?? spcinv95.c
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/******************************************************************************//* *//* SPACE INVADERS 95 (C) 1995 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "spcinv95.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO space_invaders_95_dirs[] ={ { "space_invaders_95", }, { "spcinv95", }, { "akkanvdr", }, { NULL, },};static struct ROM_INFO space_invaders_95_roms[] ={ { "e06.05", 0x00200000, 0xf370ff15, 0, 0, 0, }, { "e06.09", 0x00040000, 0x9bcafc87, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e06.10", 0x00040000, 0xb752b61f, REGION_ROM2, 0x000001, LOAD_8_16, }, { "e06.11", 0x00020000, 0x3fe550b9, 0, 0, 0, }, { "e06.12", 0x00020000, 0x06cbd72b, 0, 0, 0, }, { "e06.13", 0x00020000, 0xf506ba4b, 0, 0, 0, }, { "e06.14", 0x00020000, 0x71ba7f00, 0, 0, 0, }, { "e06.01", 0x00100000, 0x51721b15, 0, 0, 0, }, { "e06.02", 0x00100000, 0x8f646dea, 0, 0, 0, }, { "e06.03", 0x00100000, 0xa24070ef, 0, 0, 0, }, { "e06.06", 0x00100000, 0x9380db3c, 0, 0, 0, }, { "e06.07", 0x00100000, 0x4b02e8f5, 0, 0, 0, }, { "e06.08", 0x00100000, 0x72ae2fbf, 0, 0, 0, }, { "e06.04", 0x00200000, 0x1dac29df, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_space_invaders_95_0[] ={ { "Taito Japan (Akkanbeder)", 0x01 }, { "Taito America (Space Inv 95)", 0x02 }, { "Taito Japan (Space Inv 95)", 0x03 }, { "Taito Kumagaya R&D (Space Inv 95)", 0x04 }, { NULL, 0 },};static struct ROMSW_INFO space_invaders_95_romsw[] ={ { 0x07FFFF, 0x02, romsw_data_space_invaders_95_0 }, { 0, 0, NULL },};static struct VIDEO_INFO space_invaders_95_video ={ DrawSpcInv95, 224, 320, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_space_invaders_95 ={ space_invaders_95_dirs, space_invaders_95_roms, f3_system_inputs, NULL, space_invaders_95_romsw, LoadSpcInv95, ClearSpcInv95, &space_invaders_95_video, ExecuteF3SystemFrame, "akkanvdr", "Akkanvader", "傔偭偐偆傋乕偩乕", COMPANY_ID_TAITO, "E06", 1995, f3_sound, GAME_SHOOT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadSpcInv95(void){ int ta,tb,tc; if(!(GFX=AllocateMem(0x2B5C00+0x3FF600))) return; if(!(ROM=AllocateMem(0x100000))) return; GFX_BG0 = GFX+0x000000; GFX_SPR = GFX+0x2B5C00; tb=0; if(!load_rom("E06.03", ROM, 0xFFD80)) return; // 16x16 SPRITES ($3FF6) for(ta=0;ta<0xFFD80;ta++){ GFX_SPR[tb++]=ROM[ta]&15; GFX_SPR[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("E06.02", ROM, 0xFFD80)) return; // 16x16 SPRITES for(ta=0;ta<0xFFD80;ta++){ GFX_SPR[tb++]=ROM[ta]&15; GFX_SPR[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("E06.01", ROM, 0xFFD80)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0xFFD80;ta++){ tc=ROM[ta]; GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4; GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4; GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4; GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("E06.08", ROM, 0xAD700)) return; // 16x16 TILES ($2B5C) for(ta=0;ta<0xAD700;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("E06.07", ROM, 0xAD700)) return; // 16x16 TILES for(ta=0;ta<0xAD700;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("E06.06", ROM, 0xAD700)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xAD700;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } FreeMem(ROM); Rotate16x16(GFX_SPR,0x3FF6); Flip16x16_X(GFX_SPR,0x3FF6); Rotate16x16(GFX_BG0,0x2B5C); Flip16x16_X(GFX_BG0,0x2B5C); GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2B5C); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3FF6); RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x80000))) return; // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x80000); RAM_BG3=RAM+0x30000; RAM_BG1=RAM+0x31000; RAM_BG2=RAM+0x32000; RAM_BG0=RAM+0x33000; RAM_SCR3=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR0=RAM+0x6A006; SCR3_XOFS=0xF600; SCR1_XOFS=0xF700; SCR2_XOFS=0xF800; SCR0_XOFS=0xF900; SCR3_YOFS=0x0780-(16<<7); SCR1_YOFS=0x0780-(16<<7); SCR2_YOFS=0x0780-(16<<7); SCR0_YOFS=0x0780-(16<<7); if(!load_rom("E06.14", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("E06.13", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("E06.12", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("E06.11", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } Rotate8x8_4bpp(ROM+0x63470,(0x5A8*4)/0x20); Flip8x8_4bpp_X(ROM+0x63470,(0x5A8*4)/0x20); // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0xa00000))) return; load_be("e06.04",PCMROM,0x200000); load_be("e06.05",PCMROM+0x400000,0x200000); max_banks_this_game=4; //=memory_region_length(REGION_SOUND1)/0x400000; memset(PCMROM+0x800000,0,0x1fffff); memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // FIX ROM ERROR // ------------- WriteWord68k(&ROM[0x000FD8],0x4E75); // rts // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x004A70],0x7F00); // raine #$00 <read eeprom> WriteWord68k(&ROM[0x004A72],0x4E75); // rts WriteWord68k(&ROM[0x004AEE],0x7F01); // raine #$01 <write eeprom> WriteWord68k(&ROM[0x004AF0],0x4E75); // rts // SPEED HACKS // ----------- WriteWord68k(&ROM[0x000260],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x000262],0x6100-14); // bra.s <loop> WriteWord68k(&ROM[0x000552],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x000554],0x4E71); // nop F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000;// Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 224; tc0003vcu.bmp_h = 320; tc0003vcu.scr_x = 16; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 224; tc0200obj.bmp_h = 320;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = -16; tc0200obj.ofs_y = 0; tc0200obj.cols = 32; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void ClearSpcInv95(void){ save_eeprom(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,0); save_debug("RAM.bin",RAM,0x080000,0); #endif}void DrawSpcInv95(void){ int x16,y16; int x,y,zz,zzz,zzzz; int ta; UINT8 *map; ClearPaletteMap(); // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(check_layer_enabled(f3_bg0_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6, (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7 ); START_SCROLL_512x512_4_16_R270(64,64,224,320); MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG0[zz])&0x1FF, 32, map ); switch(RAM_BG0[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map); break; } END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg1_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6, (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7 ); START_SCROLL_512x512_4_16_R270(64,64,224,320); ta=ReadWord68k(&RAM_BG1[zz+2])&0x3FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG1[zz])&0x1FF, 32, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg2_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6, (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7 ); START_SCROLL_512x512_4_16_R270(64,64,224,320); ta=ReadWord68k(&RAM_BG2[zz+2])&0x3FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG2[zz])&0x1FF, 32, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg3_id)){ MAKE_SCROLL_512x512_4_16( (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6, (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7 ); START_SCROLL_512x512_4_16_R270(64,64,224,320); ta=ReadWord68k(&RAM_BG3[zz+2])&0x3FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG3[zz])&0x1FF, 32, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_512x512_4_16(); } render_tc0200obj_mapped_f3system_r270_b(); if(check_layer_enabled(f3_bg5_id)){ f3video_render_fg0_r270(); }}
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