?? wrestlef.c
字號:
/******************************************************************************//* *//* WRESTLEFEST (C) 1991 TECHNOS JAPAN *//* *//******************************************************************************/#include "gameinc.h"#include "sasound.h" // sample support routines#include "wrestlef.h"#include "tchnosnd.h"static struct DIR_INFO wrestle_fest_dirs[] ={ { "wrestle_fest", }, { "wrestlef", }, { "wwfwfsta", }, { NULL, },};static struct ROM_INFO wrestle_fest_roms[] ={ { "wf_73a.rom", 0x00080000, 0x6c522edb, 0, 0, 0, }, { "wf_42.rom", 0x00010000, 0x5ddebfea, 0, 0, 0, }, { "wf_33.rom", 0x00020000, 0x06f22615, 0, 0, 0, }, { "wf_19.rom", 0x00040000, 0xbd02e3c4, 0, 0, 0, }, { "wf_18.rom", 0x00040000, 0x933ea1a0, 0, 0, 0, }, { "wf_15.rom", 0x00100000, 0xdd387289, 0, 0, 0, }, { "wf_14.rom", 0x00100000, 0x44abe127, 0, 0, 0, }, { "wf_13.rom", 0x00100000, 0x74d774c3, 0, 0, 0, }, { "wf_12.rom", 0x00100000, 0x79956cf8, 0, 0, 0, }, { "wf_11.rom", 0x00100000, 0x2ce545e8, 0, 0, 0, }, { "wf_10.rom", 0x00100000, 0x00edb66a, 0, 0, 0, }, { "wf_09.rom", 0x00100000, 0xe395cf1d, 0, 0, 0, }, { "wf_08.rom", 0x00100000, 0xb5a97465, 0, 0, 0, }, { "wf_02.rom", 0x00040000, 0x82ed7155, 0, 0, 0, }, { "wf_01.rom", 0x00040000, 0x8a12b450, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO wrestle_fest_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x01C021, 0x01, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x01C021, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x01C020, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x01C020, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x01C020, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x01C020, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x01C020, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x01C020, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x01C020, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x01C022, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x01C022, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x01C022, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x01C022, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x01C022, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x01C022, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x01C022, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P3_START, MSG_P3_START, 0x01C024, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P3_UP, MSG_P3_UP, 0x01C024, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P3_DOWN, MSG_P3_DOWN, 0x01C024, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P3_LEFT, MSG_P3_LEFT, 0x01C024, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P3_RIGHT, MSG_P3_RIGHT, 0x01C024, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P3_B1, MSG_P3_B1, 0x01C024, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P3_B2, MSG_P3_B2, 0x01C024, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P4_START, MSG_P4_START, 0x01C026, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P4_UP, MSG_P4_UP, 0x01C026, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P4_DOWN, MSG_P4_DOWN, 0x01C026, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P4_LEFT, MSG_P4_LEFT, 0x01C026, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P4_RIGHT, MSG_P4_RIGHT, 0x01C026, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P4_B1, MSG_P4_B1, 0x01C026, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P4_B2, MSG_P4_B2, 0x01C026, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_wrestle_fest_0[] ={ { "Coin Slots", 0x03, 0x04 }, { MSG_1COIN_1PLAY, 0x03, 0x00 }, { MSG_1COIN_2PLAY, 0x02, 0x00 }, { MSG_2COIN_1PLAY, 0x01, 0x00 }, { MSG_3COIN_1PLAY, 0x00, 0x00 }, { "Continue price", 0x04, 0x02 }, { MSG_NO, 0x04, 0x00 }, { MSG_YES, 0x00, 0x00 }, { "Demo Sounds", 0x08, 0x02 }, { MSG_YES, 0x08, 0x00 }, { MSG_NO, 0x00, 0x00 }, { MSG_SCREEN, 0x10, 0x02 }, { MSG_NORMAL, 0x10, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { "FBI Logo", 0x20, 0x02 }, { MSG_YES, 0x20, 0x00 }, { MSG_NO, 0x00, 0x00 }, { "Regain Power", 0x40, 0x02 }, { MSG_YES, 0x40, 0x00 }, { MSG_NO, 0x00, 0x00 }, { "Buy in", 0x80, 0x02 }, { MSG_YES, 0x80, 0x00 }, { MSG_NO, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_wrestle_fest_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "Max Players", 0x0C, 0x04 }, { "4 players", 0x0C, 0x00 }, { "3 players", 0x08, 0x00 }, { "2 players", 0x04, 0x00 }, { "<undefined>", 0x00, 0x00 }, { "<unused>", 0x10, 0x02 }, { "1", 0x10, 0x00 }, { "0", 0x00, 0x00 }, { "Stage Clear power", 0x60, 0x04 }, { "24", 0x60, 0x00 }, { "32", 0x40, 0x00 }, { "12", 0x20, 0x00 }, { "0", 0x00, 0x00 }, { "Championship Games", 0x80, 0x02 }, { "5th", 0x80, 0x00 }, { "4th", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO wrestle_fest_dsw[] ={ { 0x01C07E, 0xFF, dsw_data_wrestle_fest_0 }, { 0x01C07F, 0xFF, dsw_data_wrestle_fest_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO wrestle_fest_video ={ DrawWrestleF, 320, 240, 32, VIDEO_ROTATE_NORMAL | VIDEO_ROTATABLE,};struct GAME_MAIN game_wrestle_fest ={ wrestle_fest_dirs, wrestle_fest_roms, wrestle_fest_inputs, wrestle_fest_dsw, NULL, LoadWrestleF, ClearWrestleF, &wrestle_fest_video, ExecuteWrestleFFrame, "wwfwfsta", "WWF Wrestlefest", "倂倂俥儗僢僗儖僼僃儖僩", COMPANY_ID_TECHNOS, "TA-0031", 1991, technos_ym2151_m6295_sound, GAME_BEAT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_SPR;static UINT8 *RAM_FG0;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_FG0;static UINT8 *GFX_FG0_SOLID;static void wf_colour_ram_wb(UINT32 address, UINT8 data){ WriteByte(RAM + 0x0C000 + ((address & 0xFF80) >> 2) + ((address & 0x1F) ^ 1), data);}static void wf_colour_ram_ww(UINT32 address, UINT16 data){ WriteWord(RAM + 0x0C000 + ((address & 0xFF80) >> 2) + (address & 0x1F), data);}static UINT8 wf_colour_ram_rb(UINT32 address){ return ReadByte(RAM + 0x0C000 + ((address & 0xFF80) >> 2) + ((address & 0x1F) ^ 1));}static UINT16 wf_colour_ram_rw(UINT32 address){ return ReadWord(RAM + 0x0C000 + ((address & 0xFF80) >> 2) + (address & 0x1F));}static void WFSoundWrite(UINT32 address, UINT16 data){ WriteWord(&RAM[address-0x140000+0x1C000],data); if(address==0x14000C) TechnosSoundWrite68k(address,data);}void WrestleFSpeedPatch(void){ int address; for(address=0;address<0x80000-8;address+=2){ if(ROM[address+0]==0x08){ if(ROM[address+1]==0x39){ if(ROM[address+2]==0x00){ if(ROM[address+3]==0x01){ if(ROM[address+4]==0x00){ if(ROM[address+5]==0x1C){ if(ROM[address+6]==0x00){ if(ROM[address+7]==0x6F){ ROM[address+0]=0x13; // move.b #$00,$AA0000 ROM[address+1]=0xFC; ROM[address+2]=0x00; ROM[address+3]=0x00; ROM[address+4]=0x00; ROM[address+5]=0xAA; ROM[address+6]=0x00; ROM[address+7]=0x00; ROM[address+8]=0x4E; // nop ROM[address+9]=0x71; }}}}}}}} }}void LoadWrestleF(void){ UINT8 *TMP; int ta,tb,tc,td,te; if(!(GFX_SPR=AllocateMem(0x1000000))) return; if(!(TMP =AllocateMem(0x0100000))) return; if(!load_rom("wf_15.rom", TMP, 0x100000)) return; // SPRITE BANK A tb=0; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]=(((tc&0x80)>>7)<<0); GFX_SPR[tb+1]=(((tc&0x40)>>6)<<0); GFX_SPR[tb+2]=(((tc&0x20)>>5)<<0); GFX_SPR[tb+3]=(((tc&0x10)>>4)<<0); GFX_SPR[tb+4]=(((tc&0x08)>>3)<<0); GFX_SPR[tb+5]=(((tc&0x04)>>2)<<0); GFX_SPR[tb+6]=(((tc&0x02)>>1)<<0); GFX_SPR[tb+7]=(((tc&0x01)>>0)<<0); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_12.rom", TMP, 0x100000)) return; tb=0; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<1); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<1); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<1); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<1); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<1); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<1); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<1); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<1); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_11.rom", TMP, 0x100000)) return; tb=0; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<2); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<2); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<2); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<2); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<2); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<2); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<2); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<2); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_09.rom", TMP, 0x100000)) return; tb=0; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<3); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<3); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<3); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<3); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<3); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<3); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<3); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<3); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_14.rom", TMP, 0x100000)) return; // SPRITE BANK B tb=0x800000; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]=(((tc&0x80)>>7)<<0); GFX_SPR[tb+1]=(((tc&0x40)>>6)<<0); GFX_SPR[tb+2]=(((tc&0x20)>>5)<<0); GFX_SPR[tb+3]=(((tc&0x10)>>4)<<0); GFX_SPR[tb+4]=(((tc&0x08)>>3)<<0); GFX_SPR[tb+5]=(((tc&0x04)>>2)<<0); GFX_SPR[tb+6]=(((tc&0x02)>>1)<<0); GFX_SPR[tb+7]=(((tc&0x01)>>0)<<0); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_13.rom", TMP, 0x100000)) return; tb=0x800000; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<1); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<1); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<1); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<1); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<1); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<1); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<1); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<1); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_10.rom", TMP, 0x100000)) return; tb=0x800000; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<2); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<2); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<2); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<2); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<2); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<2); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<2); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<2); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_08.rom", TMP, 0x100000)) return; tb=0x800000; for(ta=0;ta<0x100000;ta++){ tc=TMP[ta]; GFX_SPR[tb+0]|=(((tc&0x80)>>7)<<3); GFX_SPR[tb+1]|=(((tc&0x40)>>6)<<3); GFX_SPR[tb+2]|=(((tc&0x20)>>5)<<3); GFX_SPR[tb+3]|=(((tc&0x10)>>4)<<3); GFX_SPR[tb+4]|=(((tc&0x08)>>3)<<3); GFX_SPR[tb+5]|=(((tc&0x04)>>2)<<3); GFX_SPR[tb+6]|=(((tc&0x02)>>1)<<3); GFX_SPR[tb+7]|=(((tc&0x01)>>0)<<3); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } FreeMem(TMP); if(!(GFX=AllocateMem(0x0140000))) return; RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; /*-------[SOUND SYSTEM INIT]-------*/ Z80ROM=RAM+0x40000; if(!load_rom("wf_42.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM Z80ROM[0x03E5]=0x00; // Timers Bodge Z80ROM[0x03E9]=0x18; if(!(PCMROM = AllocateMem(0x80000))) return; if(!load_rom("wf_73a.rom", PCMROM, 0x80000)) return; // ADPCM ROM <2 banks> AddTechnosSound(0x0040, 0x003A, 0x10000, PCMROM, PCMROM+0x40000, 63); /*---------------------------------*/ if(!load_rom("wf_18.rom", RAM, 0x40000)) return; // 68000 ROM (EVEN BYTES) for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("wf_19.rom", RAM, 0x40000)) return; // 68000 ROM (ODD BYTES) for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("wf_33.rom", RAM, 0x20000)) return; // FG TILES (8x8) tb=0; for(ta=0;ta<0x20000;ta+=32){ for(td=0;td<8;td+=2){ for(te=0;te<8;te++){ tc=RAM[ta+(td<<2)+te]; GFX[tb+1+td+(te<<3)]=(((tc&0x80)>>7)<<3); GFX[tb+0+td+(te<<3)]=(((tc&0x40)>>6)<<3); GFX[tb+1+td+(te<<3)]|=(((tc&0x20)>>5)<<2); GFX[tb+0+td+(te<<3)]|=(((tc&0x10)>>4)<<2); GFX[tb+1+td+(te<<3)]|=(((tc&0x08)>>3)<<1); GFX[tb+0+td+(te<<3)]|=(((tc&0x04)>>2)<<1); GFX[tb+1+td+(te<<3)]|=(((tc&0x02)>>1)<<0); GFX[tb+0+td+(te<<3)]|=(((tc&0x01)>>0)<<0); } } tb+=64; } if(!load_rom("wf_01.rom", RAM, 0x40000)) return; // BG TILES (16x16) tb=0x40000; for(ta=0;ta<0x40000;ta+=2){ tc=RAM[ta+0]; td=RAM[ta+1]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); GFX[tb+0]|=(((td&0x80)>>7)<<1); GFX[tb+1]|=(((td&0x40)>>6)<<1); GFX[tb+2]|=(((td&0x20)>>5)<<1); GFX[tb+3]|=(((td&0x10)>>4)<<1); GFX[tb+4]|=(((td&0x08)>>3)<<1); GFX[tb+5]|=(((td&0x04)>>2)<<1); GFX[tb+6]|=(((td&0x02)>>1)<<1); GFX[tb+7]|=(((td&0x01)>>0)<<1); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("wf_02.rom", RAM, 0x40000)) return; tb=0x40000; for(ta=0;ta<0x40000;ta+=2){ tc=RAM[ta+0]; td=RAM[ta+1];
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -