?? internal.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************//* functions supplied and used by the platform specific code */#ifndef __DS_INTERNAL_H#define __DS_INTERNAL_H#include "drawstuff/drawstuff.h"// supplied by platform specific codevoid dsPlatformSimLoop (int window_width, int window_height, dsFunctions *fn, int initial_pause);// used by platform specific codevoid dsStartGraphics (int width, int height, dsFunctions *fn);void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);void dsStopGraphics();void dsMotion (int mode, float deltax, float deltay);int dsGetShadows();void dsSetShadows (int a);int dsGetTextures();void dsSetTextures (int a);#endif
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