The download includes the kernel source code, and a demo application for EVERY
RTOS port. See http://www.freertos.org/a00017.html for full details of the
directory structure and information on locating the files you require.
The easiest way to use FreeRTOS is start start with one of the demo application
projects. Once this is running the project can be modified to include your own
source files. This way the correct files and compiler options will be
automatically included in your application.
+ The Source directory contains the real time kernel source files for every
port. The kernel itself is only 3 files.
+ The Demo directory contains the demo application source files for every
port.
+ The TraceCon directory contains the trace visualisation exe file.
See the readme files in the respective directories for further information.
java應(yīng)用開發(fā)指南完整版,. It explains how to use JBuilder’s IDE to manage projects and files, visually
design a user interface, and compile, debug, and run your programs. It also shows
you how to create a JavaBean component using BeansExpress.
The User’s Guide contains the following chapters:
是一本介紹java基礎(chǔ)應(yīng)用的好書
Java For Artists targets both the undergraduate computer science or information technology student and the practicing programmer. It is both an introductory-level textbook and trade book.
As a textbook it employs learning objectives, skill-building exercises, suggested projects, and self-test questions to reinforce the learning experience. The projects offered range from the easy to the extremely challenging. It covers all the topics you’d expect to find in an introductory Java programming textbook and then some.
As a trade book it goes purposefully deeper into topics cut short or avoided completely in most introductory textbooks. Its coverage of advanced GUI programming techniques, network programming and object-oriented theory will enable you to take your skills to a higher level.
CPU的code banking技術(shù)實(shí)例:
This Zip file contains five (3) folders:
FastChip Project Files
* This folder contains a folder called "Bank" that
should be moved into:
<install_root>\FastChip\projects
Keil Project Files
* These files are to be put into the directory of
your choice and the project is to be opened from
within Keil
Hex Files
* These files are the output of Keil. If you do not
want to compile and link all of the code, these files
can be loaded into FastChip directly
The authors show to identify, design, implement, test, and refactor use-case modules, as well as extend them. They also demonstrate how to design use-case modules with the Unified Modeling Language (UML)emphasizing enhancements made in UML 2.0and how to achieve use-case modularity using aspect technologies, notably AspectJ.
Key topics include
Making the case for use cases and aspects
Capturing and modeling concerns with use cases
Keeping concerns separate with use-case modules
Modeling use-cases slices and aspects using the newest extensions to the UML notation
Applying use cases and aspects in projects
SSD3: Object-Oriented Programming and Design
Introduction
This course introduces students to problem solving by means of object-oriented design and implementation. Emphasis is on problem analysis and solution design, documentation and implementation. Students use commercial software libraries, and create software projects. Programming assignments are carried out in Java.
This GTK+ version 2.12.3. GTK+ is a multi-platform toolkit for
creating graphical user interfaces. Offering a complete set of widgets,
GTK+ is suitable for projects ranging from small one-off projects to
complete application suites.
Written for embedded systems programmers and engineers, as well as
networking professionals, this in-depth guide provides an inside look at the
entire process of implementing and using the Linux TCP/IP stack in embedded
systems projects.
Please read this document before attempting to compile and run the libraries and applications! The projects
must be compiled in a particular order. Standard support questions are about compiler and/or linker errors
that are generated when users try to compile the projects in the wrong order. Other information of interest
is available here, so read the entire document fi rst.
Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the
applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2
contains those applications, plus more