?? shrike.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="shrike"
ProjectGUID="{C46C8D66-766A-47C0-A942-8168602C0996}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/GR /EHsc /wd4003"
Optimization="0"
AdditionalIncludeDirectories="..\..\install\include;"..\..\wxWindows\include";"..\..\wxWindows\lib\vc_lib\msw";..\..\opengl\include;..\src;..\src\shaders"
PreprocessorDefinitions="SHMEDIA_DIR=\"..\\..\\..\\shmedia\";WIN32;NOMINMAX;_USE_MATH_DEFINES;_DEBUG;SH_DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="1"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4003"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib shell32.lib ole32.lib comctl32.lib comdlg32.lib rpcrt4.lib advapi32.lib wxmswd.lib libsh_debug.lib libshutil_debug.lib"
OutputFile="$(OutDir)/shriked.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""..\..\wxWindows\lib\vc_lib";..\..\install\lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/shriked.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="postbuild.bat"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/GR /EHsc /wd4003"
AdditionalIncludeDirectories="..\..\install\include;"..\..\wxWindows\include";"..\..\wxWindows\lib";..\..\opengl\include;..\src;..\src\shaders"
PreprocessorDefinitions="SHMEDIA_DIR=\"..\\..\\..\\shmedia\";WIN32;NOMINMAX;_USE_MATH_DEFINES"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="1"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4003"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib shell32.lib ole32.lib comctl32.lib comdlg32.lib rpcrt4.lib advapi32.lib libshutil.lib libsh.lib wxmsw.lib"
OutputFile="$(OutDir)/shrike.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""..\..\wxWindows\lib\vc_lib";..\..\install\lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/shrike.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="postbuild.bat"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\src\shaders\AlgebraShader.cpp">
</File>
<File
RelativePath="..\src\shaders\Ashikhmin.cpp">
</File>
<File
RelativePath="..\src\shaders\Banks.cpp">
</File>
<File
RelativePath="..\src\shaders\BrickHorizon.cpp">
</File>
<File
RelativePath="..\src\shaders\BrickWall.cpp">
</File>
<File
RelativePath="..\src\shaders\BumpMapShader.cpp">
</File>
<File
RelativePath="..\src\Camera.cpp">
</File>
<File
RelativePath="..\src\shaders\Checkerboard.cpp">
</File>
<File
RelativePath="..\src\shaders\CookTorrance.cpp">
</File>
<File
RelativePath="..\src\shaders\Derivatives.cpp">
</File>
<File
RelativePath="..\src\shaders\DiffuseShader.cpp">
</File>
<File
RelativePath="..\src\shaders\DiscoShader.cpp">
</File>
<File
RelativePath="..\src\shaders\EnvMapShader.cpp">
</File>
<File
RelativePath="..\src\shaders\FragmentBranching.cpp">
</File>
<File
RelativePath="..\src\shaders\FragmentLooping.cpp">
</File>
<File
RelativePath="..\src\shaders\GlassShader.cpp">
</File>
<File
RelativePath="..\src\Globals.cpp">
</File>
<File
RelativePath="..\src\shaders\HairShader.cpp">
</File>
<File
RelativePath="..\src\shaders\HomomorphicShader.cpp">
</File>
<File
RelativePath="..\src\shaders\HorizonMapping.cpp">
</File>
<File
RelativePath="..\src\shaders\JeweledShader.cpp">
</File>
<File
RelativePath="..\src\shaders\LafortuneShader.cpp">
</File>
<File
RelativePath="..\src\shaders\LCD.cpp">
</File>
<File
RelativePath="..\src\shaders\LCDSmall.cpp">
</File>
<File
RelativePath="..\src\shaders\Logo.cpp">
</File>
<File
RelativePath="..\src\shaders\LuciteShader.cpp">
</File>
<File
RelativePath="..\src\shaders\NoiseShader.cpp">
</File>
<File
RelativePath="..\src\shaders\NonPeriodic.cpp">
</File>
<File
RelativePath="..\src\shaders\NonPeriodic3D.cpp">
</File>
<File
RelativePath="..\src\shaders\PaletteExample.cpp">
</File>
<File
RelativePath="..\src\shaders\Pants.cpp">
</File>
<File
RelativePath="..\src\shaders\PhongShader.cpp">
</File>
<File
RelativePath="..\src\shaders\SatinShader.cpp">
</File>
<File
RelativePath="..\src\Shader.cpp">
</File>
<File
RelativePath="..\src\shaders\ShinyBumpMapShader.cpp">
</File>
<File
RelativePath="..\src\ShrikeApp.cpp">
</File>
<File
RelativePath="..\src\ShrikeCanvas.cpp">
</File>
<File
RelativePath="..\src\ShrikeFrame.cpp">
</File>
<File
RelativePath="..\src\ShrikeGl.cpp">
</File>
<File
RelativePath="..\src\ShrikePropsDialog.cpp">
</File>
<File
RelativePath="..\src\ShTrackball.cpp">
</File>
<File
RelativePath="..\src\shaders\SimpleDiffuse.cpp">
</File>
<File
RelativePath="..\src\shaders\SimplePhong.cpp">
</File>
<File
RelativePath="..\src\shaders\TangentArrows.cpp">
</File>
<File
RelativePath="..\src\shaders\Tangents.cpp">
</File>
<File
RelativePath="..\src\shaders\TexShader.cpp">
</File>
<File
RelativePath="..\src\shaders\Text.cpp">
</File>
<File
RelativePath="..\src\shaders\Texter.cpp">
</File>
<File
RelativePath="..\src\shaders\Textures.cpp">
</File>
<File
RelativePath="..\src\Timer.cpp">
</File>
<File
RelativePath="..\src\UniformPanel.cpp">
</File>
<File
RelativePath="..\src\util.cpp">
</File>
<File
RelativePath="..\src\shaders\VertexBranching.cpp">
</File>
<File
RelativePath="..\src\shaders\WobbleShader.cpp">
</File>
<File
RelativePath="..\src\shaders\WorleyShader.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\src\Camera.hpp">
</File>
<File
RelativePath="..\src\Globals.hpp">
</File>
<File
RelativePath="..\src\shaders\LCD.hpp">
</File>
<File
RelativePath="..\src\shaders\LCDSmall.hpp">
</File>
<File
RelativePath="..\src\Shader.hpp">
</File>
<File
RelativePath="..\src\ShrikeApp.hpp">
</File>
<File
RelativePath="..\src\ShrikeCanvas.hpp">
</File>
<File
RelativePath="..\src\ShrikeFrame.hpp">
</File>
<File
RelativePath="..\src\ShrikeGl.hpp">
</File>
<File
RelativePath="..\src\ShrikePropsDialog.hpp">
</File>
<File
RelativePath="..\src\ShTrackball.hpp">
</File>
<File
RelativePath="..\src\shaders\Text.hpp">
</File>
<File
RelativePath="..\src\Timer.hpp">
</File>
<File
RelativePath="..\src\UniformPanel.hpp">
</File>
<File
RelativePath="..\src\util.hpp">
</File>
<File
RelativePath="..\src\utilimpl.hpp">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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