亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? ARM專輯-152M-pdf.zip
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
中文字幕制服丝袜一区二区三区| 日韩制服丝袜av| 免费成人性网站| 91伊人久久大香线蕉| 日韩欧美高清dvd碟片| 亚洲综合自拍偷拍| 国产精品影视在线观看| 欧美日韩国产一级片| √…a在线天堂一区| 欧美精品一区二区三| 一区二区三区视频在线看| 国产一区二区三区黄视频| 欧美一区二区免费观在线| 国产精品电影一区二区三区| 极品少妇一区二区| 欧美精品 国产精品| 亚洲人成小说网站色在线| 国产成人综合在线| 精品国产欧美一区二区| 亚洲一二三四久久| 91香蕉视频污在线| 亚洲视频网在线直播| 成人黄色片在线观看| www成人在线观看| 美国一区二区三区在线播放| 欧美日韩国产一级片| 亚洲国产欧美另类丝袜| 99久久99久久精品免费看蜜桃| 久久网这里都是精品| 另类的小说在线视频另类成人小视频在线 | 亚洲精品一线二线三线| 偷窥少妇高潮呻吟av久久免费| 在线免费不卡视频| 亚洲夂夂婷婷色拍ww47| 欧美在线你懂得| 亚洲自拍另类综合| 色哟哟一区二区三区| 亚洲免费电影在线| 欧美日韩一区二区在线观看| 一区二区高清免费观看影视大全| 91碰在线视频| 亚洲综合一区在线| 欧美少妇xxx| 麻豆精品久久久| www激情久久| 国产精品自拍三区| 亚洲天堂成人网| 欧美日韩综合在线| 久久成人综合网| 国产精品久久久爽爽爽麻豆色哟哟| av午夜精品一区二区三区| 亚洲激情校园春色| 制服丝袜日韩国产| 国产成人亚洲综合色影视| 国产精品污网站| 91精品办公室少妇高潮对白| 午夜婷婷国产麻豆精品| 久久女同精品一区二区| 99久久精品国产观看| 亚洲一区中文在线| 久久久久久久久久看片| 91视频观看视频| 日韩国产欧美在线观看| 久久久国际精品| 在线观看日韩一区| 国产中文字幕精品| 一卡二卡三卡日韩欧美| 欧美tickle裸体挠脚心vk| caoporm超碰国产精品| 欧美a级一区二区| 国产精品欧美一区二区三区| 欧美日韩不卡在线| caoporm超碰国产精品| 日产欧产美韩系列久久99| 国产精品你懂的在线欣赏| 91麻豆精品国产91久久久久久| 国产成人丝袜美腿| 日韩av二区在线播放| 日本一区二区久久| 91精品国产91久久久久久一区二区| 国产69精品久久久久777| 日韩高清不卡一区二区三区| 国产日韩亚洲欧美综合| 欧美一级日韩免费不卡| 91首页免费视频| 国产成人精品影院| 日本视频在线一区| 亚洲在线免费播放| 亚洲欧美在线视频| 国产欧美一区二区三区在线老狼| 精品国产一区二区三区av性色| 91福利在线导航| 成人国产精品免费| 国产在线不卡一区| 久久电影网电视剧免费观看| 亚洲国产精品尤物yw在线观看| 国产精品麻豆网站| 久久色在线视频| 日韩欧美一级在线播放| 欧美午夜不卡视频| 日本道精品一区二区三区| 国产一区二区导航在线播放| 图片区小说区国产精品视频| 亚洲在线观看免费| 亚洲影视在线观看| 亚洲图片自拍偷拍| 亚洲影视资源网| 亚洲影院在线观看| 五月婷婷激情综合| 午夜精品免费在线| 亚洲大尺度视频在线观看| 一区二区三区不卡在线观看| 亚洲色图.com| 亚洲男人的天堂在线aⅴ视频| 国产精品理论片在线观看| 国产女主播一区| 国产精品美女久久久久aⅴ| 欧美国产一区二区| 国产精品第13页| 亚洲女同女同女同女同女同69| 中文字幕一区在线观看视频| 中文字幕一区三区| 亚洲宅男天堂在线观看无病毒| 亚洲二区在线视频| 天天操天天色综合| 国产原创一区二区三区| 国产精品一区二区三区网站| 成人免费视频视频| 欧美在线制服丝袜| 日韩三级伦理片妻子的秘密按摩| 精品成a人在线观看| 中文字幕欧美区| 亚洲欧美日韩人成在线播放| 亚洲综合久久av| 日本美女视频一区二区| 国模一区二区三区白浆| 成人动漫视频在线| 欧美日韩一二三区| 精品国产网站在线观看| 国产精品国产精品国产专区不蜜| 亚洲综合色区另类av| 日韩国产欧美在线观看| 国产成人在线观看免费网站| 色哟哟欧美精品| 欧美草草影院在线视频| 日韩一区在线看| 美脚の诱脚舐め脚责91 | 国产综合成人久久大片91| 丁香亚洲综合激情啪啪综合| 91亚洲精品久久久蜜桃| 日韩视频一区二区| 亚洲人成在线观看一区二区| 亚洲不卡一区二区三区| 国产成人亚洲综合a∨婷婷图片| 色综合 综合色| 精品va天堂亚洲国产| 亚洲一区二区三区视频在线播放| 精品亚洲国内自在自线福利| av一区二区三区在线| 欧美xxxxx牲另类人与| 亚洲人成伊人成综合网小说| 国产在线精品一区在线观看麻豆| 色综合久久天天综合网| 精品日韩成人av| 午夜精品免费在线| 91麻豆国产精品久久| 精品久久一区二区| 日韩成人一区二区三区在线观看| 波多野结衣中文字幕一区| 日韩欧美中文字幕一区| 亚洲精品国产精品乱码不99| 国产黄色精品网站| 日韩精品一区二区三区三区免费| 中文字幕一区二区在线观看| 激情综合色综合久久综合| 欧美区在线观看| 亚洲国产欧美日韩另类综合 | 亚洲黄色免费电影| 成人免费视频一区| 久久久综合精品| 久久成人综合网| 国产精品少妇自拍| 久久成人18免费观看| 欧美军同video69gay| 亚洲欧美一区二区三区极速播放| 国产精品夜夜嗨| 精品久久久久久久久久久院品网| 日韩精品亚洲专区| 欧美嫩在线观看| 亚洲第一激情av| 欧美性色aⅴ视频一区日韩精品| 亚洲素人一区二区| 一本大道av一区二区在线播放| 亚洲欧美怡红院| 91丝袜国产在线播放| 亚洲欧美日韩人成在线播放| 色综合色综合色综合色综合色综合| 国产精品麻豆久久久| 成人黄色电影在线| 亚洲视频一区二区在线|