?? thundfox.c
字號:
memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x2E200; RAM_VIDEO = RAM+0x04000; RAM_SCROLL = RAM+0x2E000; RAM_VIDEO2 = RAM+0x14000; RAM_SCROLL2= RAM+0x2E100; RAM_OBJECT = RAM+0x24000; GFX_FG0 = RAM+0x30000; GFX_FG1 = RAM+0x34000; RAMSize=0x38000; GFX_BG0_SOLID = make_solid_mask_8x8(GFX_BG0, 0x4000); GFX_BG2_SOLID = make_solid_mask_8x8(GFX_BG2, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x2C000, 0x100, 0x10, 0x1000); // 68000 Speed Hack // ---------------- WriteLong68k(&ROM[0x0A0C],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0A10],0x00AA0000); WriteWord68k(&ROM[0x0A14],0x6100-16); // bra.s <loop> WriteLong68k(&ROM[0x07B0],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x07B4],0x00AA0000); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =16; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =16; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =16; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); tc0100scn[1].layer[0].RAM =RAM_VIDEO2 +0x0000; tc0100scn[1].layer[0].GFX =GFX_BG2; tc0100scn[1].layer[0].MASK =GFX_BG2_SOLID; tc0100scn[1].layer[0].SCR =RAM_SCROLL2 +0; tc0100scn[1].layer[0].type =0; tc0100scn[1].layer[0].bmp_x =32; tc0100scn[1].layer[0].bmp_y =32; tc0100scn[1].layer[0].bmp_w =320; tc0100scn[1].layer[0].bmp_h =224;// Mapper disabled tc0100scn[1].layer[0].tile_mask=0x3FFF; tc0100scn[1].layer[0].scr_x =17; tc0100scn[1].layer[0].scr_y =15; tc0100scn[1].layer[1].RAM =RAM_VIDEO2 +0x8000; tc0100scn[1].layer[1].GFX =GFX_BG2; tc0100scn[1].layer[1].MASK =GFX_BG2_SOLID; tc0100scn[1].layer[1].SCR =RAM_SCROLL2 +2; tc0100scn[1].layer[1].type =0; tc0100scn[1].layer[1].bmp_x =32; tc0100scn[1].layer[1].bmp_y =32; tc0100scn[1].layer[1].bmp_w =320; tc0100scn[1].layer[1].bmp_h =224;// Mapper disabled tc0100scn[1].layer[1].tile_mask=0x3FFF; tc0100scn[1].layer[1].scr_x =17; tc0100scn[1].layer[1].scr_y =15; tc0100scn[1].layer[2].RAM =RAM_VIDEO2 +0x4000; tc0100scn[1].layer[2].GFX =GFX_FG1; tc0100scn[1].layer[2].SCR =RAM_SCROLL2 +4; tc0100scn[1].layer[2].type =1; tc0100scn[1].layer[2].bmp_x =32; tc0100scn[1].layer[2].bmp_y =32; tc0100scn[1].layer[2].bmp_w =320; tc0100scn[1].layer[2].bmp_h =224;// Mapper disabled tc0100scn[1].layer[2].scr_x =16; tc0100scn[1].layer[2].scr_y =8; tc0100scn[1].RAM = RAM_VIDEO2; tc0100scn[1].GFX_FG0 = GFX_FG1; init_tc0100scn(1); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x1FFF; tc0200obj.ofs_x = -96; tc0200obj.ofs_y = -16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x30000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x300000, 0x303FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN0 RAM AddReadByte(0x500000, 0x50FFFF, NULL, RAM_VIDEO2); // SCREEN1 RAM AddReadByte(0x600000, 0x607FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x220000, 0x220003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x300000, 0x303FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN0 RAM AddReadWord(0x500000, 0x50FFFF, NULL, RAM_VIDEO2); // SCREEN1 RAM AddReadWord(0x600000, 0x607FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x100000, 0x101FFF, NULL, RAM+0x02C000); // COLOR RAM AddReadWord(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x300000, 0x303FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN0 RAM AddWriteByte(0x506000, 0x506FFF, tc0100scn_1_gfx_fg0_wb, NULL); // FG1 GFX RAM AddWriteByte(0x500000, 0x50FFFF, NULL, RAM_VIDEO2); // SCREEN1 RAM AddWriteByte(0x600000, 0x607FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x220000, 0x220003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL); // INPUT RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, BadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x300000, 0x303FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN0 RAM AddWriteWord(0x506000, 0x506FFF, tc0100scn_1_gfx_fg0_ww, NULL); // FG1 GFX RAM AddWriteWord(0x500000, 0x50FFFF, NULL, RAM_VIDEO2); // SCREEN1 RAM AddWriteWord(0x600000, 0x607FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x100000, 0x101FFF, NULL, RAM+0x02C000); // COLOR RAM AddWriteWord(0x420000, 0x42000F, NULL, RAM_SCROLL); // SCROLL0 RAM AddWriteWord(0x520000, 0x52000F, NULL, RAM_SCROLL2); // SCROLL1 RAM AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL); // INPUT RAM AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearThunderFox(void){ if(SoundBad==0){ RemoveTaitoYM2610(); } #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x040000,1); //save_debug("GFX.bin",GFX,0x200000,0); #endif}void ExecuteThunderFoxFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) if(SoundBad==0){ Taito2610_Frame(); // Z80 and YM2610 }}void DrawThunderFox(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL + 12); tc0100scn[1].ctrl = ReadWord(RAM_SCROLL2 + 12); // BG0 A // ----- render_tc0100scn_layer_mapped(1,0); // BG0 B // ----- render_tc0100scn_layer_mapped(0,0); // BG1 A // ----- render_tc0100scn_layer_mapped(1,1); // BG1 B // ----- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ render_tc0200obj_mapped_b(); // FG0 A // ----- render_tc0100scn_layer_mapped(1,2); // FG0 B // ----- render_tc0100scn_layer_mapped(0,2);}
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