數(shù)學(xué)(Math)是電子工程設(shè)計(jì)中不可或缺的基礎(chǔ),它在信號(hào)處理、控制系統(tǒng)分析與設(shè)計(jì)、電路理論等多個(gè)領(lǐng)域發(fā)揮著關(guān)鍵作用。掌握高級(jí)數(shù)學(xué)技巧能夠幫助工程師更高效地解決復(fù)雜問(wèn)題,優(yōu)化產(chǎn)品性能。本頁(yè)面匯集了145個(gè)精選資源,涵蓋從基礎(chǔ)教程到進(jìn)階應(yīng)用案例,旨在為電子工程師提供全面的學(xué)習(xí)材料和技術(shù)支持,助力您在項(xiàng)目開(kāi)發(fā)中游刃有余。無(wú)論是初學(xué)者還是經(jīng)驗(yàn)豐富的專業(yè)人士,都能在這里找到適合自己的學(xué)習(xí)路徑。
mani: MANIfold learning demonstration GUI by Todd Wittman, Department of Mathematics, University of Minnesota E-mail wittman@math.umn.edu with comment...
?? 2016-10-29
?? youmo81
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
?? 2016-10-31
?? zhyiroy
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
?? 2016-10-31
?? sunjet
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
?? 2013-12-18
?? rocketrevenge
51單片連tcs230的源程序,絕對(duì)原創(chuàng),可以記憶顏色。
#define uchar unsigned char
#include <reg52.h>
#include<math.h>
sbit S0=P1^7
sbit S1=P1^0 //端口定義
sbit ...
?? 2016-11-26
?? 秦莞爾w