?? light_c.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: light_c.cpp,v 1.6 2004/04/12 13:36:40 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "light.h"using namespace boost;using namespace kerosin;using namespace zeitgeist;using namespace salt;FUNCTION(Light,setRadius){ float inRadius; if ( (in.GetSize() != 1) || (! in.GetValue(in.begin(), inRadius)) ) { return false; } obj->SetRadius(inRadius); return true;}FUNCTION(Light,getRadius){ return obj->GetRadius();}static bool readRGBA(const zeitgeist::ParameterList& in, RGBA& m){ if ( (in.GetSize() != 4) || (! in.GetValue(in[0], m.r())) || (! in.GetValue(in[1], m.g())) || (! in.GetValue(in[2], m.b())) || (! in.GetValue(in[3], m.a())) ) { return false; } return true;}FUNCTION(Light,setDiffuse){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetDiffuse(m); return true;}FUNCTION(Light,setAmbient){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetAmbient(m); return true;}FUNCTION(Light,setSpecular){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetSpecular(m); return true;}void CLASS(Light)::DefineClass(){ DEFINE_BASECLASS(oxygen/BaseNode); DEFINE_FUNCTION(setRadius); DEFINE_FUNCTION(getRadius); DEFINE_FUNCTION(setAmbient); DEFINE_FUNCTION(setDiffuse); DEFINE_FUNCTION(setSpecular);}
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