?? ssi.c
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/******************************************************************************//* *//* SUPER SPACE INVADERS 91/MJ12 (C)1991 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "ssi.h"#include "tc220ioc.h"#include "tc200obj.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO majestic_twelve_dirs[] ={ { "majestic_twelve", }, { "mj12", }, { "majest12", }, { ROMOF("ssi"), }, { CLONEOF("ssi"), }, { NULL, },};static struct ROM_INFO majestic_twelve_roms[] ={ { "ssi_m01.rom", 0x00100000, 0xa1b4f486, REGION_GFX2, 0x000000, LOAD_NORMAL, }, { "ssi_m02.rom", 0x00020000, 0x3cb0b907, REGION_SMP1, 0x000000, LOAD_NORMAL, }, { "c64-07.bin", 0x00020000, 0xf29ed5c9, REGION_ROM1, 0x000000, LOAD_8_16, }, { "c64-08.bin", 0x00020000, 0xddfd33d5, REGION_ROM1, 0x000001, LOAD_8_16, }, { "c64-06.bin", 0x00020000, 0x18dc71ac, REGION_ROM1, 0x040000, LOAD_8_16, }, { "c64-05.bin", 0x00020000, 0xb61866c0, REGION_ROM1, 0x040001, LOAD_8_16, }, { "ssi_09.rom", 0x00010000, 0x88d7f65c, REGION_ROM2, 0x000000, LOAD_NORMAL, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO majestic_twelve_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x02200E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x02200E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x02200E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x02200E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x022004, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x022004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x022004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x022004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x022004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x022004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x022004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x022006, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x022006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x022006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x022006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x022006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x022006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x022006, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_majestic_twelve_0[] ={ { "Cabinet", 0x01, 0x02 }, { "Table", 0x01, 0x00 }, { "Upright", 0x00, 0x00 }, { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_2COIN_1PLAY, 0x20, 0x00 }, { MSG_3COIN_1PLAY, 0x10, 0x00 }, { MSG_4COIN_1PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_2PLAY, 0xC0, 0x00 }, { MSG_1COIN_3PLAY, 0x80, 0x00 }, { MSG_1COIN_4PLAY, 0x40, 0x00 }, { MSG_1COIN_6PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_majestic_twelve_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "Shields", 0x0C, 0x04 }, { "1", 0x0C, 0x00 }, { "3", 0x04, 0x00 }, { "2", 0x08, 0x00 }, { "0", 0x00, 0x00 }, { "Lives", 0x10, 0x02 }, { "3", 0x10, 0x00 }, { "2", 0x00, 0x00 }, { "2 Players", 0x20, 0x02 }, { "Simultaneous", 0x20, 0x00 }, { "Alternate", 0x00, 0x00 }, { "Continue Game", 0x40, 0x02 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { "Screen Rotation", 0x80, 0x02 }, { MSG_ON, 0x80, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO majestic_twelve_dsw[] ={ { 0x022000, 0xFF, dsw_data_majestic_twelve_0 }, { 0x022002, 0xFF, dsw_data_majestic_twelve_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_majestic_twelve_0[] ={ { "Taito Japan (MJ12)", 0x01 }, { "Taito America (MJ12)", 0x02 }, { "Taito Japan (SSI)", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO majestic_twelve_romsw[] ={ { 0x07FFFF, 0x01, romsw_data_majestic_twelve_0 }, { 0, 0, NULL },};static struct GFX_LAYOUT tilelayout ={ 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */};static struct GFX_LAYOUT charlayout ={ 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */};static struct GFX_LIST taito_f2_gfx[] ={ { REGION_GFX1, &charlayout, }, { REGION_GFX2, &tilelayout, }, { 0, NULL, },};static struct VIDEO_INFO majestic_twelve_video ={ draw_super_space_invaders, 320, 224, 32, VIDEO_ROTATE_270 | VIDEO_ROTATABLE, taito_f2_gfx,};struct GAME_MAIN game_majestic_twelve ={ majestic_twelve_dirs, majestic_twelve_roms, majestic_twelve_inputs, majestic_twelve_dsw, majestic_twelve_romsw, load_super_space_invaders, clear_super_space_invaders, &majestic_twelve_video, execute_super_space_invaders_frame, "majest12", "Majestic Twelve", "儅僕僃僗僥傿僢僋僩僂僃儖僽", COMPANY_ID_TAITO, "C64", 1990, taito_ym2610_sound, GAME_SHOOT,};static struct DIR_INFO super_space_invaders_91_dirs[] ={ { "super_space_invaders_91", }, { "ssi", }, { "space_invaders_91", }, { NULL, },};static struct ROM_INFO super_space_invaders_91_roms[] ={ { "ssi_m01.rom", 0x00100000, 0xa1b4f486, REGION_GFX2, 0x000000, LOAD_NORMAL, }, { "ssi_m02.rom", 0x00020000, 0x3cb0b907, REGION_SMP1, 0x000000, LOAD_NORMAL, }, { "ssi_15-1.rom", 0x00040000, 0xce9308a6, REGION_ROM1, 0x000000, LOAD_8_16, }, { "ssi_16-1.rom", 0x00040000, 0x470a483a, REGION_ROM1, 0x000001, LOAD_8_16, }, { "ssi_09.rom", 0x00010000, 0x88d7f65c, REGION_ROM2, 0x000000, LOAD_NORMAL, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_super_space_invaders_91 ={ super_space_invaders_91_dirs, super_space_invaders_91_roms, majestic_twelve_inputs, majestic_twelve_dsw, majestic_twelve_romsw, load_super_space_invaders, clear_super_space_invaders, &majestic_twelve_video, execute_super_space_invaders_frame, "ssi", "Super Space Invaders 91", "僗乕僷乕僗儁乕僗僀儞儀乕僟乕乫俋侾", COMPANY_ID_TAITO, "C64", 1990, taito_ym2610_sound, GAME_SHOOT,};static UINT8 *RAM_OBJECT;static UINT8 *RAM_INPUT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_super_space_invaders(void){ RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; memcpy(Z80ROM, load_region[REGION_ROM2], 0x10000); PCMROM = load_region[REGION_SMP1]; YM2610SetBuffers(PCMROM, PCMROM, 0x20000, 0x20000); AddTaitoYM2610(0x0217, 0x018F, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x22000; RAM_OBJECT = RAM+0x10000; GFX_SPR = load_region[REGION_GFX2]; GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x20000, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); WriteWord68k(&ROM[0x01FB4],0x4EF9); WriteLong68k(&ROM[0x01FB6],0x000000C0); WriteWord68k(&ROM[0x000C0],0x4EB9); // jsr <???> if(is_current_game("ssi")) WriteLong68k(&ROM[0x000C2],0x0000932A); else WriteLong68k(&ROM[0x000C2],0x0000929A); WriteWord68k(&ROM[0x000C6],0x4EB9); // jsr <random gen> WriteLong68k(&ROM[0x000C8],0x00001BE6); WriteLong68k(&ROM[0x000CC],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x000D0],0x00AA0000); WriteWord68k(&ROM[0x000D4],0x6100-0x16); // bra.s <loop> if(is_current_game("ssi")) { WriteLong68k(&ROM[0x09CFC],0x00000100); WriteWord68k(&ROM[0x00100],0x4EB9); WriteLong68k(&ROM[0x00102],0x0000B3E6); WriteLong68k(&ROM[0x00106],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0010A],0x00AA0000); WriteWord68k(&ROM[0x0010E],0x4E75); } else { WriteLong68k(&ROM[0x09C6C],0x00000100); WriteWord68k(&ROM[0x00100],0x4EB9); WriteLong68k(&ROM[0x00102],0x0000B41C); WriteLong68k(&ROM[0x00106],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0010A],0x00AA0000); WriteWord68k(&ROM[0x0010E],0x4E75); } // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT; tc0200obj.RAM_B = NULL; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x1FFF; tc0200obj.ofs_x = 0; tc0200obj.ofs_y = 0; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x200000, 0x20FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x100000, 0x10000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_OBJECT); // SPRITE AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x200000, 0x20FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_OBJECT); // SPRITE AddReadWord(0x300000, 0x301FFF, NULL, RAM+0x020000); // COLOR RAM AddReadWord(0x100000, 0x10000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x200000, 0x20FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_OBJECT); // SPRITE AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x500000, 0x5000FF, NULL, RAM+0x022200); // ??? AddWriteByte(0x100000, 0x10000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x200000, 0x20FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_OBJECT); // SPRITE AddWriteWord(0x300000, 0x301FFF, NULL, RAM+0x020000); // COLOR RAM AddWriteWord(0x500000, 0x5000FF, NULL, RAM+0x022200); // ??? AddWriteWord(0x100000, 0x10000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_super_space_invaders(void){ RemoveTaitoYM2610();}void execute_super_space_invaders_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(6,60)); // Overflow for sprite sync Taito2610_Frame(); // Z80 and YM2610}void draw_super_space_invaders(void){ ClearPaletteMap(); clear_game_screen(0); render_tc0200obj_mapped_r270_b_rot();}
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