?? pbobble3.c
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/******************************************************************************//* *//* PUZZLE BOBBLE 3 (C) 1995 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "f3system.h"#include "pbobble3.h"#include "tc003vcu.h"#include "tc200obj.h"#include "debug.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO puzzle_bobble_3_dirs[] ={ { "puzzle_bobble_3", }, { "pbobble3", }, { NULL, },};static struct ROM_INFO puzzle_bobble_3_roms[] ={ { "pb3_05.rom", 0x00200000, 0xe33c1234, 0, 0, 0, }, { "pb3_02.rom", 0x00100000, 0x437391d3, 0, 0, 0, }, { "pb3_03.rom", 0x00200000, 0xa4371658, 0, 0, 0, }, { "pb3_04.rom", 0x00200000, 0xd1f42457, 0, 0, 0, }, { "pb3_01.rom", 0x00100000, 0x52547c77, 0, 0, 0, }, { "pb3_06.rom", 0x00100000, 0xc16184f8, 0, 0, 0, }, { "pb3_07.rom", 0x00100000, 0xfca2ea9b, 0, 0, 0, }, { "pb3_08.rom", 0x00100000, 0x7040a3d5, 0, 0, 0, }, { "pb3_10.rom", 0x00080000, 0x1502a122, 0, 0, 0, }, { "pb3_11.rom", 0x00080000, 0xe54ada97, 0, 0, 0, }, { "pb3_12.rom", 0x00080000, 0x9eb19a00, 0, 0, 0, }, { "pb3_13.rom", 0x00040000, 0x1ef551ef, REGION_ROM2, 0x000000, LOAD_8_16, }, { "pb3_14.rom", 0x00040000, 0x7ee7e688, REGION_ROM2, 0x000001, LOAD_8_16, }, { "pb3_16.rom", 0x00080000, 0xaac293da, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_3_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America", 0x02 }, { "Taito Worldwide", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO puzzle_bobble_3_romsw[] ={ { 0x1FFFFF, 0x03, romsw_data_puzzle_bobble_3_0 }, { 0, 0, NULL },};static struct VIDEO_INFO puzzle_bobble_3_video ={ DrawPuzzleBobble3, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE | VIDEO_NEEDS_16BPP,};struct GAME_MAIN game_puzzle_bobble_3 ={ puzzle_bobble_3_dirs, puzzle_bobble_3_roms, f3_system_inputs, NULL, puzzle_bobble_3_romsw, LoadPuzzleBobble3, ClearPuzzleBobble3, &puzzle_bobble_3_video, ExecutePuzzleBobble3Frame, "pbobble3", "Puzzle Bobble 3", "僷僘儖儃僽儖俁", COMPANY_ID_TAITO, "E29", 1996, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadPuzzleBobble3(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0x3CD600+0x3B0400))) return; GFX_BG0 = GFX+0x3CD600; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("pb3_02.rom", ROM, 0xF3580)) return; // 16x16 SPRITES ($3CD6) for(ta=0;ta<0xF3580;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("pb3_01.rom", ROM, 0xF3580)) return; // 16x16 SPRITES for(ta=0;ta<0xF3580;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("pb3_08.rom", ROM, 0xEC100)) return; // 16x16 TILES ($3B04) for(ta=0;ta<0xEC100;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("pb3_07.rom", ROM, 0xEC100)) return; // 16x16 TILES for(ta=0;ta<0xEC100;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("pb3_06.rom", ROM, 0xEC100)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xEC100;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3B04); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3CD6); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x33000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x31000; RAM_BG3=RAM+0x30000; RAM_SCR0=RAM+0x6A006; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A002; RAM_SCR3=RAM+0x6A000; SCR3_XOFS=0xF640; SCR2_XOFS=0xF740; SCR1_XOFS=0xF840; SCR0_XOFS=0xF940; SCR3_YOFS=0xF400; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xF400; if(!load_rom("pb3_12.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("pb3_11.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("pb3_10.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("pb3_16.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0xc00004))) return; load_be("pb3_05.rom",PCMROM,0x200000); load_be("pb3_04.rom",PCMROM+0x400000,0x200000); load_be("pb3_03.rom",PCMROM+0x800000,0x200000); max_banks_this_game=5; //=memory_region_length(REGION_SOUND1)/0x400000; memset(PCMROM+0xc00000,0,3); memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // PROTECTION HACK // --------------- WriteLong68k(&ROM[0x00B98E],0x001E8000); W24[0x1E] = ROM+0x1E0000; // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x00466A],0x7F00); // raine #$00 <read/write eeprom> WriteWord68k(&ROM[0x00466C],0x4ED6); // jmp (a6) WriteWord68k(&ROM[0x065F14],0x7F00); // raine #$00 <read/write eeprom> WriteWord68k(&ROM[0x065F16],0x4ED6); // jmp (a6) // SPEED HACK#1 // ------------ WriteWord68k(&ROM[0x0014AA],0x4EF9); // jmp $1E8100 WriteLong68k(&ROM[0x0014AC],0x001E8100); // WriteWord68k(&ROM[0x1E8100],0x4EB9); // jsr $159A WriteLong68k(&ROM[0x1E8102],0x0000159A); // WriteWord68k(&ROM[0x1E8106],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x1E8108],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; tc0003vcu.mapper = &Map_24bit_xRGB; tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232; tc0200obj.mapper = &Map_24bit_xRGB; tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 16; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void ClearPuzzleBobble3(void){ save_eeprom(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x200000,0); save_debug("RAM.bin",RAM,0x080000,0); //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0); #endif}void ExecutePuzzleBobble3Frame(void){ int ta; for (ta=0; ta<f3_slices; ta++) { Execute68020(1600000/f3_slices); if (RaineSoundCard) { cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps) if (int7_active) f3_timer_callback(); } } #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x A7:%06x\n",regs.pc,regs.sr,m68k_areg(regs,7));#endif Interrupt68020(2); Interrupt68020(5); Interrupt68020(3); IntF3System();}void DrawPuzzleBobble3(void){ int x,y,z,ta,zz,zzz,zzzz,x16,y16; UINT8 *MAP; ClearPaletteMap(); // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(check_layer_enabled(f3_bg0_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6, (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7 ); zz=zzzz; for(y=(64-y16);y<(232+64);y+=16){ for(x=(64-x16);x<(320+64);x+=16){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG0[zz])&0x1FF, 64, MAP ); switch(RAM_BG0[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP); break; } zz=(zz&0xF80)|((zz+4)&0x7F); } zzzz=(zzzz+0x80)&0xFFF; zz=zzzz; } } if(check_layer_enabled(f3_bg1_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6, (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7 ); zz=zzzz; for(y=(64-y16);y<(232+64);y+=16){ for(x=(64-x16);x<(320+64);x+=16){ ta=ReadWord68k(&RAM_BG1[zz+2])&0x3FFF; if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG1[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } else{ switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } } zz=(zz&0xF80)|((zz+4)&0x7F); } zzzz=(zzzz+0x80)&0xFFF; zz=zzzz; } } if(check_layer_enabled(f3_bg2_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6, (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7 ); zz=zzzz; for(y=(64-y16);y<(232+64);y+=16){ for(x=(64-x16);x<(320+64);x+=16){ ta=ReadWord68k(&RAM_BG2[zz+2])&0x3FFF; if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG2[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } else{ switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } } zz=(zz&0xF80)|((zz+4)&0x7F); } zzzz=(zzzz+0x80)&0xFFF; zz=zzzz; } } if(check_layer_enabled(f3_bg3_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6, (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7 ); zz=zzzz; for(y=(64-y16);y<(232+64);y+=16){ for(x=(64-x16);x<(320+64);x+=16){ ta=ReadWord68k(&RAM_BG3[zz+2])&0x3FFF; if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG3[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } else{ switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break; } } zz=(zz&0xF80)|((zz+4)&0x7F); } zzzz=(zzzz+0x80)&0xFFF; zz=zzzz; } } // object render_tc0200obj_mapped_f3system_b(); if(check_layer_enabled(f3_bg5_id)){ zz=0; for(y=64;y<232+64;y+=8){ for(x=64;x<320+64;x+=8){ z=RAM[0x3C001+zz]; if((z!=0)&&(z!=0x05)){ // 0x05='black' rectangle MAP_PALETTE_MAPPED_NEW( (RAM[0x3C000+zz]>>1)&0x3F, 16, MAP ); if((RAM[0x3C000+zz]&0x01)!=0){ Draw8x8_Trans_Packed_Mapped_Rot(&RAM[0x3E000+(z<<5)],x,y,MAP); } else{ Draw8x8_Trans_Packed_Mapped_FlipY_Rot(&RAM[0x3E000+(z<<5)],x,y,MAP); } } zz+=2; } zz+=(128-80); } }}
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