?? gear.cpp
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Gear.cpp,v 2.0 2002/09/22 02:07:31 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * This is a collision/landing gear model. * * The basis of this model is the vertial displacement method. * The idea is that if a collision is detected between the point, * and a surface, then the displacement is computed. The is then * used to compute a force based on Hook's law. * * To allow for in-elastic collisions, a damping constant can be given. * * For now, this function assumes that the contact surface is the ground * (for landing gear). For this assumption, the ground is taken as 0 * altitude. * ************* * * This file is part of the autopilot simulation package. * * For more details: * * http://autopilot.sourceforge.net/ * * Autopilot is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Autopilot is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Autopilot; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */#include <cstdio>#include <cmath>#include <cstdlib>#include <cstring>#include "Gear.h"#include <mat/Matrix.h>#include <mat/Vector.h>#include <mat/Vector_Rotate.h>#include <mat/Quat.h>#include <mat/Frames.h>namespace sim{using namespace libmat;using namespace std;/* * Default friction parameters. * * ANSI C++98 blows -- WTF can't these be in the class definition? */const double Gear::default_mu_x = 0.8;const double Gear::default_mu_y = 0.8;const double Gear::default_k = 120.0;/* * * For more information, see the structure definitions below. */voidGear::step( Forces * cg, const Rotate<Frame::Body,Frame::NED> & cBE, const Rotate<Frame::NED,Frame::Body> & cEB, const Matrix<3,3> & wx){ // compute the position of wheel in earth frame Position<Frame::NED> Pw_e( cEB * this->cg2point ); Pw_e[2] += cg->NED[2]; // compute the displacement of the contact force under ground double delta = Pw_e[2]; // underground? We don't change the values at all if( delta < 0.0 ) return; // make the true position of the wheel (earth frame) Pw_e[2] = 0.0; // position of wheel in body frame // " " (body frame) const Position<Frame::Body> Pw_b( cBE * Pw_e ); // compute the velocity of the wheel (body frame) Velocity<Frame::Body> Vw_b( Velocity<Frame::Body>( wx * Pw_b.v ) + cg->uvw ); // " " (earth frame) Velocity<Frame::NED> Vw_e( cEB * Vw_b ); // if the wheel has steering ability#if 0 if( this->rotation != 0.0 ) { // rotate the body velocity by the rotation of the wheel // (+ rotation about Z body axis) tempV1( rotate2( cg->uvw, this->rotation ) ); // recompute the velocity of wheel in body frame Vw_b = wx * Pw_b + tempV1; // " " earth frame Vw_e = cEB * Vw_b; }#endif // compute the magnitude of the vertical force on the wheels // (earth frame) Force<Frame::NED> Fw_e; Fw_e[2] = this->k*delta + this->b*Vw_e[2]; // compute the lateral forces on the wheel in earth frame // X if( Vw_e[0] != 0.0 ) Fw_e[0] = -this->mu_x*Fw_e[2]*Vw_e[0]/fabs(Vw_e[0]); else Fw_e[0] = 0.0; // Y if( Vw_e[1] != 0.0 ) Fw_e[1] = -this->mu_y*Fw_e[2]*Vw_e[1]/fabs(Vw_e[1]); else Fw_e[1] = 0.0; // take care of the sign of the vertical force on the wheel in earth frame Fw_e[2] *= -1.0; // compute the wheel force in body frame for output const Force<Frame::Body> F( cBE * Fw_e ); // compute the moment in earth frame // compute the moment in body frame for output const Moment<Frame::NED> r( cross( Fw_e.v, Pw_e.v * -1.0 ) ); const Moment<Frame::Body> M( cBE * r ); // Add our force and moment to the CG cg->F += F; cg->M += M; if( this->max_force < 0 ) return; // Check for maximum force exceeded const double magnitude = F.mag2(); if( magnitude > this->max_force ) cerr << this->name << ": " << "Force=" << magnitude << " exceeds max " << this->max_force << endl;}/** * Helper function to produce four points around the CG * that act as "skids" or landing gear. Returns a * vector of gear that can be inserted into the model's * list of contact points. */const std::vector<Gear>Gear::skids( const Forces * cg, double skid_strength, double length, double width, double offset, double height, double k, double mu_x, double mu_y){ std::vector<Gear> skids; const double front = offset + length / 2.0; const double back = offset - length / 2.0; const double side = width / 2.0; const double skid_front = (front - cg->fs_cg) / 12.0; const double skid_back = (back - cg->fs_cg) / 12.0; const double skid_side = (side ) / 12.0; const double skid_height = (height ) / 12.0; skids.push_back( Gear( "right front", skid_strength, skid_front, skid_side, skid_height, k, mu_x, mu_y )); skids.push_back( Gear( "right back", skid_strength, skid_back, skid_side, skid_height, k, mu_x, mu_y )); skids.push_back( Gear( "left front", skid_strength, skid_front, -skid_side, skid_height, k, mu_x, mu_y )); skids.push_back( Gear( "left back", skid_strength, skid_back, -skid_side, skid_height, k, mu_x, mu_y )); return skids;}/* * Rotor disc is very fragile. Touching it at all causes * it to "break". */const std::vector<Gear>Gear::rotor( const Forces * cg, double radius, double fs, double wl, double k, double mu_x, double mu_y){ std::vector<Gear> rotor; rotor.push_back( Gear( "rotor front", 0.1, fs - cg->fs_cg + radius, 0.0, wl - cg->wl_cg, k, mu_x, mu_y )); rotor.push_back( Gear( "rotor left", 0.1, fs - cg->fs_cg, -radius, wl - cg->wl_cg, k, mu_x, mu_y )); rotor.push_back( Gear( "rotor right", 0.1, fs - cg->fs_cg, radius, wl - cg->wl_cg, k, mu_x, mu_y )); return rotor;}}
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