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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; form.l -- screen forms handler;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(declare  (specials t)  (macros t))(eval-when (compile)  (load 'utilities)  (load 'constants)  (load 'zone)  (load 'look)  (load 'font)  (load 'text)  (load 'text-edit));;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						generic fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(defstruct  (field		; generic field    (:displace t)    (:list)    (:conc-name))  (type 'generic-field)		; type = generic  (zone (make-zone))		; bounding zone  (properties (list nil))	; empty property list)(defvar field-properties	; list of expected field properties  '("field-properties"    fill-ground		(solid pattern)		; should we draw when highlit?    fill-colour		(x_colour x_pattern)	; what colour or pattern?    empty-ground 	(solid pattern)		; should we draw when unlit?    empty-colour	(x_colour x_pattern)	; what colour or pattern?    border-colour	(x_colour) ; should we draw border (and what colour?)   ))	; can use this as real plist for online documentation(defun draw-field (f)		; draw field from scratch  (apply (concat 'draw- (field-type f))	; construct draw function name	 (ncons f)))				; then call it(defun init-field (f)		; initialize a field  (apply (concat 'init- (field-type f))	; construct init function name	 (ncons f)))				; then call it(defun resize-field (f box)		; resize a field  (apply				; construct resize function name    (concat 'resize- (field-type f))    (list f box)))				; then call it(defun toggle-field (f)		; toggle a field  (apply (concat 'toggle- (field-type f)) ; construct toggle fcn name	 (ncons f)))				; then call it(defun check-field (f p)	; check if point is inside field excl.border  (cond ((point-in-box-interior p (zone-box (field-zone f)))	 (apply			; if so, construct check function name	   (concat 'check- (field-type f))	   (list f p)))		; then call it and return result	(t nil)))		; otherwise return nil(defun fill-field (f)		; fill the field interior, if defined  (let ((b (get (field-properties f) 'fill-ground))	; check if has one	(c (get (field-properties f) 'fill-colour)))       (cond ((eq b 'solid)	; solid background	      (cond (c (clear-zone-interior (field-zone f) c))		    (t (clear-zone-interior (field-zone f) W-CONTRAST))))	     ((eq b 'pattern)	; patterned background	      (cond (c (pattern-zone-interior (field-zone f) c))		    (t (pattern-zone-interior (field-zone f) W-PATTERN-1))))       )))			; no background at all!(defun empty-field (f)		; empty the field interior, if defined  (let ((b (get (field-properties f) 'empty-ground)) ; check if has one	(c (get (field-properties f) 'empty-colour)))       (cond ((eq b 'solid)	; solid background	      (cond (c (clear-zone-interior (field-zone f) c))		    (t (clear-zone-interior (field-zone f) W-BACKGROUND))))	     ((eq b 'pattern)	; patterned background	      (cond (c (pattern-zone-interior (field-zone f) c))		    (t (pattern-zone-interior (field-zone f) W-PATTERN-1))))       )))			; no background at all!(defun draw-field-background (f)	; just what it says  (let ((b (get (field-properties f) 'empty-ground)) ; check if has one	(c (get (field-properties f) 'empty-colour)))       (cond ((eq b 'solid)	; solid background	      (cond (c (clear-zone (field-zone f) c))		    (t (clear-zone (field-zone f) W-BACKGROUND))))	     ((eq b 'pattern)	; patterned background	      (cond (c (pattern-zone (field-zone f) c))		    (t (pattern-zone (field-zone f) W-PATTERN-1))))       )))			; no background at all!(defun draw-field-border (f)		; draw outline, if any  (let ((c (get (field-properties f) 'border-colour)))       (cond (c (draw-zone-outline (field-zone f) c)))  ));;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						aggregate fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(defstruct  (aggregate-field	; aggregate field = form    (:displace t)    (:list)    (:conc-name))  (type 'aggregate-field)		; type  (zone (make-zone))		; bounding zone  (properties (list nil))	; empty property list  subfields			; list of subfields  selection			; which subfield was last hit)  (defvar aggregate-field-properties  `("aggregate-field-properties"    = ,field-properties   ))	; can use this as real plist for online documentation(defun draw-aggregate-field (f)  (draw-field-background f)			; clear background, if any  (draw-field-border f)				; draw border, if any  (mapc 'draw-field (aggregate-field-subfields f)) ; draw subfields  (w-flush (window-w (zone-window (field-zone f)))) t) ; flush it out(defun init-aggregate-field (f)  (mapc 'init-field (aggregate-field-subfields f))  (alter-aggregate-field f selection nil) t)(defun resize-aggregate-field (f box)  (alter-zone (field-zone f) box box))(defun check-aggregate-field (f p)  (do ((subfields (aggregate-field-subfields f)	; go through subfields	 (cdr subfields))       (gotcha))      ((or (null subfields)				; stop when no more	   (setq gotcha (check-field (car subfields) p))) ; or when one is hit       (alter-aggregate-field f selection gotcha)	; remember which one       gotcha)))					; also return it;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						remote fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; A remote field is a field which activates another field when hit.;;; Usually the remote field has some functional significance!(defstruct  (remote-field		; remote field    (:displace t)    (:list)    (:conc-name))  (type 'remote-field)		; type = remote  (zone (make-zone))		; bounding zone  (properties (list nil))	; empty plist  (target)			; the actual target field  (point)			; x,y coords to pretend to use)(defvar remote-field-properties  `("remote-field-properties"    = ,field-properties   ))	; can use this as real plist for online documentation(defun draw-remote-field (f) 't)	; nothing to draw(defun init-remote-field (f) 't)	; nothing to initialize(defun resize-remote-field (f box)  (alter-zone (field-zone f) box box))(defun check-remote-field (f p)  (check-field    (remote-field-target f)    (remote-field-point f)))		; return result of checking target;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						button fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(defstruct  (button-field		; button field    (:displace t)    (:list)    (:conc-name))  (type 'button-field)		; type = button  (zone (make-zone))		; bounding zone  (properties    (list nil			; default properties	  'fill-ground 'solid	  'empty-ground 'solid	  'border-colour W-CONTRAST    ))  (value nil)			; value)(defvar button-field-properties  `("button-field-properties"    = ,field-properties   ))	; can use this as real plist for online documentation(defun draw-button-field (f)  (draw-field-border f)  (cond ((button-field-value f)	 (fill-field f))	(t (empty-field f))))(defun toggle-button-field (f)  (alter-button-field f value (not (button-field-value f)))  (clear-zone-interior (field-zone f) W-XOR))(defun init-button-field (f)  (alter-button-field f value nil))	; turn it off(defun resize-button-field (f box)  (alter-zone (field-zone f) box box))(defun check-button-field (f p)  (toggle-button-field f) f)	; if we get here it's a hit -> return self;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						radio-button fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Named for the buttons on radios in which only one is "in" at a time.(defstruct  (radio-button-field		; radio-button field    (:displace t)    (:list)    (:conc-name))  (type 'radio-button-field)		; type = radio-button  (zone (make-zone))		; bounding zone  (properties (list nil))	; empty plist  (subfields nil)		; individual buttons  (selection nil)		; which one last hit)(defvar radio-button-field-properties  `("radio-button-field-properties"    = ,aggregate-field-properties   ))	; can use this as real plist for online documentation(defun draw-radio-button-field (f)  (draw-aggregate-field f))(defun init-radio-button-field (f)  (init-aggregate-field f))(defun resize-radio-button-field (f box)  (alter-zone (field-zone f) box box))(defun check-radio-button-field (f p)  (cond ((and (radio-button-field-selection f)	; if button previously sel'd	      (button-field-value		(radio-button-field-selection f))) ; and it has a value	 (toggle-field				; turn it off	   (radio-button-field-selection f))))  (check-aggregate-field f p)			; check individual buttons)		; this will turn back on if same one sel'd, and return it;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						text fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(defstruct  (text-field		; text field    (:displace t)    (:list)    (:conc-name))  (type 'text-field)		; type = text  (zone (make-zone))		; bounding zone  (properties    (list nil	  'fill-ground 'solid	  'empty-ground 'solid	  'border-colour W-CONTRAST	  'x-offset 5		; offset from left    ))  (value nil)  (text '||)			; text of text)(defvar text-field-properties  `("text-field-properties"    x-offset (x_pixels)		; text offset from box ll, otherwise centred    y-offset (x_pixels)		; text offset from box ll, otherwise centred    + ,button-field-properties   ))	; can use this as real plist for online documentation(defun draw-text-field (f)  (draw-button-field f)  (w-flush (window-w (zone-window (field-zone f)))) ; guarantee text on top  (draw-text (text-field-text f)))(defun redraw-text-field (f)  (empty-field f)  (w-flush (window-w (zone-window (field-zone f)))) ; guarantee text on top  (draw-text (text-field-text f)))(defun init-text-field (f)	; position & position the text in the field  (let ((s (text-field-text f))	(x-offset (get (field-properties f) 'x-offset))	; x offset from ll	(y-offset (get (field-properties f) 'y-offset))); y offset from ll       (alter-text s	 zone (make-zone			; ensure it has a zone		window (zone-window (field-zone f))		box (box-interior (zone-box (field-zone f)))))       (format-text s)		; ensure text delta calculated       (cond ((null x-offset)		; x-offset specified?	      (setq x-offset		; nope! centre it left-right		    (/ (- (x (box-size (zone-box (field-zone f))))			  (x (text-delta s)))		       2))))       (cond ((null y-offset)		; y-offset specified?	      (setq y-offset		; nope! centre it up-down		    (/ (- (y (box-size (zone-box (field-zone f))))			  (font-x-height (look-font (text-look s))))		       2))))       (alter-text s			; now position the text	 offset (make-point x x-offset y y-offset))       ))(defun resize-text-field (f box)	; position the text in the field  (alter-zone (field-zone f) box box)  (init-text-field f))(defun check-text-field (f p)  (input-text-field f) f)	; if we get here it's a hit -> return self(defun input-text-field (f)  (alter-text (text-field-text f)    text '|| nn 0 kr 0 kl 0 delta (make-point x 0 y 0))  (draw-text-field f)  (edit-text-field f (ll (zone-box (text-zone (text-field-text f))))))(defun edit-text-field (f p)		; edit in middle of text field  (edit-text (text-field-text f) p)	; edit the text  (draw-field f))			; redraw;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						prompt fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;(defstruct  (prompt-field		; prompt field    (:displace t)    (:list)    (:conc-name))  (type 'prompt-field)		; type = prompt  (zone (make-zone))		; bounding zone  (properties    (list nil 'x-offset 0))	; put it exactly where spec indicates.  (value nil)  (text '||)			; text of prompt)(defvar prompt-field-properties  `("prompt-field-properties"    = ,text-field-properties   ))	; can use this as real plist for online documentation(defun draw-prompt-field (f)  (draw-text-field f))(defun init-prompt-field (f)  (init-text-field f))(defun resize-prompt-field (f box)	; position the text in the field  (resize-text-field f box))(defun check-prompt-field (f p) f) ; just return self;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;						text-button fields;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; A text-button is a button tied to a text.;;; When the button is pressed, the text is input from the keyboard.;;; Zone could same as either the button (activation by button only);;; or include both button & text (should then be adjacent)(defstruct  (text-button-field		; text-button field    (:displace t)    (:list)    (:conc-name))  (type 'text-button-field)		; type = text-button  (zone (make-zone))		; bounding zone  (properties (list nil))	; empty plist  (button)			; button subfield  (text)			; text subfield)(defvar text-button-field-properties  `("text-button-field-properties"    = ,field-properties   ))	; can use this as real plist for online documentation(defun draw-text-button-field (f)  (draw-field (text-button-field-button f))  (draw-text-field (text-button-field-text f)))(defun init-text-button-field (f)  (init-field (text-button-field-button f))  (init-text-field (text-button-field-text f)))(defun resize-text-button-field (f box)  (alter-zone (field-zone f) box box))

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