OReilly.Java.Rmithis book provides strategies for working with serialization, threading, the RMI registry, sockets and socket factories, activation, dynamic class downloading, HTTP tunneling, distributed garbage collection, JNDI, and CORBA. In short, a treasure trove of valuable RMI knowledge packed into one book.
標簽: serialization strategies threading provides
上傳時間: 2014-01-15
上傳用戶:731140412
CAN1.c and CAN2.c are a simple example of configuring a CAN network to transmit and receive data on a CAN network, and how to move information to and from CAN RAM message objects. Each C8051F040-TB CAN node is configured to send a message when it s P3.7 button is depressed/released, with a 0x11 to indicate the button is pushed, and 0x00 when released. Each node also has a message object configured to receive messages. The C8051 tests the received data and will turn on/off the target board s LED. When one target is loaded with CAN2.c and the other is loaded with CAN1.c, one target board s push-button will control the other target board s LED, establishing a simple control link via the CAN bus and can be observed directly on the target boards.
標簽: CAN configuring and transmit
上傳時間: 2013-12-11
上傳用戶:weiwolkt
用VC編寫的內點罰函數法,有沒有人可以將此代碼轉換到VB里面-VC prepared by the complex law, no one can change this code inside of the VB
上傳時間: 2017-01-24
上傳用戶:cjf0304
The combinatorial core of the OVSF code assignment problem that arises in UMTS is to assign some nodes of a complete binary tree of height h (the code tree) to n simultaneous connections, such that no two assigned nodes (codes) are on the same root-to-leaf path. Each connection requires a code on a specified level. The code can change over time as long as it is still on the same level. We consider the one-step code assignment problem: Given an assignment, move the minimum number of codes to serve a new request. Minn and Siu proposed the so-called DCAalgorithm to solve the problem optimally. We show that DCA does not always return an optimal solution, and that the problem is NP-hard. We give an exact nO(h)-time algorithm, and a polynomial time greedy algorithm that achieves approximation ratio Θ(h). Finally, we consider the online code assignment problem for which we derive several results
標簽: combinatorial assignment problem arises
上傳時間: 2014-01-19
上傳用戶:BIBI
典型的狀態機,簡單的狀態機可以不需要編碼,也可以采用one-hot編碼方式,如果狀態很多時,采用格雷碼,能有效避免亞穩態。
上傳時間: 2014-01-02
上傳用戶:邶刖
Use this resource to teach yourself Visual C# .NET version 2003, start developing Microsoft .NET–connected applications—one step at a time, master language fundamentals at your own pace and use the learn-by-doing exercises to dig in and code!
標簽: developing NET Microsoft resource
上傳時間: 2014-08-09
上傳用戶:jcljkh
C51源程序集錦 This a demo program showing a way to perform simultaneous RS-232 transmit and receive using only one hardware timer. The transmit and receive routines divide each bit time into 4 slices to allow synchronizing to incoming data that may be out of synch with outgoing data.
標簽: simultaneous transmit program perform
上傳時間: 2017-02-08
上傳用戶:yangbo69
A "code-what"? Unless you have spent some time working in the area of reverse engineering, chances are you have not heard of the term "codecave" before. If you have heard of it, you might not have read a clear definition of it or quite understand what it is or why it is useful. I have even asked seasoned assembly programmers about the term before and most of them had not heard of it. If it is new to you, do not worry, you are not the only one. It is a term that is scarcely used and is only useful in a reverse engineering context. Furthermore, is it "codecave" or "code cave"? I am not quite sure, but I will try my best to refer to it consistently as a "codecave". A space may sneak in there from time to time
標簽: engineering code-what chances reverse
上傳時間: 2014-01-17
上傳用戶:hn891122
游戲開發數據結構Data Structures for Game Programmers The Goodies Directory contains all sorts of stuff. For example, there are the four 3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses), and STLPort, which is one implementation of the Standard Template Library. Also, there are four articles on trees and SDL in the articles directory. These supplement the material in the book.
標簽: Programmers Structures Directory contains
上傳時間: 2017-02-12
上傳用戶:qoovoop
Learn about the design tradeoffs involved in creating Windows CE .NET operating system (OS) solutions for hardware that implements one of many nonvolatile storage technologies. Different storage technologies, such as NAND and NOR flash memory, masked ROM, and electromechanical Advanced Technology Attachment (ATA) or Integrated Drive Electronics (IDE) storage, impose design constraints and create opportunities for the software environment. (30 printed pages)
標簽: operating tradeoffs creating involved
上傳時間: 2014-01-11
上傳用戶:181992417