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shrike is a utility application that acts as a testbedfor shaders written in Sh (http://libsh.org/).See INSTALL for installation instructions and prerequisites.You can rotate the view by dragging the left mouse button. Draggingthe middle mouse button will bring the object closer and further awayfrom the camera. The right mouse button can be used to move along thescreen axes.Holding shift and dragging the left mouse button will rotate the light,shift and middle button will move it closer or further away from theobject.Everything else is available from the on-screen menus.CAVEATSNote that some of the shaders are not working under someconfigurations right now. Usually this is because they use featuresonly supported by certain graphics cards. For example, the "Branching"shaders will generally only work under NV40 series cards. Derivativesdon't work under any ATI cards right now. Many shaders don't workunder ATI R3xx (9x00) series cards, since the instruction limits arevery short. In all of these cases you'll see no object being renderedat all. Sometimes shrike might crash -- sorry.If you're seeing a black object, you might not have an appropriatetexture. Remember to point shrike at the correct location for shmediawhen compiling it.If you have any questions, please contact libsh-devel@lists.sf.net.
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