?? pbobble4.c
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/******************************************************************************//* *//* PUZZLE BOBBLE 4 (C) 1997 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "f3system.h"#include "pbobble4.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO puzzle_bobble_4_dirs[] ={ { "puzzle_bobble_4", }, { "puzbob4", }, { "pbobble4", }, { NULL, },};static struct ROM_INFO puzzle_bobble_4_roms[] ={ { "e49.01", 0x00100000, 0xa3dd5f85, 0, 0, 0, }, { "e49.02", 0x00100000, 0xc7d2f40b, 0, 0, 0, }, { "e49.03", 0x00200000, 0xf64303e0, 0, 0, 0, }, { "e49.04", 0x00200000, 0x09be229c, 0, 0, 0, }, { "e49.05", 0x00200000, 0x5ce90ee2, 0, 0, 0, }, { "e49.06", 0x00100000, 0xec85f7ce, 0, 0, 0, }, { "e49.07", 0x00100000, 0x1e1e8e1c, 0, 0, 0, }, { "e49.08", 0x00100000, 0x87408106, 0, 0, 0, }, { "e49.10", 0x00080000, 0x0307460b, 0, 0, 0, }, { "e49.11", 0x00080000, 0xbf69a087, 0, 0, 0, }, { "e49.12", 0x00080000, 0xfffea203, 0, 0, 0, }, { "e49.13", 0x00040000, 0x83536f7f, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e49.14", 0x00040000, 0x19815bdb, REGION_ROM2, 0x000001, LOAD_8_16, }, { "e49.16", 0x00080000, 0x0a021624, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_4_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America", 0x02 }, { "Taito Worldwide", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO puzzle_bobble_4_romsw[] ={ { 0x1FFFFF, 0x03, romsw_data_puzzle_bobble_4_0 }, { 0, 0, NULL },};static struct VIDEO_INFO puzzle_bobble_4_video ={ DrawPuzzleBobble4, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_puzzle_bobble_4 ={ puzzle_bobble_4_dirs, puzzle_bobble_4_roms, f3_system_inputs, NULL, puzzle_bobble_4_romsw, LoadPuzzleBobble4, ClearPuzzleBobble4, &puzzle_bobble_4_video, ExecutePuzzleBobble4Frame, "pbobble4", "Puzzle Bobble 4", NULL, COMPANY_ID_TAITO, "E49", 1997, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadPuzzleBobble4(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0x3FA100+0x3FA100))) return; GFX_BG0 = GFX+0x3FA100; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("E49.02", ROM, 0xFE840)) return; // 16x16 SPRITES ($3FA1) for(ta=0;ta<0xFE840;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("E49.01", ROM, 0xFE840)) return; // 16x16 SPRITES for(ta=0;ta<0xFE840;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("E49.08", ROM, 0xFE840)) return; // 16x16 TILES ($3FA1) for(ta=0;ta<0xFE840;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("E49.07", ROM, 0xFE840)) return; // 16x16 TILES for(ta=0;ta<0xFE840;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("E49.06", ROM, 0xFE840)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xFE840;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3FA1); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3FA1); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x30000; RAM_BG3=RAM+0x31000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x33000; RAM_SCR0=RAM+0x6A000; RAM_SCR3=RAM+0x6A002; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A006; SCR0_XOFS=0xF640; SCR3_XOFS=0xF740; SCR1_XOFS=0xF840; SCR2_XOFS=0xF940; SCR0_YOFS=0xF400; SCR3_YOFS=0xF400; SCR1_YOFS=0xF400; SCR2_YOFS=0xF400; if(!load_rom("E49.12", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("E49.11", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("E49.10", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("E49.16", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x1000000))) return; load_be("e49.05",PCMROM,0x200000); load_be("e49.04",PCMROM+0x400000,0x200000); load_be("e49.03",PCMROM+0x800000,0x200000); max_banks_this_game=6; //=memory_region_length(REGION_SOUND1)/0x400000; memset(PCMROM+0xc00000,0x0,0x3fffff); memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // PROTECTION HACK // --------------- WriteLong68k(&ROM[0x00BA96],0x001E8000); W24[0x1E] = ROM+0x1E0000; // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x0047AE],0x7F00); // raine #$00 <read/write eeprom> WriteWord68k(&ROM[0x0047B0],0x4ED6); // jmp (a6) // SPEED HACK#1 // ------------ WriteWord68k(&ROM[0x001500],0x4EF9); // jmp $1E8100 WriteLong68k(&ROM[0x001502],0x001E8100); // WriteWord68k(&ROM[0x1E8100],0x4EB9); // jsr $15EA WriteLong68k(&ROM[0x1E8102],0x000015EA); // WriteWord68k(&ROM[0x1E8106],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x1E8108],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000;// Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 16; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}
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