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  • mp3設計程序資料

    mp3設計程序資料,采用c語言編寫。 README file for yampp-3 source code 2001-05-27 This is the current state of the yampp-3 source code, 2001-05-27. This code is intended to run on Rev. B of the yampp-3 PCB, but can ofcourse be used on compatible systems as well. It still uses the "old" song selection system as the yampp-2. However, the disk handling routines has improved a lot and the obviosly, the new VS1001 handling has been put in. The codesize is almost at it s maximum at 1F40 bytes. A .ROM file is included if you don t have the compiler set up. For now, the documentation is in the code

    標簽: mp3 設計程序

    上傳時間: 2015-04-13

    上傳用戶:小碼農lz

  • 溫度控制器V1.5 顯示為三個共陽極LED 溫度傳感器用單總線DS18B20 CPU為2051

    溫度控制器V1.5 顯示為三個共陽極LED 溫度傳感器用單總線DS18B20 CPU為2051,四個按鍵,分別為UP,DOWN,SET 溫度調節上限為125度,下限為-55度 只能用于單只18B20

    標簽: 2051 1.5 LED 18B

    上傳時間: 2015-04-17

    上傳用戶:qazxsw

  • jboss 開發人員 手冊 JBoss: A Developer s Notebook also introduces the management console, the web service

    jboss 開發人員 手冊 JBoss: A Developer s Notebook also introduces the management console, the web services messaging features, enhanced monitoring capabilities, and shows you how to improve performance. At the end of each lab, you ll find a section called "What about..." that anticipates and answers likely follow-up questions, along with a section that points you to articles and other resources if you need more information.

    標簽: introduces management Developer the

    上傳時間: 2015-04-17

    上傳用戶:dreamboy36

  • The original NuLib has been ported to many different systems. Version 3.2.5 is functionally similar

    The original NuLib has been ported to many different systems. Version 3.2.5 is functionally similar to v3.2.4, but the source code and documentation were cleaned up by Devin Reade, making it easier to build. NuLib2 is generally superior, but NuLib does have the advantage of running under 16-bit MS-DOS and GS/OS.

    標簽: functionally different original Version

    上傳時間: 2014-01-10

    上傳用戶:liglechongchong

  • In today’s IT environment, Java is a leading technology in the world of enterprise development. As

    In today’s IT environment, Java is a leading technology in the world of enterprise development. As management demands more from technology, complexity in infrastructure seems to grow exponentially, leaving many unable to keep up with the demands of such a fast-paced world. These complexities can be seen in the over-evolving Java 2 Enterprise Edition (J2EE) specifications. This unnecessary complexity drove us to discover ways of simplifying development.

    標簽: environment development enterprise technology

    上傳時間: 2013-12-24

    上傳用戶:Zxcvbnm

  • This example implements a gameport translator on the PIC16C765. The firmware translates a gaming d

    This example implements a gameport translator on the PIC16C765. The firmware translates a gaming device plugged into the gameport to a USB gaming device. The firmware is set up to translate the DexxaTM eight-button gamepad. Changes to the firmware will be necessary for a different gaming device.

    標簽: implements translator translates gameport

    上傳時間: 2015-04-26

    上傳用戶:yyq123456789

  • DSP音頻處理示例The benefits of real-time analysis provided by DSP/BIOS are often required in programs that

    DSP音頻處理示例The benefits of real-time analysis provided by DSP/BIOS are often required in programs that were engineered without it. When the program is not built from the ground up using the DSP/BIOS kernel and real-time analysis features, the lack of familiarity prevents engineers from reaping the benefits of this very powerful tool set, especially in the final stage of development when real-time analysis is needed most. This application note provides an example of the necessary steps required to utilize DSP/BIOS features in order to bring these solutions to bear in an existing application.

    標簽: DSP real-time benefits analysis

    上傳時間: 2014-01-06

    上傳用戶:003030

  • The Art of Assembly Language Amazing! You’re actually reading this. That puts you into one of three

    The Art of Assembly Language Amazing! You’re actually reading this. That puts you into one of three categories: a student who is being forced to read this stuff for a class, someone who picked up this book by accident (probably because you have yet to be indoctrinated by the world at large), or one of the few who actually have an interest in learning assembly language.

    標簽: Assembly Language actually Amazing

    上傳時間: 2015-04-30

    上傳用戶:asddsd

  • 21天學會用JAVA開發網絡游戲 書籍語言: 簡體中文 書籍類型: 程序設計 授權方式: 免費軟件 書籍大小: 287 KB 書籍等級: 整理時間: 2004-1

    21天學會用JAVA開發網絡游戲 書籍語言: 簡體中文 書籍類型: 程序設計 授權方式: 免費軟件 書籍大小: 287 KB 書籍等級: 整理時間: 2004-11-3 20:41:10 With all of the media attention that is focused on the Internet and the World Wide Web, figuring out exactly what they are all about is sometimes difficult. Are they just a neat new way to market products or will they truly offer us a new medium of communication that will someday surpass even televisions and telephones? The answer is, who knows? Unfortunately, the ultimate use for the Internet is still unknown. This is because it is still in such a state of flux that it s pretty much impossible to accurately predict where it will end up. However, you can look at the evidence of what is there now and gain some insight into what the Internet might become, at least in terms of games.

    標簽: 書籍 JAVA 2004 287

    上傳時間: 2013-12-20

    上傳用戶:天誠24

  • Although there has been a lot of AVL tree libraries available now, nearly all of them are meant to w

    Although there has been a lot of AVL tree libraries available now, nearly all of them are meant to work in the random access memory(RAM). Some of them do provide some mechanism for dumping the whole tree into a file and loading it back to the memory in order to make data in that tree persistent. It serves well when there s just small amount of data. When the tree is somewhat bigger, the dumping/loading process could take a lengthy time and makes your mission-critical program less efficient. How about an AVL tree that can directly use the disk for data storage ? If there s something like that, we won t need to read through the whole tree in order to pick up just a little bit imformation(a node), but read only the sectors that are neccssary for locating a certain node and the sectors in which that node lies. This is my initial motivation for writing a storage-media independent AVL Tree. However, as you step forth, you would find that it not only works fine with disks but also fine with memorys, too.

    標簽: available libraries Although nearly

    上傳時間: 2014-01-22

    上傳用戶:zhoujunzhen

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