A program for solving equations using Newton s Method.Just need to modify the data in the main function. If there is any bugs, please contact chenxiang@cad.zju.edu.cn
Circular Convolution of two equal-length vectors. Highlights that circular convolution in the time domain is the effectively the same as element-by-element multiplication in the frequency domain.
A "code-what"? Unless you have spent some time working in the area of reverse engineering, chances are you have not heard of the term "codecave" before. If you have heard of it, you might not have read a clear definition of it or quite understand what it is or why it is useful. I have even asked seasoned assembly programmers about the term before and most of them had not heard of it. If it is new to you, do not worry, you are not the only one. It is a term that is scarcely used and is only useful in a reverse engineering context. Furthermore, is it "codecave" or "code cave"? I am not quite sure, but I will try my best to refer to it consistently as a "codecave". A space may sneak in there from time to time
Linux was first released into an unsuspecting world in the summer of 1991. Initially
the spare-time hobby of a Finnish computer scientist by the name of Linus Torvalds,
Linux was at first accessible only in software source code form to those with enough
expertise to build and install it. Early enthusiasts (most also developers themselves by
necessity) exploited the growth of the Internet in the early 1990s as a means to build
online communities and drive development forward. These communities helped to
build the first Linux software distributions, containing all the software components
needed to install and use a Linux system without requiring users to be technical experts.
Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!
"Readers can pick up this book and become familiar with C++ in a short time. Stan has taken a very broad and complicated topic and reduced it to the essentials that budding C++ programmers need to know to write real programs. His case study is effective and provides a familiar thread throughout the book.