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  • There are two files in the zip folder. bpsk_spread.m and jakesmodel.m Steps for simulation: 1] Run

    There are two files in the zip folder. bpsk_spread.m and jakesmodel.m Steps for simulation: 1] Run jakesmodel.m first 2] Then run bpsk_spread.m . 3] Note that during the first run bpsk_spread.m has no rayleigh fading.This is because the corresponding code has been commented 4] The resulting performance is stored in BER_awgn. 5] Now uncomment the Rayleigh Fading code in bpsk_spread.m file. 6] Same time comment BER_awgn (line 112) and uncomment BER_ray variable. 7] Run the simulation. To compare the perfromances of the receiver using DSSS plot the BER_awgn and BER_ray

    標簽: bpsk_spread jakesmodel simulation folder

    上傳時間: 2016-05-19

    上傳用戶:ynsnjs

  • DESProcess FILE *mfp,*cfp int ttch=0,xorRes,ttbitdiff=0 char mch,cch float bdiff=0 if

    DESProcess FILE *mfp,*cfp int ttch=0,xorRes,ttbitdiff=0 char mch,cch float bdiff=0 if((mfp=fopen(mfile,"r"))==NULL) {cout<<"Cannot open the file to compare"<<endl } if((cfp=fopen(cfile,"r"))==NULL) {cout<<"Cannot open the file to compare"<<endl } else { while(!feof(mfp)&!feof(cfp)) { ttch++ mch=fgetc(mfp) cch=fgetc(cfp) xorRes=mch^cch ttbitdiff+=(xorRes&1)+(xorRes&2)/2+(xorRes&4)/4+(xorRes&8)/8+(xorRes&16)/16+(xorRes&32)/32+(xorRes&64)/64+(xorRes&128)/128 } bdiff=float(ttbitdiff)*100/float(ttch*8) } *bitdiff8byte=float(ttbitdiff)*100/float(8*8) return bdiff

    標簽: DESProcess ttbitdiff xorRes bdiff

    上傳時間: 2016-07-02

    上傳用戶:1079836864

  • The CGHMaker Hologram Construction Kit allows you to create your own holographic objects programmati

    The CGHMaker Hologram Construction Kit allows you to create your own holographic objects programmatically in Java and without requiring any special tools beyond a simple text editor.

    標簽: Construction holographic programmati CGHMaker

    上傳時間: 2013-12-11

    上傳用戶:watch100

  • Today s ActionScript-based applications require increasingly sophisticated architectures and code. T

    Today s ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You ll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along

    標簽: ActionScript-based architectures sophisticated applications

    上傳時間: 2016-08-17

    上傳用戶:z754970244

  • The DHRY program performs the dhrystone benchmarks on the 8051. Dhrystone is a general-performanc

    The DHRY program performs the dhrystone benchmarks on the 8051. Dhrystone is a general-performance benchmark test originally developed by Reinhold Weicker in 1984. This benchmark is used to measure and compare the performance of different computers or, in this case, the efficiency of the code generated for the same computer by different compilers. The test reports general performance in dhrystones per second. Like most benchmark programs, dhrystone consists of standard code and concentrates on string handling. It uses no floating-point operations. It is heavily influenced by hardware and software design, compiler and linker options, code optimizing, cache memory, wait states, and integer data types. The DHRY program is available in different targets: Simulator: Large Model: DHRY example in LARGE model for Simulation Philips 80C51MX: DHRY example in LARGE model for the Philips 80C51MC

    標簽: general-performanc benchmarks Dhrystone dhrystone

    上傳時間: 2016-11-30

    上傳用戶:hphh

  • 本例展示了如何利用外設TIM2來產生四路頻率不同的信號。 TIM2時鐘設置為36MHz

    本例展示了如何利用外設TIM2來產生四路頻率不同的信號。 TIM2時鐘設置為36MHz,預分頻設置為2,使用輸出比較-翻轉模式(Output Compare Toggle Mode)。 TIM2計數器時鐘可表達為:TIM2 counter clock = TIMxCLK / (Prescaler +1) = 12 MHz 設置TIM2_CCR1寄存器值為32768,則CC1更新頻率為TIM2計數器時鐘頻率除以CCR1寄存器值,為366.2 Hz。因此,TIM2通道1可產生一個頻率為183.1 Hz的周期信號。 同理,根據寄存器TIM2_CCR2 、TIM2_CCR3和 TIM2_CCR4的值,TIM2通道2可產生一個頻率為366.3 Hz的周期信號;TIM2通道3可產生一個頻率為732.4 Hz的周期信號;TIM2通道4可產生一個頻率為1464.8 Hz的周期信號。 可以通過示波器觀察各路輸出

    標簽: TIM2 MHz 36 如何利用

    上傳時間: 2014-01-22

    上傳用戶:plsee

  • The C++ Editor is a text editor for C++ programmers. The editor have color syntax highlighting. Ed

    The C++ Editor is a text editor for C++ programmers. The editor have color syntax highlighting. Editor s main purpose is to edit source code files outside the IDE (Integrated Development Environment) with multiple opened copies of program, when programmer needs to find, replace or compare source code. The program can compile the file using for this purpose the Microsoft VC compiler. Most effectively the editor can be used with a file search utility. The search utility Search&Edit or IDE Helper is available for download on developer s WEB site (http://www.easydevtools.com/dwnl_frame.htm).

    標簽: editor highlighting programmers The

    上傳時間: 2013-12-09

    上傳用戶:x4587

  • Have you ever seen players eyes light up as they explore the worlds that you ve created in your gam

    Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!

    標簽: you created players explore

    上傳時間: 2017-02-25

    上傳用戶:lanhuaying

  • In this program we calculate the scattering field of a infinite rectangular surface. I use Physical

    In this program we calculate the scattering field of a infinite rectangular surface. I use Physical Optic method and compare the result with exact solution.

    標簽: rectangular scattering calculate Physical

    上傳時間: 2014-01-19

    上傳用戶:362279997

  • In computer vision, sets of data acquired by sampling the same scene or object at different times, o

    In computer vision, sets of data acquired by sampling the same scene or object at different times, or from different perspectives, will be in different coordinate systems. Image registration is the process of transforming the different sets of data into one coordinate system. Registration is necessary in order to be able to compare or integrate the data obtained from different measurements. Image registration is the process of transforming the different sets of data into one coordinate system. To be precise it involves finding transformations that relate spatial information conveyed in one image to that in another or in physical space. Image registration is performed on a series of at least two images, where one of these images is the reference image to which all the others will be registered. The other images are referred to as target images.

    標簽: different computer acquired sampling

    上傳時間: 2013-12-28

    上傳用戶:來茴

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