?? bloodbro.c
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/******************************************************************************//* *//* BLOOD BROS (C) 1990 TAD CORPORATION *//* *//* WEST STORY (C) 1991 DATSU ALLIANCE *//* *//******************************************************************************/#include "gameinc.h"#include "bloodbro.h"#include "sasound.h" // sample support routines#include "3812intf.h"#include "savegame.h" // save/load game routines#include "debug.h"static struct DIR_INFO blood_bros_dirs[] ={ { "blood_bros", }, { "bloodbro", }, { NULL, },};static struct ROM_INFO blood_bros_roms[] ={ { "bb_03.bin", 0x00020000, 0x18d3c460, 0, 0, 0, }, { "bb_01.bin", 0x00020000, 0x2d7e0fdf, 0, 0, 0, }, { "bb_02.bin", 0x00020000, 0xc0fdc3e4, 0, 0, 0, }, { "bb_04.bin", 0x00020000, 0xfd951c2c, 0, 0, 0, }, { "bb_05.bin", 0x00010000, 0x04ba6d19, 0, 0, 0, }, { "bb_06.bin", 0x00010000, 0x7092e35b, 0, 0, 0, }, { "bb_07.bin", 0x00010000, 0x411b94e8, 0, 0, 0, }, { "bb_08.bin", 0x00020000, 0xdeb1b975, 0, 0, 0, }, { "bloodb.bk", 0x00100000, 0x1aa87ee6, 0, 0, 0, }, { "bloodb.obj", 0x00100000, 0xd27c3952, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO blood_bros_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x020005, 0x10, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x020005, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x020005, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x020004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x020002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x020002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x020002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x020002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x020002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x020002, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x020002, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x020004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x020003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x020003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x020003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x020003, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x020003, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x020003, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x020003, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_blood_bros_0[] ={ { "Coin Mode", 0x01, 0x02 }, { "1", 0x01, 0x00 }, { "2", 0x00, 0x00 }, { "Coinage Mode 1", 0x1E, 0x10 }, { MSG_1COIN_1PLAY, 0x1E, 0x00 }, { MSG_2COIN_1PLAY, 0x1C, 0x00 }, { MSG_3COIN_1PLAY, 0x1A, 0x00 }, { MSG_4COIN_1PLAY, 0x18, 0x00 }, { MSG_5COIN_1PLAY, 0x16, 0x00 }, { MSG_6COIN_1PLAY, 0x14, 0x00 }, { MSG_1COIN_2PLAY, 0x12, 0x00 }, { MSG_1COIN_3PLAY, 0x10, 0x00 }, { MSG_1COIN_4PLAY, 0x0E, 0x00 }, { MSG_1COIN_5PLAY, 0x0C, 0x00 }, { MSG_1COIN_6PLAY, 0x0A, 0x00 }, { MSG_2COIN_3PLAY, 0x08, 0x00 }, { MSG_3COIN_2PLAY, 0x06, 0x00 }, { MSG_5COIN_3PLAY, 0x04, 0x00 }, { MSG_8COIN_3PLAY, 0x02, 0x00 }, { MSG_FREE_PLAY, 0x00, 0x00 }, { "Coin Start", 0x20, 0x02 }, { MSG_NORMAL, 0x20, 0x00 }, { "Double", 0x00, 0x00 }, { "Rom Option", 0xC0, 0x04 }, { "A", 0xC0, 0x00 }, { "B", 0x80, 0x00 }, { "C", 0x40, 0x00 }, { "D", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_blood_bros_1[] ={ { "Lives", 0x03, 0x04 }, { "3", 0x03, 0x00 }, { "2", 0x02, 0x00 }, { "5", 0x01, 0x00 }, { "1", 0x00, 0x00 }, { "Bonus", 0x0C, 0x04 }, { "100k, every 200k", 0x0C, 0x00 }, { "200k, every 300k", 0x08, 0x00 }, { "500k only", 0x04, 0x00 }, { "None", 0x00, 0x00 }, { MSG_DIFFICULTY, 0x30, 0x04 }, { MSG_NORMAL, 0x30, 0x00 }, { MSG_EASY, 0x20, 0x00 }, { MSG_HARD, 0x10, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "Continue Play", 0x40, 0x02 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x80, 0x02 }, { MSG_ON, 0x80, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO blood_bros_dsw[] ={ { 0x020000, 0xFF, dsw_data_blood_bros_0 }, { 0x020001, 0xFF, dsw_data_blood_bros_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO blood_bros_video ={ DrawBloodBros, 256, 224, 32, VIDEO_ROTATE_NORMAL | VIDEO_ROTATABLE,};struct GAME_MAIN game_blood_bros ={ blood_bros_dirs, blood_bros_roms, blood_bros_inputs, blood_bros_dsw, NULL, LoadBloodBros, ClearBloodBros, &blood_bros_video, ExecuteBloodBrosFrame, "bloodbro", "Blood Bros", "僽儔僢僪僽儔僓乕僘 Bootleg", COMPANY_ID_TAD, NULL, 1990, NULL, GAME_SHOOT,};static struct DIR_INFO west_story_dirs[] ={ { "west_story", }, { "weststry", }, { ROMOF("bloodbro"), }, { CLONEOF("bloodbro"), }, { NULL, },};static struct ROM_INFO west_story_roms[] ={ { "ws20.bin", 0x00020000, 0xf1245c16, 0, 0, 0, }, { "ws21.bin", 0x00020000, 0xe23d7296, 0, 0, 0, }, { "ws22.bin", 0x00020000, 0x7150a060, 0, 0, 0, }, { "ws23.bin", 0x00020000, 0x43d58e24, 0, 0, 0, }, { "ws24.bin", 0x00020000, 0x20a867ea, 0, 0, 0, }, { "ws25.bin", 0x00020000, 0x8092e8e9, 0, 0, 0, }, { "ws26.bin", 0x00020000, 0xf6a1f42c, 0, 0, 0, }, { "ws01.bin", 0x00020000, 0x32bda4bc, 0, 0, 0, }, { "ws02.bin", 0x00020000, 0xed9d682e, 0, 0, 0, }, { "ws03.bin", 0x00020000, 0x046b51f8, 0, 0, 0, }, { "ws04.bin", 0x00020000, 0x75f082e5, 0, 0, 0, }, { "ws05.bin", 0x00020000, 0x007c8dc0, 0, 0, 0, }, { "ws06.bin", 0x00020000, 0x459d075e, 0, 0, 0, }, { "ws07.bin", 0x00020000, 0x0f0c8d9a, 0, 0, 0, }, { "ws08.bin", 0x00020000, 0x4d6783b3, 0, 0, 0, }, { "ws13.bin", 0x00020000, 0x158e302a, 0, 0, 0, }, { "bb_04.bin", 0x00020000, 0xfd951c2c, 0, 0, 0, }, { "ws15.bin", 0x00020000, 0x672e9027, 0, 0, 0, }, { "bb_03.bin", 0x00020000, 0x18d3c460, 0, 0, 0, }, { "bb_08.bin", 0x00020000, 0xdeb1b975, 0, 0, 0, }, { "ws19.bin", 0x00020000, 0xc5dd0a96, 0, 0, 0, }, { "ws09.bin", 0x00010000, 0xf05b2b3e, 0, 0, 0, }, { "ws10.bin", 0x00010000, 0xefdf7c82, 0, 0, 0, }, { "ws11.bin", 0x00010000, 0x2b10e3d2, 0, 0, 0, }, { "ws12.bin", 0x00010000, 0xaf993578, 0, 0, 0, }, { "ws17.bin", 0x00010000, 0xe00a8f09, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO west_story_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x020004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x020004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x020004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x020002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x020002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x020002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x020002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x020002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x020002, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x020002, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x020004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x020003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x020003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x020003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x020003, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x020003, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x020003, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x020003, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct YM3812interface ym3812_interface ={ 1, // 1 chip 3000000, // 3 MHz (emu only) { 255 }, // Volume (emu only) { NULL }};static struct SOUND_INFO west_story_sound[] ={ { SOUND_YM3812, &ym3812_interface, }, { 0, NULL, },};struct GAME_MAIN game_west_story ={ west_story_dirs, west_story_roms, west_story_inputs, blood_bros_dsw, NULL, LoadWestStry, ClearWestStry, &blood_bros_video, ExecuteWestStryFrame, "weststry", "West Story", "僽儔僢僪僽儔僓乕僘", COMPANY_ID_BOOTLEG, NULL, 1991, west_story_sound, GAME_SHOOT,};static int sport;static void WriteSound68k(UINT32 address, UINT8 data){ (void)(address); sport=data&0xFF;#ifdef RAINE_DEBUG print_debug("68000 Sends:%02x\n",data);#endif cpu_int_nmi(CPU_Z80_0); if(sport!=0){ cpu_interrupt(CPU_Z80_0, 0x38); }}UINT16 WestStorySoundReadZ80(UINT16 offset){ UINT8 ta; switch(offset&0x1F){ case 0x08: // YM3812 TimerA/B return 0x60; break; case 0x10: case 0x11: case 0x12: // return 0xFE; //break; case 0x13: #ifdef RAINE_DEBUG print_debug("Z80 Receives:%02x\n",sport); #endif return sport; break; default: ta = 0xFF; break; } #ifdef RAINE_DEBUG print_debug("Z80Read:%04x,%02x [%04x]\n",offset,ta,z80pc); #endif return ta;}void WestStorySoundWriteZ80(UINT16 offset, UINT8 data){ switch(offset&0x1F){ case 0x08: case 0x09: YM3812WriteZ80( (UINT16) (offset&1), data); break; default: #ifdef RAINE_DEBUG print_debug("Z80Write:%04x,%02x [%04x]\n",offset,data,z80pc); #endif break; }}static UINT8 *GFX_BG0;static UINT8 *GFX_BG1;static UINT8 *GFX_SPR;static UINT8 *GFX_FG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG1_SOLID;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_FG0_SOLID;static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_SPR;static UINT8 *RAM_FG0;static UINT32 pal_bg0;static UINT32 pal_bg1;static UINT32 pal_spr;static UINT32 pal_fg0;static UINT8 *RAM_SCR;static int romset;void LoadWestStry(void){ int ta,tb,tc; romset = 1; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(0x80000))) return; if(!(GFX=AllocateMem(0x440000))) return; GFX_BG0 = GFX + 0x100000; GFX_BG1 = GFX + 0x000000; GFX_SPR = GFX + 0x200000; GFX_FG0 = GFX + 0x400000; RAM_BG0 = RAM + 0x13000; RAM_BG1 = RAM + 0x12C00; RAM_SPR = RAM + 0x14000; RAM_FG0 = RAM + 0x13800; pal_bg0 = 0x30; pal_bg1 = 0x20; pal_spr = 0x00; pal_fg0 = 0x10; RAM_SCR = RAM + 0x05C34; if(!load_rom("ws04.bin", RAM+0x00000, 0x20000)) return; // GFX BG1 if(!load_rom("ws08.bin", RAM+0x20000, 0x20000)) return; // GFX BG0 if(!load_rom("ws19.bin", RAM+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("ws20.bin", RAM+0x60000, 0x20000)) return; // GFX SPR for(ta=0;ta<0x10000;ta++){ tb=RAM[ta+0x50000]; RAM[ta+0x50000]=RAM[ta+0x60000]; RAM[ta+0x60000]=tb; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("ws02.bin", RAM+0x00000, 0x20000)) return; // GFX BG1 if(!load_rom("ws06.bin", RAM+0x20000, 0x20000)) return; // GFX BG0 if(!load_rom("ws21.bin", RAM+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("ws22.bin", RAM+0x60000, 0x20000)) return; // GFX SPR for(ta=0;ta<0x10000;ta++){ tb=RAM[ta+0x50000]; RAM[ta+0x50000]=RAM[ta+0x60000]; RAM[ta+0x60000]=tb; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("ws03.bin", RAM+0x00000, 0x20000)) return; // GFX if(!load_rom("ws07.bin", RAM+0x20000, 0x20000)) return; // GFX if(!load_rom("ws23.bin", RAM+0x40000, 0x20000)) return; // GFX if(!load_rom("ws24.bin", RAM+0x60000, 0x20000)) return; // GFX for(ta=0;ta<0x10000;ta++){ tb=RAM[ta+0x50000]; RAM[ta+0x50000]=RAM[ta+0x60000]; RAM[ta+0x60000]=tb; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("ws01.bin", RAM+0x00000, 0x20000)) return; // GFX if(!load_rom("ws05.bin", RAM+0x20000, 0x20000)) return; // GFX if(!load_rom("ws25.bin", RAM+0x40000, 0x20000)) return; // GFX if(!load_rom("ws26.bin", RAM+0x60000, 0x20000)) return; // GFX for(ta=0;ta<0x10000;ta++){ tb=RAM[ta+0x50000]; RAM[ta+0x50000]=RAM[ta+0x60000]; RAM[ta+0x60000]=tb; } tb=0; for(ta=0;ta<0x40000;ta++){
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