The AT24C512 provides 524,288 bits of serial electrically erasable and programmable
read only memory (EEPROM) organized as 65,536 words of 8 bits each. The device鈥檚
cascadable feature allows up to four devices to share a common two-wire bus. The
device is optimized for use in many industrial and commercial applications where lowpower
and low-voltage operation are Essential. The devices are available in spacesaving
8-pin PDIP, 8-lead EIAJ SOIC, 8-lead JEDEC SOIC, 8-lead TSSOP, 8-lead
Leadless Array (LAP), and 8-lead SAP packages. In addition, the entire family is available
in 2.7V (2.7V to 5.5V) and 1.8V (1.8V to 3.6V) versions.
Master the Essentials of concurrent programming,including testing and debugging
This textbook examines languages and libraries for multithreaded programming. Readers learn how to create threads in Java and C++, and develop Essential concurrent programming and problem-solving skills. Moreover, the textbook sets itself apart from other comparable works by helping readers to become proficient in key testing and debugging techniques. Among the topics covered, readers are introduced to the relevant aspects of Java, the POSIX Pthreads library, and the Windows Win32 Applications Programming Interface.
使用TWAIN讀取掃描儀的圖像。In Windows imaging applications, the most used API for scanning is TWAIN www.twain.org. Unfortunately, the new .NET Framework has no built-in support for TWAIN. So we have to work with the interop methods of .NET to access this API. This article doesn t explain this interop techniques, and good knowledge of the TWAIN 1.9 specifications is assumed! The sample code included doesn t present a finished library, only some Essential steps for a minimal TWAIN adaption to .NET applications.
Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the Essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.
This book gives a concise description of the Java 2 programming language. They give a quick reference for the reader who has already learned (or is learning) Java from a standard textbook
and who wants to know the language in more detail. These book presents the entire Java programming language and Essential parts of the class libraries: the collection classes and the input-output classes.
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more
smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to
look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is Essential to graphics.
Writing essays and dissertations can be a major concern for overseas students studying at English-medium colleges and universities. Virtually all courses contain a large degree of written assessment and it is Essential to ensure that your writing skills meet the necessary standard. Academic Writing is a new kind of writing course for all international students who have to write exams or coursework in English. This practical book thoroughly explains the writing process and covers all the key writing skills.
The very title of this book is borrowed from the information theory vocabulary,
and, quite naturally, it is an outline of this theory that will serve as an introduction.
The subject of information theory is the scientific study of communications. To this
end it defines a quantitative measurement of the communicated content, i.e. informa-
tion, and deals with two operations Essential for communication techniques: source
coding and channel encoding.