?? popnpop.c
字號(hào):
/******************************************************************************//* *//* POP'N POP (C) 1997 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "popnpop.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO pop_n_pop_dirs[] ={ { "pop_n_pop", }, { "popnpop", }, { NULL, },};static struct ROM_INFO pop_n_pop_roms[] ={ { "e51-12.20", 0x00080000, 0x86a237d5, REGION_ROM1, 0x000000, LOAD_8_32, }, { "e51-11.19", 0x00080000, 0x8a49f34f, REGION_ROM1, 0x000001, LOAD_8_32, }, { "e51-10.18", 0x00080000, 0x4bce68f8, REGION_ROM1, 0x000002, LOAD_8_32, }, { "e51-09.17", 0x00080000, 0x4a086017, REGION_ROM1, 0x000003, LOAD_8_32, }, { "e51-01.4", 0x00100000, 0x70347e24, 0, 0, 0, }, { "e51-02.8", 0x00100000, 0x6aa8b96c, 0, 0, 0, }, { "e51-03.12", 0x00100000, 0xa24c4607, 0, 0, 0, }, { "e51-04.38", 0x00200000, 0x66790f55, 0, 0, 0, }, { "e51-05.41", 0x00200000, 0x4d08b26d, 0, 0, 0, }, { "e51-06.43", 0x00200000, 0xc240d6c8, 0, 0, 0, }, { "e51-07.45", 0x00200000, 0x95873e46, 0, 0, 0, }, { "e51-08.47", 0x00200000, 0x3ad41f02, 0, 0, 0, }, { "e51-13.32", 0x00040000, 0x3b9e3986, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e51-14.33", 0x00040000, 0x1f9a5015, REGION_ROM2, 0x000001, LOAD_8_16, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_pop_n_pop_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America", 0x02 }, { "Taito Worldwide", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO pop_n_pop_romsw[] ={ { 0x0FFFFF, 0x01, romsw_data_pop_n_pop_0 }, { 0, 0, NULL },};static struct VIDEO_INFO pop_n_pop_video ={ draw_pop_n_pop, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_pop_n_pop ={ pop_n_pop_dirs, pop_n_pop_roms, f3_system_inputs, NULL, pop_n_pop_romsw, load_pop_n_pop, clear_pop_n_pop, &pop_n_pop_video, execute_pop_n_pop_frame, "popnpop", "Pop'n Pop", "傐偭傉偆傐偭傉", COMPANY_ID_TAITO, "E51", 1997, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_BG4; // PIXELstatic UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4; // PIXELstatic UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS; // PIXELstatic UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS; // PIXELstatic UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG0_PENS;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_SPR_PENS;void load_pop_n_pop(void){ int ta,tb,tc; UINT8 *TMP; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(TMP=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0x5B3A00+0x3EC400))) return; GFX_BG0 = GFX+0x000000; GFX_SPR = GFX+0x5B3A00; tb=0; if(!load_rom("E51-03.12", TMP, 0xFB100)) return; // 16x16 SPRITES ($3EC4) for(ta=0;ta<0xFB100;ta++){ GFX_SPR[tb++]=TMP[ta]&15; GFX_SPR[tb++]=TMP[ta]>>4; tb+=2; } tb=2; if(!load_rom("E51-02.8", TMP, 0xFB100)) return; // 16x16 SPRITES for(ta=0;ta<0xFB100;ta++){ GFX_SPR[tb++]=TMP[ta]&15; GFX_SPR[tb++]=TMP[ta]>>4; tb+=2; } tb=0; if(!load_rom("E51-01.4", TMP, 0xFB100)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0xFB100;ta++){ tc=TMP[ta]; GFX_SPR[tb+3]|=((tc&0xC0)>>6)<<4; GFX_SPR[tb+2]|=((tc&0x30)>>4)<<4; GFX_SPR[tb+1]|=((tc&0x0C)>>2)<<4; GFX_SPR[tb+0]|=((tc&0x03)>>0)<<4; tb+=4; } tb=0; if(!load_rom("E51-08.47", TMP, 0x16CE80)) return; // 16x16 TILES ($5B3A) for(ta=0;ta<0x16CE80;ta+=2){ GFX_BG0[tb++]=TMP[ta]&15; GFX_BG0[tb++]=TMP[ta]>>4; GFX_BG0[tb++]=TMP[ta+1]&15; GFX_BG0[tb++]=TMP[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("E51-07.45", TMP, 0x16CE80)) return; // 16x16 TILES for(ta=0;ta<0x16CE80;ta+=2){ GFX_BG0[tb++]=TMP[ta]&15; GFX_BG0[tb++]=TMP[ta]>>4; GFX_BG0[tb++]=TMP[ta+1]&15; GFX_BG0[tb++]=TMP[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("E51-06.43", TMP, 0x16CE80)) return; // 16x16 TILES (MASK) for(ta=0;ta<0x16CE80;ta+=2){ tc=TMP[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=TMP[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } FreeMem(TMP); // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x800000))) return; load_be("e51-04.38",PCMROM,0x200000); load_be("e51-05.41",PCMROM+0x400000,0x200000); max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000; memset(GFX_BG0+0x243E00,0x00,0x100); // BG3 Transparency Mask Tile? GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x5B3A); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3EC4); GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x5B3A); GFX_SPR_PENS = make_colour_count_16x16(GFX_SPR, 0x3EC4); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x34000; RAM_BG3=RAM+0x36000; RAM_BG4=RAM+0x50000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR3=RAM+0x6A006; RAM_SCR4=RAM+0x6A018; SCR0_XOFS=0xF600; SCR1_XOFS=0xF700; SCR2_XOFS=0xF800; SCR3_XOFS=0xF900; SCR4_XOFS=0x0029-1; SCR0_YOFS=0xFF80; SCR1_YOFS=0xFF80; SCR2_YOFS=0xFF80; SCR3_YOFS=0xFF80; SCR4_YOFS=0x0018-1; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x001C6E],0x7F00); // raine #$00 <eeprom read/write> WriteWord68k(&ROM[0x001C70],0x4ED6); // jmp (a6) // SPEED HACKS // ----------- WriteWord68k(&ROM[0x000984],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x000986],0x4E71); // nop WriteWord68k(&ROM[0x000988],0x4E71); // nop WriteWord68k(&ROM[0x00098A],0x4E71); // nop F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x10, 0x8000); set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000;// Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 64; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void clear_pop_n_pop(void){ save_eeprom(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x200000,0); save_debug("RAM.bin",RAM,0x080000,0); //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0); #endif}void execute_pop_n_pop_frame(void){ int ta; Interrupt68020(3); // Interrupt#3 [Video Start] for (ta=0; ta<f3_slices; ta++) { Execute68020(1600000/f3_slices);#ifdef RAINE_DEBUG print_debug("PC0:%06x SR:%04x\n",regs.pc,regs.sr);#endif if (RaineSoundCard) { cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps) if (int7_active) f3_timer_callback(); } } IntF3System();}void draw_pop_n_pop(void){ UINT8 *map; int x,y,ta,zz,zzz,zzzz,x16,y16; ClearPaletteMap(); // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(check_layer_enabled(f3_bg0_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6, (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG0[zz+2])&0x7FFF; MAP_PALETTE_MULTI_MAPPED_NEW( ReadWord68k(&RAM_BG0[zz])&0x1FF, GFX_BG0_PENS[ta], map ); Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG0[zz]>>6); END_SCROLL_1024x512_4_16(); } if(check_layer_enabled(f3_bg1_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6, (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG1[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MULTI_MAPPED_NEW( ReadWord68k(&RAM_BG1[zz])&0x1FF, GFX_BG0_PENS[ta], map ); if(GFX_BG0_SOLID[ta]==1) // Some pixels; trans Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6); else // all pixels; solid Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6); } END_SCROLL_1024x512_4_16(); } if(check_layer_enabled(f3_bg2_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6, (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG2[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MULTI_MAPPED_NEW( ReadWord68k(&RAM_BG2[zz])&0x1FF, GFX_BG0_PENS[ta], map ); if(GFX_BG0_SOLID[ta]==1) // Some pixels; trans Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6); else // all pixels; solid Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6); } END_SCROLL_1024x512_4_16(); } render_tc0200obj_mapped_f3system_b_multi(GFX_SPR_PENS); if(check_layer_enabled(f3_bg3_id)){ //if((RAM[0x46101]&0x80)!=0){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6, (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG3[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MULTI_MAPPED_NEW( ReadWord68k(&RAM_BG3[zz])&0x1FF, GFX_BG0_PENS[ta], map ); if(GFX_BG0_SOLID[ta]==1) // Some pixels; trans Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6); else // all pixels; solid Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6); } END_SCROLL_1024x512_4_16(); //} } if(check_layer_enabled(f3_bg5_id)){ f3video_render_fg0_new(); }}
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