?? cameltry.c
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/******************************************************************************//* *//* CAMEL TRY (C) 1991 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "cameltry.h"#include "tc005rot.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO camel_try_dirs[] ={ { "camel_try", }, { "cameltry", }, { NULL, },};static struct ROM_INFO camel_try_roms[] ={ { "c38-01.bin", 0x00080000, 0xc170ff36, 0, 0, 0, }, { "c38-02.bin", 0x00020000, 0x1a11714b, 0, 0, 0, }, { "c38-03.bin", 0x00020000, 0x59fa59a7, 0, 0, 0, }, { "c38-08.bin", 0x00010000, 0x7ff78873, 0, 0, 0, }, { "c38-09.bin", 0x00020000, 0x2ae01120, 0, 0, 0, }, { "c38-10.bin", 0x00020000, 0x48d8ff56, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO camel_try_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x03000E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x03000E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x03000E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x03000E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x030004, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x030020, 0xFF, BIT_ACTIVE_1 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x030021, 0xFF, BIT_ACTIVE_1 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x030004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x030006, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x030030, 0xFF, BIT_ACTIVE_1 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x030031, 0xFF, BIT_ACTIVE_1 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x030006, 0x10, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_camel_try_0[] ={ { "Game Style", 0x01, 0x02 }, { "Table", 0x01, 0x00 }, { "Upright", 0x00, 0x00 }, { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_1COIN_2PLAY, 0x20, 0x00 }, { MSG_2COIN_1PLAY, 0x10, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_1PLAY, 0xC0, 0x00 }, { MSG_1COIN_2PLAY, 0x80, 0x00 }, { MSG_2COIN_1PLAY, 0x40, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_camel_try_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "Start Time", 0x0C, 0x04 }, { "50 sec", 0x0C, 0x00 }, { "60 sec", 0x08, 0x00 }, { "40 sec", 0x04, 0x00 }, { "35 sec", 0x00, 0x00 }, { "Continue Time Add", 0x30, 0x04 }, { "30 sec", 0x30, 0x00 }, { "40 sec", 0x20, 0x00 }, { "25 sec", 0x10, 0x00 }, { "20 sec", 0x00, 0x00 }, { "Continue Play", 0x40, 0x02 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { "2 Player Mode", 0x80, 0x02 }, { "Single", 0x80, 0x00 }, { "Together", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO camel_try_dsw[] ={ { 0x030000, 0xFF, dsw_data_camel_try_0 }, { 0x030002, 0xFF, dsw_data_camel_try_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO camel_try_video ={ draw_camel_try, 320, 224, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_camel_try ={ camel_try_dirs, camel_try_roms, camel_try_inputs, camel_try_dsw, NULL, load_camel_try, clear_camel_try, &camel_try_video, execute_camel_try_frame, "cameltry", "Camel Try", "僉儍儊儖僩儔僀", COMPANY_ID_TAITO, "C38", 1989, taito_ym2610_sound, GAME_PUZZLE,};static struct DIR_INFO camel_try_alt_dirs[] ={ { "camel_try_alternate", }, { "camel_try_alt", }, { "cameltra", }, { "cameltru", }, { ROMOF("cameltry"), }, { CLONEOF("cameltry"), }, { NULL, },};static struct ROM_INFO camel_try_alt_roms[] ={ { "c38-01.bin", 0x00080000, 0xc170ff36, 0, 0, 0, }, { "c38-02.bin", 0x00020000, 0x1a11714b, 0, 0, 0, }, { "c38-03.bin", 0x00020000, 0x59fa59a7, 0, 0, 0, }, { "c38-08.bin", 0x00010000, 0x7ff78873, 0, 0, 0, }, { "c38-11", 0x00020000, 0xbe172da0, 0, 0, 0, }, { "c38-14", 0x00020000, 0xffa430de, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_camel_try_alt_0[] ={ { "Taito Japan (Japanese)", 0x00 }, { "Taito America", 0x01 }, { "Taito Japan", 0x02 }, { "Taito America (Romstar)",0x03 }, { "Taito (Phoenix)", 0x04 }, { NULL, 0 },};static struct ROMSW_INFO camel_try_alt_romsw[] ={ { 0x03FFFF, 0x01, romsw_data_camel_try_alt_0 }, { 0, 0, NULL },};struct GAME_MAIN game_camel_try_alt ={ camel_try_alt_dirs, camel_try_alt_roms, camel_try_inputs, camel_try_dsw, camel_try_alt_romsw, load_camel_try, clear_camel_try, &camel_try_video, execute_camel_try_frame, "cameltru", "Camel Try (US)", "僉儍儊儖僩儔僀 (alternate)", COMPANY_ID_TAITO, "C38", 1989, taito_ym2610_sound, GAME_PUZZLE,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *RAM_ROTATE;static UINT8 *GFX_ROT;void load_camel_try(void){ int ta,tb; if(!(RAM=AllocateMem(0x80000))) return; if(!(GFX=AllocateMem(0x100000+0x100000))) return; GFX_ROT = GFX+0x000000; GFX_SPR = GFX+0x100000; tb=0; if(!load_rom_index(1, RAM+0x00000, 0x20000)) return; // 8x8 TILES if(!load_rom_index(1, RAM+0x20000, 0x20000)) return; // 8x8 TILES if(!load_rom_index(1, RAM+0x40000, 0x20000)) return; // 8x8 TILES if(!load_rom_index(1, RAM+0x60000, 0x20000)) return; // 8x8 TILES for(ta=0;ta<0x80000;ta++,tb+=2){ GFX_ROT[tb+0]=RAM[ta]>>4; GFX_ROT[tb+1]=RAM[ta]&15; } tb=0; if(!load_rom_index(0, RAM, 0x80000)) return; // 16x16 SPRITES ($1000) for(ta=0;ta<0x80000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } if(!(ROM=AllocateMem(0x40000))) return; if(!load_rom_index(4, RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom_index(5, RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x48000; if(!load_rom_index(3, Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x20000))) return; if(!load_rom_index(2, PCMROM, 0x20000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x20000, 0x20000); AddTaitoYM2610(0x01E6, 0x0185, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_ROTATE = RAM+0x2C000; RAM_VIDEO = RAM+0x18000; RAM_SCROLL = RAM+0x30200; RAM_INPUT = RAM+0x30000; GFX_FG0 = RAM+0x40000; RAMSize=0x68000; GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x2E000, 0x100, 0x10, 0x1000); // 68000 Speed Hack WriteLong68k(&ROM[0x00BA2],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x00BA6],0x00AA0000); WriteWord68k(&ROM[0x00BAA],0x6100-16); // bra.s <loop> // Set vcu type WriteWord68k(&ROM[0x3FF8C],0x0000); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =19; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x10000; tc0200obj.RAM_B = NULL; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x0FFF; tc0200obj.ofs_x = 0-96; tc0200obj.ofs_y = 0-19; tc0200obj.cols = 16; init_tc0200obj(); // Init tc0005rot emulation // ------------------------ tc0005rot.RAM = RAM_ROTATE; tc0005rot.RAM_SCR = RAM+0x30100; tc0005rot.GFX_ROT = GFX_ROT; init_tc0005rot(1);/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x900000, 0x907FFF, NULL, RAM+0x010000); // OBJECT RAM AddReadByte(0x800000, 0x813FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0xA00000, 0xA01FFF, NULL, RAM+0x02C000); // SCREEN RAM (ROTATION) AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x300000, 0x30001F, NULL, RAM_INPUT); // INPUT RAM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x900000, 0x907FFF, NULL, RAM+0x010000); // OBJECT RAM AddReadWord(0x800000, 0x813FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x02E000); // COLOR RAM AddReadWord(0xA00000, 0xA01FFF, NULL, RAM+0x02C000); // SCREEN RAM (ROTATION) AddReadWord(0x300000, 0x30001F, NULL, RAM_INPUT); // INPUT RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x900000, 0x907FFF, NULL, RAM+0x010000); // OBJECT RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x813FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM+0x02C000); // SCREEN RAM (ROTATION) AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x300000, 0x30001F, tc0220ioc_wb, NULL); // INPUT RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x900000, 0x907FFF, NULL, RAM+0x010000); // OBJECT RAM AddWriteWord(0xA00000, 0xA01FFF, tc0005rot_bg0_ww, NULL); // SCREEN RAM (ROTATE) AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x813FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x02E000); // COLOR RAM AddWriteWord(0xA02000, 0xA0200F, NULL, RAM+0x030100); // SCROLL RAM (ROTATION) AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0xD00000, 0xD0001F, NULL, RAM+0x030300); // ? RAM AddWriteWord(0x300000, 0x30001F, tc0220ioc_ww, NULL); // INPUT RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... GameMouse=1;}void clear_camel_try(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_camel_try_frame(void){ static int p1x,p1y; static int p2x,p2y; int px,py; p1x=p1x/2; p1y=p1y/2; p2x=p2x/2; p2y=p2y/2; /*------[Mouse Hack]-------*/ get_mouse_mickeys(&px,&py); p1x+=px/4; p1y+=py/4; if(mouse_b&1){RAM[0x30004]&=0x10^255;} if((RAM[0x30020]!=0)&&(p1x> -0x40)) p1x-=0x08; if((RAM[0x30021]!=0)&&(p1x< 0x3F)) p1x+=0x08; if((RAM[0x30030]!=0)&&(p2x> -0x40)) p2x-=0x08; if((RAM[0x30031]!=0)&&(p2x< 0x3F)) p2x+=0x08; WriteWord(&RAM[0x30018],p1x); WriteWord(&RAM[0x3001C],p2x); tc0005rot_set_bitmap(); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); Taito2610_FrameCameltry(); // Z80 and YM2610 tc0005rot_unset_bitmap();}void draw_camel_try(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 1; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); if(RefreshBuffers){ tc0005rot_refresh_buffer(); } clear_game_screen(0); // OBJECT render_tc0200obj_mapped_cameltry(0xC0); render_tc0200obj_mapped_cameltry(0x80); // ROT if(ReadLong(&RAM[0x30310])!=0) tc0005rot_draw_rot((ReadWord(&RAM[0x30302])&0x3F)<<2); // OBJECT render_tc0200obj_mapped_cameltry(0x40); render_tc0200obj_mapped_cameltry(0x00); // FG0 render_tc0100scn_layer_mapped(0,2);}
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