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activity

activity是Android組件中最基本也是最為常見用的四大組件之一。Android四大組件有activity,Service服務,ContentProvider內容提供,BroadcastReceiver廣播接收器。
  • 這個工具集提供以下結構化分析和UML分析中所用的圖形化繪圖工具:ER-diagrams, data and event flow diagrams and state-transition diagr

    這個工具集提供以下結構化分析和UML分析中所用的圖形化繪圖工具:ER-diagrams, data and event flow diagrams and state-transition diagrams,class-diagram editor, a use-case diagram editor and an activity diagram editor

    標簽: state-transition ER-diagrams and diagrams

    上傳時間: 2014-12-09

    上傳用戶:qunquan

  • Aardvark Example Source Code Version: 4.00 Date: 2007-04-20 Source code which shows how to use the

    Aardvark Example Source Code Version: 4.00 Date: 2007-04-20 Source code which shows how to use the Aardvark I2C/SPI Host Adapter software libraries. Examples are available in C, C#, Python, Visual Basic 6, Visual Basic .NET, and Aardvark XML batch script code and make use of the targets on the I2C/SPI activity Board. Explanatory notes and build instructions are included in the README.txt file.

    標簽: Source Aardvark Example Version

    上傳時間: 2017-07-06

    上傳用戶:lz4v4

  • In the next generation of wireless communication systems, there will be a need for the rapid deploy

    In the next generation of wireless communication systems, there will be a need for the rapid deployment of independent mobile users. Significant examples include establishing survivable, efficient, dynamic communication for emergency operations, disaster relief efforts, and military networks. Such network scenarios cannot rely on centralized and organized connectivity, and can be conceived as applications of mobile ad hoc networks. A MANET is an autonomous collection of mobile users that communicate over relatively bandwidth constrained wireless links. Since the nodes are mobile, the network topology may change rapidly and unpredictably over time. The network is decentralized, where all network activity including discovering the

    標簽: communication generation the wireless

    上傳時間: 2014-01-07

    上傳用戶:cuibaigao

  • In the next generation of wireless communication systems, there will be a need for the rapid deploy

    In the next generation of wireless communication systems, there will be a need for the rapid deployment of independent mobile users. Significant examples include establishing survivable, efficient, dynamic communication for emergency operations, disaster relief efforts, and military networks. Such network scenarios cannot rely on centralized and organized connectivity, and can be conceived as applications of mobile ad hoc networks. A MANET is an autonomous collection of mobile users that communicate over relatively bandwidth constrained wireless links. Since the nodes are decentralized, where all network activity including discovering the

    標簽: communication generation the wireless

    上傳時間: 2014-01-04

    上傳用戶:tedo811

  • 基于頻率插值的4.0kbps 語音編碼器的性能和設計(英文)

    The 4.0 kbit/s speech codec described in this paper is based on a Frequency Domain Interpolative (FDI) coding technique, which belongs to the class of prototype waveform Interpolation (PWI) coding techniques. The codec also has an integrated voice activity detector (VAD) and a noise reduction capability. The input signal is subjected to LPC analysis and the prediction residual is separated into a slowly evolving waveform (SEW) and a rapidly evolving waveform (REW) components. The SEW magnitude component is quantized using a hierarchical predictive vector quantization approach. The REW magnitude is quantized using a gain and a sub-band based shape. SEW and REW phases are derived at the decoder using a phase model, based on a transmitted measure of voice periodicity. The spectral (LSP) parameters are quantized using a combination of scalar and vector quantizers. The 4.0 kbits/s coder has an algorithmic delay of 60 ms and an estimated floating point complexity of 21.5 MIPS. The performance of this coder has been evaluated using in-house MOS tests under various conditions such as background noise. channel errors, self-tandem. and DTX mode of operation, and has been shown to be statistically equivalent to ITU-T (3.729 8 kbps codec across all conditions tested.

    標簽: frequency-domain interpolation performance Design kbit_s speech coder based and of

    上傳時間: 2018-04-08

    上傳用戶:kilohorse

  • 60個Android開發精典案例 Android軟件源碼

    60個Android開發精典案例 Android軟件源碼:2-1(activity生命周期)3-1(Button與點擊監聽器)3-10-1(列表之ArrayAdapter適配)3-10-2(列表之SimpleAdapter適配)3-11(Dialog對話框)3-12-5(activity跳轉與操作)3-12-6(橫豎屏切換處理)3-3(ImageButton圖片按鈕)3-4(EditText文本編輯)3-5(CheckBox與監聽)3-6(RadioButton與監聽)3-7(ProgressBar進度條)3-8(SeekBar 拖動條)3-9(Tab分頁式菜單)4-10(可視區域)4-11-1(Animation動畫)4-11-2-1(動態位圖)4-11-2-2(幀動畫)4-11-2-3(剪切圖動畫)4-13(操作游戲主角)4-14-1(矩形碰撞)4-14-2(圓形碰撞)4-14-4(多矩形碰撞)4-14-5(Region碰撞檢測)4-15-1(MediaPlayer音樂)4-15-2(SoundPool音效)4-16-1(游戲保存之SharedPreference)4-16-2(游戲保存之Stream)4-3(View游戲框架)4-4(SurfaceView游戲框架)4-7-1(貝塞爾曲線)4-7-2(Canvas畫布)4-8(Paint畫筆)4-9(Bitmap位圖渲染與操作)5-1(飛行射擊游戲實戰)6-1(360°平滑游戲搖桿)6-10-1(Socket協議)6-10-2(Http協議)6-11(本地化與國際化)6-2(多觸點縮放位圖)6-3(觸屏手勢識別)6-4(加速度傳感器)6-5(9patch工具)]6-6(截屏)6-8(游戲視圖與系統組件)6-9(藍牙對戰游戲)7-10-1(遍歷Body)7-10-2(Body的m_userData)7-11(為Body施加力)7-12(Body碰撞監聽)7-13-1(距離關節)7-13-2(旋轉關節)7-13-3(齒輪關節)7-13-4(滑輪關節)7-13-5-1(通過移動關節移動Body)7-13-5-2(通過移動關節綁定兩個Body動作)7-13-6(鼠標關節-拖拽Body)7-14(AABB獲取Body)7-4(Box2d物理世界)7-5在物理世界中添加矩形)7-7(添加自定義多邊形)7-9(在物理世界中添加圓形)8-1(迷宮小球)8-2(堆房子)

    標簽: android

    上傳時間: 2021-11-30

    上傳用戶:trh505

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