亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關(guān)于我們
? 蟲蟲下載站

?? pc.c

?? 周立功LPC213X開發(fā)板光盤.rar
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復(fù)制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
99久久精品免费看国产 | 亚洲成人动漫一区| 色婷婷av一区二区三区软件| 亚洲另类色综合网站| 色婷婷久久综合| 亚洲图片欧美视频| 欧美性生交片4| 亚洲地区一二三色| 日韩一区二区三区视频在线观看| 日韩电影在线观看网站| 日韩精品一区二区三区三区免费| 狠狠色狠狠色综合| 中文字幕不卡在线播放| 91麻豆精品在线观看| 亚洲午夜羞羞片| 欧美一区二区三区不卡| 狠狠色狠狠色合久久伊人| 国产精品乱人伦中文| 在线观看日韩电影| 美脚の诱脚舐め脚责91| 国产午夜精品一区二区三区四区| 99re成人精品视频| 视频在线观看一区| 久久精品一区二区三区四区| 一本久道久久综合中文字幕| 人人狠狠综合久久亚洲| 国产日韩v精品一区二区| 色欧美乱欧美15图片| 九色综合狠狠综合久久| 国产精品的网站| 日韩一区二区高清| 91丨九色porny丨蝌蚪| 日本不卡不码高清免费观看| 国产欧美一区二区在线观看| 欧美日韩高清一区二区不卡| 国产成人亚洲综合色影视| 一区二区三区中文字幕电影| 久久久久国产精品麻豆| 欧美系列亚洲系列| 国产成人午夜精品5599| 日韩黄色免费网站| 亚洲免费在线播放| 久久婷婷一区二区三区| 欧美午夜一区二区| 成人免费视频国产在线观看| 青草国产精品久久久久久| 亚洲天堂a在线| 久久久精品天堂| 欧美大胆一级视频| 欧美午夜精品一区| 成人自拍视频在线| 久久超碰97人人做人人爱| 一区二区三区四区乱视频| 国产午夜一区二区三区| 日韩女优制服丝袜电影| 欧美写真视频网站| 色综合久久久久久久久| 国产成人精品www牛牛影视| 蜜臀av性久久久久蜜臀aⅴ| 亚洲精品写真福利| 国产精品福利av| 国产精品日韩成人| 久久夜色精品国产欧美乱极品| 欧美一级黄色片| 3d成人h动漫网站入口| 91传媒视频在线播放| 久久久久综合网| 青青草国产成人99久久| 一级做a爱片久久| 国产精品国产成人国产三级| 国产午夜精品一区二区 | 欧美男生操女生| 在线观看三级视频欧美| 欧美在线短视频| 一本到不卡免费一区二区| 99久久精品一区二区| 91欧美一区二区| 色先锋aa成人| 在线这里只有精品| 欧美亚洲国产bt| 91精品国产一区二区三区| 88在线观看91蜜桃国自产| 欧美一区午夜精品| 日韩三级精品电影久久久 | 欧美性大战久久| 欧美狂野另类xxxxoooo| 欧美日韩成人在线| 日韩欧美综合一区| 精品久久久久久无| 精品国产一区二区三区久久久蜜月 | 亚洲女性喷水在线观看一区| 亚洲区小说区图片区qvod| 亚洲黄色小视频| 亚洲高清久久久| 美女一区二区久久| 国产精品影视天天线| 成人涩涩免费视频| 91黄视频在线| 欧美一区二区三区免费观看视频| 久久一区二区三区四区| 综合激情成人伊人| 亚洲动漫第一页| 久久国产精品一区二区| 丁香五精品蜜臀久久久久99网站| 99久久久国产精品| 欧美日韩免费在线视频| 日韩久久精品一区| 国产精品理论片在线观看| 亚洲一区av在线| 韩国女主播一区| 日本韩国一区二区| 日韩天堂在线观看| 中文字幕视频一区二区三区久| 亚洲综合视频网| 国产麻豆成人精品| 欧美在线免费视屏| 久久久噜噜噜久噜久久综合| 一片黄亚洲嫩模| 国产高清久久久| 欧美日韩久久不卡| 国产欧美一区二区精品婷婷| 亚洲午夜精品在线| 国产在线精品一区二区夜色 | 欧美精品乱码久久久久久按摩| 精品福利二区三区| 一区二区三区.www| 国产精品系列在线播放| 欧美日韩一级二级| 国产视频一区在线播放| 日韩不卡在线观看日韩不卡视频| 丁香另类激情小说| 欧美一区二区在线观看| 国产精品不卡在线| 精彩视频一区二区三区| 欧美亚洲免费在线一区| 国产精品免费免费| 国内成人免费视频| 欧美日韩国产一区| 亚洲视频一区在线| 国产成人免费在线观看不卡| 欧美日韩精品福利| 亚洲男人的天堂在线aⅴ视频| 国产在线精品免费av| 欧美喷潮久久久xxxxx| 亚洲六月丁香色婷婷综合久久 | 国产一区二区三区高清播放| 欧美日韩日日摸| 亚洲免费av高清| 成人免费毛片app| xvideos.蜜桃一区二区| 日韩精品91亚洲二区在线观看| 色哟哟精品一区| 亚洲三级电影全部在线观看高清| 国产激情一区二区三区桃花岛亚洲| 欧美一区二区三区在线看| 亚洲成人综合视频| 在线免费观看日本一区| 中文字幕日韩av资源站| 国产成人综合自拍| 国产性色一区二区| 国产在线不卡视频| 久久品道一品道久久精品| 老司机免费视频一区二区三区| 欧美肥妇free| 日韩精品成人一区二区在线| 6080亚洲精品一区二区| 午夜视频在线观看一区二区| 欧美在线制服丝袜| 亚洲自拍偷拍九九九| 欧美午夜精品久久久久久孕妇 | 日韩欧美一级二级三级| 日韩欧美亚洲另类制服综合在线| 2014亚洲片线观看视频免费| 青青草原综合久久大伊人精品| 欧美色中文字幕| 亚洲一级二级三级| 国产成人精品免费一区二区| 国产欧美精品一区二区色综合| 国产69精品一区二区亚洲孕妇| 久久久久一区二区三区四区| 国产精华液一区二区三区| 国产欧美精品一区二区三区四区 | 欧美高清hd18日本| 日日摸夜夜添夜夜添精品视频| 欧美久久久久久久久久 | 三级在线观看一区二区| 5566中文字幕一区二区电影| 免费看黄色91| 久久久99精品免费观看| 99精品国产99久久久久久白柏| 亚洲蜜桃精久久久久久久| 欧美日韩久久一区| 精彩视频一区二区三区| 国产精品久久久久久久久动漫| 久久99久久久久| 制服视频三区第一页精品| 韩国av一区二区三区| 国产精品免费视频一区| 欧美午夜精品免费| 精品一区二区三区av|