亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? news

?? 2009 ROBOCUP 仿真2DSERVER 源碼
??
?? 第 1 頁 / 共 5 頁
字號:
[13.0.0]  * RCSSBase is now integrated into RCSSServer. It is not necessary    for you to install RCSSBase before the RCSSServer installation.  * New parameters:    - server::stamina_capacity (default value: 148600.0)    - server::max_dash_angle (default value: 180.0)    - server::min_dash_angle (default value: -180.0)    - server::dash_angle_step (default value: 90.0)    - server::side_dash_rate (default value: 0.25)    - server::back_dash_rate (default value: 0.5)    - server::max_dash_power (default value: 100.0)    - server::min_dash_power (default value: -100.0)  * Changed parameters:    - server::stamina_max (4000 -> 8000)    - server::max_back_tackle_power (50.0 -> 0.0)    - server::extra_half_time (300 -> 100)    - server::player_speed_max (1.2 -> 1.05)    - server::player_speed_max_min (0.8 -> 0.75)    - server::extra_stamina (0.0 -> 50.0)    - player::player_decay_delta_min (-0.05 -> -0.1)    - player::extra_stamina_delta_max (100.0 -> 50.0)    - player::effort_mix_delta_factor (-0.002 -> -0.004)    - player::effort_man_delta_factor (-0.002 -> -0.004)    - player::new_dash_power_rate_delta_min (-0.0005 -> -0.0012)    - player::new_dash_power_rate_delta_max (0.0015 -> 0.0008)  * Changed a stamina model. The new parameter    server::stamina_capacity defines the maximum recovery capacity for    each player. When player's stamina is recovered during the game,    his stamina capacity is also consumed. If the player's stamina    capacity becomes 0, his stamina is never recovered and he can use    only his extra stamina. The recovery policy of the stamina    capacity is as follows:     - normal halves       The stamina capacity is reset to the initial value just after       the kick off as well as the other stamina related variables.     - extra halves and penalty shootouts       The stamina capacity is reset to the initial value just after       normal halves if the game is not over, but is never recovered       at the half time and before the penalty shootouts.    If server::stamina_capacity is set to a negative value, players    have an infinite stamina capacity. This setting makes the new    stamina model completely same as the old stamina model.  * Changed a dash model. Players can now add the dash direction as    the second argument of his dash command:      `(dash <power> <dir>)'    The dash direction is relative to player's body angle (or reverse    side angle if dash power is negative value) and is restricted    within [server::min_dash_angle,server::max_dash_angle]. The dash    power effectiveness is affected by the magnitude of dash    angle. Players can dash in direction of their body (or reverse    side angle if dash power is negative) using 100% of power, in    backward with server::back_dash_rate(0.5) of power and in sideward    with server::side_dash_rate(0.25) of power. The dash power    effectiveness will increase between sides and body direction from    server::side_dash_rate(0.25) to 1.0 and between sides and backward    from server::side_dash_rate(0.25) to server::back_dash_rate(0.5).    dir_rate = ( fabs( dir ) > 90.0                 ? back_dash_rate - ( back_dash_rate - side_dash_rate )                                      * ( 1.0 - ( fabs( dir ) - 90.0 ) / 90.0 )                 : side_dash_rate + ( 1.0 - side_dash_rate )                                      * ( 1.0 - fabs( dir ) / 90.0 ) );    Please note that server::min_dash_power will be set to 0 in the    future simulator (v14 or later). This means the negative dash    power will be forbidden completely.    In order to balance with older binaries and to enable flexible    settings, server::dash_angle_step parameter has been    introduced. This parameter defines the discreteness of player's    dash direction. If server::dash_angle_step is 90.0, players can    dash only in four directions (forward, backward and two    sidewards).  * Changed heterogeneous player parameters. Now, heterogeneous    players' dash speed become slower.  * Forbad a backward tackle. Now, server::max_back_tackle_power is    set to 0. This means the tackle command directed to 180.0 degree    has no effect.  * Changed a overtime length. Now, the default overtime length    is set to 1000 cycles.  * Supported a protocol version 13.    - All new parameters are sent to v.13 or later clients.    - server::extra_half_time parameter is now sent to v.13 or later      clients.    - Version 13+ players and coaches can see players' kicking state.      When players can see another players team, they can also see if      that player is kicking via a `k' flag as follows:        `((p "<TEAMNAME>" <UNUM>) <DIST> <DIR> <DISTCHG> <DIRCHG>                                 <BDIR> <HDIR> [<POINTDIR>] [{t|k}])'        `((p "<TEAMNAME>") <DIST> <DIR> [<POINTDIR>] [{t|k}])'      Coach visuals now can indicate if a player is kickingvia a `k'      flag as follows:        `((p "<TEAMNAME>" <UNUM>) <X> <Y> <VEL_X> <VEL_Y> <ANGLE>                                  <NECK_ANGLE> [<ARM_DIR>] [{t|k}])'      If an observed player is tackling, the kicking flag is always      overwritten by the tackle flag.      Please note that the kicking state can be seen within one cycle      just after kicking.    - The stamina capacity information is added to sense_body message      as follows:        `(stamina <STAMINA> <EFFORT> <CAPACITY>)`  * Supported a monitor protocol version 4 and a game log format    version 5. In these versions, players' stamina capacity    information are contained in each player data. Now, these versions    are used by default.  * Now, stoppage time information is recorded in the text log(.rcl)    files.  * Supported the environment variable RCSS_CONF_DIR. With this    variable, you can specify the default location of configuration    files.[12.1.4]  * Fixed library dependencies and a problem in 64bit platforms.    Thanks go to hedayat Vatankhah for providing the patches.[12.1.3]  * This release is the version for the final round of RoboCup2008.  * Added new parameter, server::extra_half_time(default: 300). This    parameter changes the length of each extra half. Please note that,    at least in this release, rcssserver never send    server::extra_half_time to v.12 or older clients via the    server_param message.[12.1.2]  * Fixed gcc 4.3 compilation problems. Thanks go to Hedayat Vatankhah  for providing the patch.  * Fixed gcc 4.4 warnings.[12.1.1]  * Fixed an endless loop bug in the collision check with goal    posts. Thanks go to Alexander Burger for reporting the    problem.  * Fixed defects of the back pass rule.    - Now, the back pass rule does not apply if goalie catches the      ball after his own kick but the previous ball kicker is an      opponent player and both kicks are performed within the same      play_on period.    - Now, the back pass rule applies if a teammate player holds the      ball and kicks the ball just after goalie's catch in the same      cycle.    - Fixed a defect of timer count when trainer changes the playmode.[12.1.0]  * Slightly changed the game log format version 4. Now, players'    pointing points are recorded by the global value of left-hand    coordinate system.  * The size of team_graphic image can be smaller than 256x64. Any xpm    graphic that the size is 8*m x 8*n (0<m<=32,0<n<=8) is acceptable.  * Now, team_graphic messages are always recorded in the game log    file as msg info.  * Now, the game date and result are recorded at the end of the game    log file as msg info.  * Fixed a defect of log file flushing.  * Disabled the stdoutsaver by default. Instead, the rcsoccersim    script will try to load the stdoutsaver module.  * Fixed an incorrect result message of penalty shootouts in    stdoutsaver.[12.0.1]  * Fixed a change_view command bug in the synchronous mode. Thanks go    to Tobias Springenbergr for reporting the problem and providing    the patch.[12.0.0]  * Supported the monitor protocol version 3 and the game log format    version 4. Now, these are used by default.  * Fixed a build problem on some platforms.[12.0.0_pre-20080210]  * New parameter:    - server::synch_see_offset (default value: 30)  * Renamed parameter:    - server::min_tackle_power -> server::max_back_tackle_power      (default value: 50.0)  * Changed parameters:    - server::tackle_power_rate (0.0135 -> 0.027)    - server::tackle_back_dist (0.5 -> 0.0)    - server::tackle_width (1.0 -> 1.25)  * New command:    - "(synch_see)"      All version players can use this command. If the command is      accepted, rcssserver sent a reply message, "(ok synch_see)".      This command is used for a synchronous mode describing below.  * Changed a see message timer. There are 2 modes for all players,    the asynchronous mode and the synchronous mode. The asynchronous    mode is completely same as v.11 or older timer and is a default    mode for all players including v.12 players. If players send the    "(synch_see)" command, they enter to the synchronous mode and    cannot return to the asynchronous mode. v.11 or older players    also can use this command and the synchronous mode.    In the synchronous mode, the "low" view quality cannot be used and    the following view width are available:      | mode    | view width(degree) | see frequency  |      | narrow  | 60                 | every cycle    |      | normal  | 120                | every 2 cycles |      | wide    | 180                | every 3 cycles |    In all view modes, rcssserver send see messages at    server::synch_see_offset(30) ms from the beginning of the cycle.    Each view width can be calculated as follows:      narrow:  60 = visible_angle(90) * send_step(150) / sim_step(100)      normal: 120 = narrow * 2      wide:   130 = narrow * 3  * Changed a tackle model for v.12 players based on the Thomas    Gabel's proposal. Now, the argument of the tackle command sent by    v.12 players means the ball acceleration angle relative to the    player's body angle. Effective power for tackle(angle) is    calculated as follows:      eff_power = ( max_back_tackle_power                    + ( max_tackle_power - max_back_tackle_power )                    * ( 1 - fabs( angle )/PI ) )                * tackle_power_rate  * Changed a tackle power restriction rule for the v.11 or older    players as follows:      power = max( -max_back_tackle_power,                   min( max_tackle_power, power ) )    This means a tackle power is restricted within [-50,100] in the    default settings. Note that a backwards tackle might be completely    forbidden (max_back_tackle_power is set to 0) in the v.13 or later    simulator.  * Added a tackle power reduction according to the ball position as    follows:      eff_power *= 1 - 0.5*( fabs( player_2_ball.th() )/PI  * Changed a kick noise model. This change is motivated by the Mehrab    Norouzitallab's proposal. Now, the maximum kick noise is directly    proportional to the kick power, the ball distance, the ball    direction and the ball speed. When the kick power is 0, the kick    noise becomes always 0.      pos_rate = 0.5 + 0.25*( dir_diff/PI + dist_2_bal/kickable_margin )        For tackle: pos_rate = 0.5 + 0.5*( 1.0 - tackle_prob )      speed_rate = 0.5                 + 0.5*( ball_speed / (ball_speed_max*ball_decay) )      max_rand = kick_rand               * ( power / max_power )               * ( pos_rate + speed_rate )      kick_noise = polar2vector( rand( 0, max_rand ),                                 rand(-PI,PI) )  * Added an automatic version check for configuration files. If    configuration files do not contain a version parameter that is    same as the rcssserver's release version, rcssserver will exit    with error messages.  * (Not fixed yet) Supported the monitor protocol version 3 and the    game log format version 4. From these versions, data is    represented by human readable text messages. The default version    of game log format is still 3 in 12.0.0_pre-20080210 because the    format has not been fixed yet and the implementation has not been    completed yet.  * (Test version) Introduced a new catch model based on the    Sebastian Marian's proposal. The catch probability is set to    unreliable catches. If ball is not within the goalie's reliable    catch area, the catch probability is calculated according to the    ball position and the goalie's catch command might be failed.    Note that this rule is not actually used in the default    settings of v.12 server. If you try to test this rule, you need    to change the server::catchable_area_l(default value: 1.2)    parameter to the value greater than    server::reliable_catch_area_l(default value: 1.2). And    server::min_catch_probability(default value: 1) also need to be    change to [0, 1]. RCSSServer can read these parameter from    server.conf, but does not send them to clients.

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
久久日韩精品一区二区五区| 91网站最新地址| 91精品国模一区二区三区| 亚洲成人免费看| 欧美日韩国产小视频在线观看| 亚洲国产精品麻豆| 欧美欧美欧美欧美| 另类综合日韩欧美亚洲| 欧美成人性福生活免费看| 精品写真视频在线观看 | 奇米色一区二区| 日韩精品一区二| 春色校园综合激情亚洲| 自拍偷在线精品自拍偷无码专区 | 亚洲少妇中出一区| 欧美中文字幕久久| 麻豆国产一区二区| 中文字幕免费不卡| 欧美系列亚洲系列| 狠狠色丁香久久婷婷综| 国产精品嫩草99a| 欧美日韩日日夜夜| 国产精品1区2区| 一区二区三区四区亚洲| 欧美成人艳星乳罩| 色婷婷精品久久二区二区蜜臂av| 午夜精品福利久久久| 久久精品免视看| 91久久免费观看| 激情欧美日韩一区二区| 亚洲日本丝袜连裤袜办公室| 在线综合+亚洲+欧美中文字幕| 国产在线不卡一卡二卡三卡四卡| 自拍偷拍亚洲综合| 欧美电视剧免费全集观看| www.亚洲精品| 青青草国产成人av片免费| 国产精品久久久久久久久动漫 | 欧美日韩大陆一区二区| 国产成人免费视频| 天堂蜜桃一区二区三区| 国产精品婷婷午夜在线观看| 欧美高清精品3d| av毛片久久久久**hd| 久久精品久久久精品美女| 亚洲欧美日韩电影| 26uuu欧美| 欧美久久久久中文字幕| 91网址在线看| 国产超碰在线一区| 午夜电影一区二区三区| 中文字幕一区二区三中文字幕| 精品欧美一区二区久久| 欧美日韩精品三区| 99久久国产免费看| 欧美日韩一级片网站| 久久99精品久久只有精品| 亚洲成av人片www| 亚洲欧美色综合| 欧美国产精品一区二区| 欧美精品一区二区精品网| 欧美精品 国产精品| 在线国产亚洲欧美| 99精品国产热久久91蜜凸| 国产福利视频一区二区三区| 久久国内精品自在自线400部| 亚洲成av人片在线| 亚洲制服丝袜av| 亚洲精品菠萝久久久久久久| 中文字幕第一区二区| 久久亚洲二区三区| 精品对白一区国产伦| 欧美白人最猛性xxxxx69交| 91精品中文字幕一区二区三区| 欧美色国产精品| 欧美午夜一区二区三区| 91久久精品一区二区二区| 91丨九色porny丨蝌蚪| 95精品视频在线| 色视频欧美一区二区三区| 91在线精品一区二区三区| 99国产精品国产精品久久| 99精品欧美一区| 色综合天天综合网国产成人综合天| 成人午夜电影小说| 床上的激情91.| www.亚洲免费av| 欧美综合在线视频| 欧美日韩一区在线| 91精品国产综合久久香蕉的特点 | 亚洲日本在线观看| 亚洲精品视频免费观看| 亚洲一区二区av电影| 亚洲成人资源网| 日韩精品亚洲专区| 黑人巨大精品欧美黑白配亚洲| 国产一区二区三区在线观看精品 | 久久综合久久鬼色中文字| 久久久久亚洲蜜桃| 蜜桃一区二区三区四区| 国模套图日韩精品一区二区| 国产在线播精品第三| 99久免费精品视频在线观看| 欧美性一区二区| 日韩一区二区高清| 中文字幕免费不卡在线| 亚洲一线二线三线久久久| 日本午夜一本久久久综合| 国产成人自拍网| 在线观看区一区二| 欧美videos大乳护士334| 国产精品国模大尺度视频| 亚洲一区二区三区四区在线免费观看| 日本免费新一区视频| 国产成人一级电影| 色94色欧美sute亚洲线路二| 日韩欧美国产综合| 中文字幕一区二区三区在线观看| 午夜一区二区三区视频| 国产精品77777| 欧美午夜电影一区| 国产欧美日韩视频在线观看| 一区二区在线观看av| 九九视频精品免费| 欧美性受xxxx| 久久久国产精品不卡| 五月天亚洲精品| av在线播放一区二区三区| 91精品国产欧美一区二区成人| 欧美国产精品一区| 蜜臀精品一区二区三区在线观看| 成人国产精品免费| 精品国产亚洲一区二区三区在线观看| 亚洲视频1区2区| 国产乱码精品一区二区三| 欧美卡1卡2卡| 亚洲日本电影在线| 国产乱理伦片在线观看夜一区| 欧美午夜在线一二页| 亚洲欧洲av一区二区三区久久| 麻豆精品久久精品色综合| 欧美午夜宅男影院| 亚洲视频香蕉人妖| 懂色av噜噜一区二区三区av| 欧美精品丝袜久久久中文字幕| 亚洲欧洲精品成人久久奇米网| 欧美色窝79yyyycom| 国产精品伦理一区二区| 久久精品国产澳门| 91麻豆精品国产无毒不卡在线观看| 亚洲日本成人在线观看| 成人在线视频首页| 久久精品人人做人人爽97| 极品销魂美女一区二区三区| 欧美另类高清zo欧美| 亚洲制服欧美中文字幕中文字幕| www.成人网.com| 亚洲国产高清在线| 国产成人日日夜夜| 国产色一区二区| 国产精品一区二区三区网站| 日韩欧美你懂的| 蜜臀av性久久久久蜜臀aⅴ四虎| 欧美精品在线观看一区二区| 亚洲最大的成人av| 在线视频欧美精品| 一区二区三区四区精品在线视频| 91在线国产福利| 亚洲精选视频在线| 一本一本久久a久久精品综合麻豆 一本一道波多野结衣一区二区 | 亚洲国产精品一区二区久久| 97精品久久久久中文字幕| 国产精品电影一区二区三区| 成人黄色在线网站| 国产精品久久久久婷婷二区次| 国产不卡免费视频| 国产精品盗摄一区二区三区| 成人免费精品视频| 亚洲视频电影在线| 欧美午夜在线一二页| 天天综合网天天综合色| 欧美成人在线直播| 国产一区二区三区视频在线播放| 久久亚洲综合色| 国产成a人亚洲| 亚洲人成网站精品片在线观看| 色噜噜狠狠色综合中国| 亚洲影视在线播放| 欧美大白屁股肥臀xxxxxx| 国产精品影视天天线| 国产精品情趣视频| 91在线播放网址| 天天色综合天天| 精品剧情在线观看| zzijzzij亚洲日本少妇熟睡| 一区二区三区在线视频观看58| 3d动漫精品啪啪一区二区竹菊| 久久97超碰色| 亚洲欧美中日韩| 在线播放一区二区三区|