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  • CAN1.c and CAN2.c are a simple example of configuring a CAN network to transmit and receive data o

    CAN1.c and CAN2.c are a simple example of configuring a CAN network to transmit and receive data on a CAN network, and how to move information to and from CAN RAM message objects. Each C8051F040-TB CAN node is configured to send a message when it s P3.7 button is depressed/released, with a 0x11 to indicate the button is pushed, and 0x00 when released. Each node also has a message object configured to receive messages. The C8051 tests the received data and will turn on/off the target board s LED. When one target is loaded with CAN2.c and the other is loaded with CAN1.c, one target board s push-button will control the other target board s LED, establishing a simple control link via the CAN bus and can be observed directly on the target boards.

    標簽: CAN configuring and transmit

    上傳時間: 2013-12-11

    上傳用戶:weiwolkt

  • 此十字路口交通燈控制系統(tǒng)

    此十字路口交通燈控制系統(tǒng),分東西道和南北道,設(shè)東西道為A道,南北道為B道。規(guī)定:首先,東西路口紅燈亮,南北路口綠燈亮,同時開始25s倒計時,以7段數(shù)碼管顯示時間。25s倒計時結(jié)束后開始5s倒計時,南北路口的綠燈閃爍,計時到最后2s時,南北路口黃燈亮。完成1次這樣的循環(huán)需要30s。30s結(jié)束后,南北路口紅燈亮,東西路口綠燈亮,并重新30s倒計時,依次循環(huán)。若有緊急車輛要求通過時,此系統(tǒng)應(yīng)能禁止普通車輛,而讓緊急車輛通過。

    標簽: 十字路口 交通燈控制系統(tǒng)

    上傳時間: 2013-12-29

    上傳用戶:gtf1207

  • This document provides guidelines and describes how to easily port S60 2nd Edition C++ application

    This document provides guidelines and describes how to easily port S60 2nd Edition C++ applications to S60 3rd Edition. The document has been written based on experiences of porting regular S60 2nd Edition applications, such as the S60 Platform: POP/IMAP Example [4] that can be downloaded from Forum Nokia. Code snippets from the example are shown in Chapter 8, “Application build changes,” and in Appendix A, “Code example." In addition, Appendix B, "Commonly used functions that require capabilities," and Appendix C, "Commonly used interfaces that have been changed or removed," provide useful information on some frequently used functions and interfaces in third-party applications.

    標簽: application guidelines describes document

    上傳時間: 2017-01-29

    上傳用戶:wang5829

  • 漢諾塔!!! Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation

    漢諾塔!!! Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation eg. if n = 2 A→B A→C B→C if n = 3 A→C A→B C→B A→C B→A B→C A→C

    標簽: the animation Simulate movement

    上傳時間: 2017-02-11

    上傳用戶:waizhang

  • Learn how to: * Tokenize a null-terminated string * Create a search and re

    Learn how to: * Tokenize a null-terminated string * Create a search and replace function for strings * Implement subtraction for string objects * Use the vector, deque, and list sequence containers * Use the container adaptors stack, queue, and priority_queue * Use the map, multimap, set, and multiset associative containers * Reverse, rotate, and shuffle a sequence * Create a function object * Use binders, negators, and iterator adapters * Read and write files * Use stream iterators to handle file I/O * Use exceptions to handle I/O errors * Create custom inserters and extractors * Format date, time, and numeric data * Use facets and the localization library * Overload the [ ], ( ), and -> operators * Create an explicit constructor * And much, much more

    標簽: null-terminated Tokenize Create string

    上傳時間: 2014-01-18

    上傳用戶:yph853211

  • 將魔王的語言抽象為人類的語言:魔王語言由以下兩種規(guī)則由人的語言逐步抽象上去的:α-〉β1β2β3…βm ;θδ1δ2…-〉θδnθδn-1…θδ1 設(shè)大寫字母表示魔王的語言

    將魔王的語言抽象為人類的語言:魔王語言由以下兩種規(guī)則由人的語言逐步抽象上去的:α-〉β1β2β3…βm ;θδ1δ2…-〉θδnθδn-1…θδ1 設(shè)大寫字母表示魔王的語言,小寫字母表示人的語言B-〉tAdA,A-〉sae,eg:B(ehnxgz)B解釋為tsaedsaeezegexenehetsaedsae對應(yīng)的話是:“天上一只鵝地上一只鵝鵝追鵝趕鵝下鵝蛋鵝恨鵝天上一只鵝地上一只鵝”。(t-天d-地s-上a-一只e-鵝z-追g-趕x-下n-蛋h-恨)

    標簽: 語言 抽象 字母

    上傳時間: 2013-12-19

    上傳用戶:aix008

  • 給出一百分制成績

    給出一百分制成績,要求輸出等級A,B,C,D,E。90 分以上為A,80~89 為B,70~79 為C,60~69 為D,60 分以下為E。

    標簽:

    上傳時間: 2017-06-18

    上傳用戶:ukuk

  • 本代碼為編碼開關(guān)代碼

    本代碼為編碼開關(guān)代碼,編碼開關(guān)也就是數(shù)字音響中的 360度旋轉(zhuǎn)的數(shù)字音量以及顯示器上用的(單鍵飛梭開 關(guān))等類似鼠標滾輪的手動計數(shù)輸入設(shè)備。 我使用的編碼開關(guān)為5個引腳的,其中2個引腳為按下 轉(zhuǎn)輪開關(guān)(也就相當于鼠標中鍵)。另外3個引腳用來 檢測旋轉(zhuǎn)方向以及旋轉(zhuǎn)步數(shù)的檢測端。引腳分別為a,b,c b接地a,c分別接到P2.0和P2.1口并分別接兩個10K上拉 電阻,并且a,c需要分別對地接一個104的電容,否則 因為編碼開關(guān)的觸點抖動會引起輕微誤動作。本程序不 使用定時器,不占用中斷,不使用延時代碼,并對每個 細分步數(shù)進行判斷,避免一切誤動作,性能超級穩(wěn)定。 我使用的編碼器是APLS的EC11B可以參照附件的時序圖 編碼器控制流水燈最能說明問題,下面是以一段流水 燈來演示。

    標簽: 代碼 編碼開關(guān)

    上傳時間: 2017-07-03

    上傳用戶:gaojiao1999

  • 【問題描述】 在一個N*N的點陣中

    【問題描述】 在一個N*N的點陣中,如N=4,你現(xiàn)在站在(1,1),出口在(4,4)。你可以通過上、下、左、右四種移動方法,在迷宮內(nèi)行走,但是同一個位置不可以訪問兩次,亦不可以越界。表格最上面的一行加黑數(shù)字A[1..4]分別表示迷宮第I列中需要訪問并僅可以訪問的格子數(shù)。右邊一行加下劃線數(shù)字B[1..4]則表示迷宮第I行需要訪問并僅可以訪問的格子數(shù)。如圖中帶括號紅色數(shù)字就是一條符合條件的路線。 給定N,A[1..N] B[1..N]。輸出一條符合條件的路線,若無解,輸出NO ANSWER。(使用U,D,L,R分別表示上、下、左、右。) 2 2 1 2 (4,4) 1 (2,3) (3,3) (4,3) 3 (1,2) (2,2) 2 (1,1) 1 【輸入格式】 第一行是數(shù)m (n < 6 )。第二行有n個數(shù),表示a[1]..a[n]。第三行有n個數(shù),表示b[1]..b[n]。 【輸出格式】 僅有一行。若有解則輸出一條可行路線,否則輸出“NO ANSWER”。

    標簽: 點陣

    上傳時間: 2014-06-21

    上傳用戶:llandlu

  • C++ From Scratch: An Object-Oriented Approach is designed to walk novice programmers through the ana

    C++ From Scratch: An Object-Oriented Approach is designed to walk novice programmers through the analysis, design and implementation of a functioning object-oriented application using C++. You will learn all the critical programming concepts and techniques associated with the language in the context of creating a functioning application. Best selling C++ author Jesse Liberty shows you how to create "Decryptix", a game of decoding a hidden pattern as quickly as possible, using nothing but successive guesses and the application of logic. Every example and technique is put into the context of achieving a goal and accomplishing an end.

    標簽: Object-Oriented programmers Approach designed

    上傳時間: 2013-12-25

    上傳用戶:225588

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