亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? 周立功LPC213X開發板光盤.rar
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
99视频超级精品| 91在线精品一区二区三区| 日本一二三四高清不卡| 在线观看91视频| 国产成人精品一区二| 无码av中文一区二区三区桃花岛| 日韩在线a电影| 亚洲欧美日韩系列| 国产女主播一区| 这里只有精品视频在线观看| 97久久久精品综合88久久| 久久99久久99小草精品免视看| 亚洲一区二区四区蜜桃| 欧美韩国日本综合| 精品国产1区二区| 777a∨成人精品桃花网| 91成人在线免费观看| 成人网在线免费视频| 激情亚洲综合在线| 视频在线观看一区| 亚洲最新视频在线观看| 中文字幕在线不卡一区二区三区 | 国产精品18久久久久久vr| 亚洲18影院在线观看| 亚洲欧洲综合另类| 中文字幕av一区二区三区高| 2023国产精华国产精品| 日韩午夜电影av| 在线播放中文一区| 欧美午夜精品一区| 欧洲国产伦久久久久久久| 99国产精品久久久久久久久久| 国产毛片精品视频| 国产麻豆视频精品| 国产麻豆日韩欧美久久| 国产精品一区二区久久不卡| 精品在线亚洲视频| 国产一区二区三区免费在线观看 | 成人午夜av影视| 成人精品视频一区| 成人a免费在线看| 成人在线综合网站| 国产精品一区二区你懂的| 国产成人在线电影| 高清国产一区二区| 成人免费黄色在线| 91香蕉视频在线| 色狠狠桃花综合| 欧美色图在线观看| 777亚洲妇女| 精品国产亚洲在线| 亚洲精品一区二区三区精华液| 久久亚洲免费视频| 国产精品美女久久福利网站 | 亚洲黄色免费网站| 亚洲成av人**亚洲成av**| 日韩激情一区二区| 国产一本一道久久香蕉| 国产成人a级片| 91美女片黄在线| 欧美日韩国产一级| 欧美r级在线观看| 欧美国产国产综合| 亚洲免费成人av| 日本午夜一本久久久综合| 久久99精品一区二区三区三区| 日韩欧美一级在线播放| 久久伊99综合婷婷久久伊| 国产精品视频一区二区三区不卡| 一区二区三区在线影院| 日本不卡123| 成人午夜视频福利| 欧美精品少妇一区二区三区| 久久久久久久综合色一本| 中文字幕在线观看一区| 免费在线观看成人| 高清国产午夜精品久久久久久| 欧美在线视频你懂得| 欧美成人一区二区三区在线观看| 国产精品久久久久久久裸模| 午夜精品福利一区二区三区av| 国产久卡久卡久卡久卡视频精品| 91浏览器打开| 欧美videos中文字幕| 日韩毛片视频在线看| 美女视频免费一区| 色综合视频在线观看| 日韩三级在线观看| 一区二区在线观看免费| 国产精品99久久久久久似苏梦涵| 欧美综合一区二区三区| 久久日韩精品一区二区五区| 亚洲精品福利视频网站| 国内精品国产成人国产三级粉色| 日本二三区不卡| 久久精品水蜜桃av综合天堂| 性久久久久久久| 91色porny蝌蚪| 久久午夜老司机| 日韩vs国产vs欧美| 一本大道久久a久久综合| 久久久久久久久久久99999| 亚洲123区在线观看| av在线这里只有精品| 精品国产免费一区二区三区香蕉| 一区二区三区精品视频在线| 国产福利一区二区| 日韩视频一区二区三区| 亚洲成人自拍偷拍| 色美美综合视频| 中文字幕在线一区二区三区| 国产在线精品免费av| 在线播放视频一区| 洋洋成人永久网站入口| 波多野结衣在线一区| 久久久精品tv| 精品一区二区免费看| 日韩亚洲欧美在线| 天天综合色天天综合色h| 91在线精品一区二区三区| 欧美激情综合网| 国产成人综合网站| 久久久一区二区三区捆绑**| 久久99久国产精品黄毛片色诱| 91.com在线观看| 石原莉奈一区二区三区在线观看| 91久久一区二区| 亚洲精品乱码久久久久久黑人| bt欧美亚洲午夜电影天堂| 久久久久久一级片| 国产精品一区在线观看乱码 | 精品久久久网站| 欧美96一区二区免费视频| 欧美电影在线免费观看| 日本视频在线一区| 欧美日韩国产免费一区二区 | 久久综合久久综合久久| 美国毛片一区二区| 欧美一级日韩不卡播放免费| 日韩成人免费电影| 欧美一区二区三区在线视频| 日韩成人精品在线| 日韩一级大片在线| 国产在线播精品第三| 久久精品欧美一区二区三区麻豆| 九九**精品视频免费播放| 精品剧情v国产在线观看在线| 激情综合色丁香一区二区| 国产欧美一区二区三区鸳鸯浴 | 午夜久久电影网| 欧美乱妇一区二区三区不卡视频| 日韩电影在线一区二区| 777欧美精品| 韩日欧美一区二区三区| 国产视频一区在线观看| 91欧美激情一区二区三区成人| 亚洲午夜影视影院在线观看| 在线电影院国产精品| 久久国产婷婷国产香蕉| 欧美国产日韩一二三区| 色av综合在线| 麻豆高清免费国产一区| 精品国产乱码91久久久久久网站| 粉嫩蜜臀av国产精品网站| 亚洲精品乱码久久久久久日本蜜臀| 欧美日韩国产一级片| 国产一区二区三区在线看麻豆| 中文字幕不卡在线观看| 欧美怡红院视频| 九九视频精品免费| 亚洲欧美影音先锋| 91精品综合久久久久久| 国产福利91精品| 亚洲一区二区三区四区不卡| 精品久久人人做人人爽| 91在线精品秘密一区二区| 视频一区二区不卡| 欧美韩日一区二区三区四区| 欧美三级电影一区| 国产风韵犹存在线视精品| 亚洲午夜精品网| 欧美—级在线免费片| 欧美日韩一区三区| 国产91综合网| 日本大胆欧美人术艺术动态| 中文一区在线播放| 在线成人午夜影院| av电影在线观看完整版一区二区| 亚洲电影中文字幕在线观看| 国产网站一区二区| 欧美精品99久久久**| 99re成人精品视频| 精品午夜一区二区三区在线观看| 一区二区三区国产精品| 国产午夜亚洲精品理论片色戒| 欧美日韩一区二区电影| 波多野结衣在线一区| 国产一区亚洲一区| 日本中文字幕一区| 亚洲在线中文字幕|