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?? HDLC的軟件解碼
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<H1>rawhdlc.c</H1></CENTER>
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<PRE><FONT color=#0000ff>/* rawhdlc.c.shtml,v 1.1.1.1 2002/08/19 05:50:13 fritz Exp

 * rawhdlc.c     support routines for cards that don't support HDLC
 *
 * Author     Karsten Keil (keil@temic-ech.spacenet.de)
 *            Brent Baccala &lt;baccala@FreeSoft.org&gt;
 *
 *
 * Some passive ISDN cards, such as the Traverse NETJet and the AMD 7930,
 * don't perform HDLC encapsulation over the B channel.  Drivers for
 * such cards use support routines in this file to perform B channel HDLC.
 *
 * Bit-synchronous HDLC encapsulation is a means of encapsulating packets
 * over a continuously transmitting serial communications link.
 * It looks like this:
 *
 *      11111111101111110...........0111111011111111111
 *      iiiiiiiiiffffffffdddddddddddffffffffiiiiiiiiiii
 *
 *      i = idle     f = flag     d = data
 *
 * When idle, the channel sends a continuous string of ones (mark
 * idle; illustrated), or a continuous string of flag characters (flag
 * idle).  The beginning of a data frame is marked by a flag character
 * (01111110), then comes the actual data, followed by another flag
 * character, after which another frame may be sent immediately (a
 * single flag may serve as both the end of one frame and the start of
 * the next), or the link may return to idle.  Obviously, the flag
 * character can not appear anywhere in the data (or a false
 * end-of-frame would occur), so the transmitter performs
 * "bit-stuffing" - inserting a zero bit after every five one bits,
 * irregardless of the original bit after the five ones.  Byte
 * ordering is irrelevent at this point - the data is treated as a
 * string of bits, not bytes.  Since no more than 5 ones may now occur
 * in a row, the flag sequence, with its 6 ones, is unique.
 *
 * Upon reception, a zero bit that occur after 5 one bits is simply
 * discarded.  A series of 6 one bits is end-of-frame, and a series of
 * 7 one bits is an abort.  Once bit-stuffing has been corrected for,
 * an integer number of bytes should now be present.  The last two
 * of these bytes form the Frame Check Sequence, a CRC that is verified
 * and then discarded.  Note that bit-stuffing is performed on the FCS
 * just as if it were regular data.
 *
 *
 *
 * int make_raw_hdlc_data(u_char *src, u_int slen,
 *                        u_char *dst, u_int dsize)
 *
 *   Used for transmission.  Copies slen bytes from src to dst, performing
 *   HDLC encapsulation (flag bytes, bit-stuffing, CRC) in the process.
 *   dsize is size of destination buffer, and should be at least
 *   ((6*slen)/5)+5 bytes to ensure adequate space will be available.
 *   Function returns length (in bytes) of valid destination buffer, or
 *   0 upon destination overflow.
 *
 * void init_hdlc_state(struct hdlc_state *stateptr, int mode)
 *
 *   Initializes hdlc_state structure before first call to read_raw_hdlc_data
 *
 *   mode = 0: Sane mode
 *   mode = 1/2: 
 *             Insane mode; NETJet use a shared unsigned int memory block (
 * 	       with busmaster DMA), the bit pattern of every word is 
 *  	       &lt;8 B1&gt; &lt;8 B2&gt; &lt;8 Mon&gt; &lt;2 D&gt; &lt;4 C/I&gt; &lt;MX&gt; &lt;MR&gt;
 *	       according to Siemens IOM-2 interface, so we have to handle
 *             the src buffer as unsigned int and have to shift/mask the
 *             B-channel bytes.
 *             mode 1 -&gt; B1  mode 2  -&gt; B2 data is used
 *
 * int read_raw_hdlc_data(struct hdlc_state *saved_state,
 *                        u_char *src, u_int slen,
 *                        u_char *dst, u_int dsize)
 *
 *   Used for reception.  Scans source buffer bit-by-bit looking for
 *   valid HDLC frames, which are copied to destination buffer.  HDLC
 *   state information is stored in a structure, which allows this
 *   function to process frames spread across several blocks of raw
 *   HDLC data.  Part of the state information is bit offsets into
 *   the source and destination buffers.
 *
 *   A return value &gt;0 indicates the length of a valid frame, now
 *   stored in the destination buffer.  In this case, the source
 *   buffer might not be completely processed, so this function should
 *   be called again with the same source buffer, possibly with a
 *   different destination buffer.
 *
 *   A return value of zero indicates that the source buffer was
 *   completely processed without finding a valid end-of-packet;
 *   however, we might be in the middle of packet reception, so
 *   the function should be called again with the next block of
 *   raw HDLC data and the same destination buffer.  It is NOT
 *   permitted to change the destination buffer in this case,
 *   since data may already have begun to be stored there.
 *
 *   A return value of -1 indicates some kind of error - destination
 *   buffer overflow, CRC check failed, frame not a multiple of 8
 *   bits.  Destination buffer probably contains invalid data, which
 *   should be discarded.  Call function again with same source buffer
 *   and a new (or same) destination buffer.
 *
 *   Suggested calling sequence:
 *
 *      init_hdlc_state(...);
 *      for (EACH_RAW_DATA_BLOCK) {
 *         while (len = read_raw_hdlc_data(...)) {
 *             if (len == -1) DISCARD_FRAME;
 *             else PROCESS_FRAME;
 *         }
 *      }
 *
 *
 * Test the code in this file as follows:
 *    gcc -DDEBUGME -o rawhdlctest rawhdlc.c
 *    ./rawhdlctest &lt; rawdata
 *
 * The file "rawdata" can be easily generated from a HISAX B-channel
 * hex dump (CF CF CF 02 ...) using the following perl script:
 *
 * while(&lt;&gt;) {
 *     @hexlist = split ' ';
 *     while ($hexstr = shift(@hexlist)) {
 *         printf "%c", hex($hexstr);
 *     }
 * }
 *
 */</FONT>

<FONT color=#a521f7>#ifdef</FONT> DEBUGME
<FONT color=#a521f7>#include</FONT> &lt;stdio.h&gt;
<FONT color=#a521f7>#endif</FONT>

<FONT color=#a521f7>#include</FONT> &lt;linux/types.h&gt;
<FONT color=#a521f7>#include</FONT> &lt;linux/ppp_defs.h&gt;
<FONT color=#a521f7>#include</FONT> <FONT color=#ff0000>"rawhdlc.h"</FONT>

<FONT color=#0000ff>/* There's actually an identical copy of this table in the PPP code
 * (ppp_crc16_table), but I don't want this code dependant on PPP
 */</FONT>

<FONT color=#0000ff>// static </FONT>
__u16 fcstab[256] =
{
	0x0000, 0x1189, 0x2312, 0x329b, 0x4624, 0x57ad, 0x6536, 0x74bf,
	0x8c48, 0x9dc1, 0xaf5a, 0xbed3, 0xca6c, 0xdbe5, 0xe97e, 0xf8f7,
	0x1081, 0x0108, 0x3393, 0x221a, 0x56a5, 0x472c, 0x75b7, 0x643e,
	0x9cc9, 0x8d40, 0xbfdb, 0xae52, 0xdaed, 0xcb64, 0xf9ff, 0xe876,
	0x2102, 0x308b, 0x0210, 0x1399, 0x6726, 0x76af, 0x4434, 0x55bd,
	0xad4a, 0xbcc3, 0x8e58, 0x9fd1, 0xeb6e, 0xfae7, 0xc87c, 0xd9f5,
	0x3183, 0x200a, 0x1291, 0x0318, 0x77a7, 0x662e, 0x54b5, 0x453c,
	0xbdcb, 0xac42, 0x9ed9, 0x8f50, 0xfbef, 0xea66, 0xd8fd, 0xc974,
	0x4204, 0x538d, 0x6116, 0x709f, 0x0420, 0x15a9, 0x2732, 0x36bb,
	0xce4c, 0xdfc5, 0xed5e, 0xfcd7, 0x8868, 0x99e1, 0xab7a, 0xbaf3,
	0x5285, 0x430c, 0x7197, 0x601e, 0x14a1, 0x0528, 0x37b3, 0x263a,
	0xdecd, 0xcf44, 0xfddf, 0xec56, 0x98e9, 0x8960, 0xbbfb, 0xaa72,
	0x6306, 0x728f, 0x4014, 0x519d, 0x2522, 0x34ab, 0x0630, 0x17b9,
	0xef4e, 0xfec7, 0xcc5c, 0xddd5, 0xa96a, 0xb8e3, 0x8a78, 0x9bf1,
	0x7387, 0x620e, 0x5095, 0x411c, 0x35a3, 0x242a, 0x16b1, 0x0738,
	0xffcf, 0xee46, 0xdcdd, 0xcd54, 0xb9eb, 0xa862, 0x9af9, 0x8b70,
	0x8408, 0x9581, 0xa71a, 0xb693, 0xc22c, 0xd3a5, 0xe13e, 0xf0b7,
	0x0840, 0x19c9, 0x2b52, 0x3adb, 0x4e64, 0x5fed, 0x6d76, 0x7cff,
	0x9489, 0x8500, 0xb79b, 0xa612, 0xd2ad, 0xc324, 0xf1bf, 0xe036,
	0x18c1, 0x0948, 0x3bd3, 0x2a5a, 0x5ee5, 0x4f6c, 0x7df7, 0x6c7e,
	0xa50a, 0xb483, 0x8618, 0x9791, 0xe32e, 0xf2a7, 0xc03c, 0xd1b5,
	0x2942, 0x38cb, 0x0a50, 0x1bd9, 0x6f66, 0x7eef, 0x4c74, 0x5dfd,
	0xb58b, 0xa402, 0x9699, 0x8710, 0xf3af, 0xe226, 0xd0bd, 0xc134,
	0x39c3, 0x284a, 0x1ad1, 0x0b58, 0x7fe7, 0x6e6e, 0x5cf5, 0x4d7c,
	0xc60c, 0xd785, 0xe51e, 0xf497, 0x8028, 0x91a1, 0xa33a, 0xb2b3,
	0x4a44, 0x5bcd, 0x6956, 0x78df, 0x0c60, 0x1de9, 0x2f72, 0x3efb,
	0xd68d, 0xc704, 0xf59f, 0xe416, 0x90a9, 0x8120, 0xb3bb, 0xa232,
	0x5ac5, 0x4b4c, 0x79d7, 0x685e, 0x1ce1, 0x0d68, 0x3ff3, 0x2e7a,
	0xe70e, 0xf687, 0xc41c, 0xd595, 0xa12a, 0xb0a3, 0x8238, 0x93b1,
	0x6b46, 0x7acf, 0x4854, 0x59dd, 0x2d62, 0x3ceb, 0x0e70, 0x1ff9,
	0xf78f, 0xe606, 0xd49d, 0xc514, 0xb1ab, 0xa022, 0x92b9, 0x8330,
	0x7bc7, 0x6a4e, 0x58d5, 0x495c, 0x3de3, 0x2c6a, 0x1ef1, 0x0f78
};

<FONT color=#a521f7>#define</FONT> HDLC_ZERO_SEARCH 0
<FONT color=#a521f7>#define</FONT> HDLC_FLAG_SEARCH 1
<FONT color=#a521f7>#define</FONT> HDLC_FLAG_FOUND  2
<FONT color=#a521f7>#define</FONT> HDLC_FRAME_FOUND 3
<FONT color=#a521f7>#define</FONT> HDLC_NULL 4
<FONT color=#a521f7>#define</FONT> HDLC_PART 5
<FONT color=#a521f7>#define</FONT> HDLC_FULL 6

<FONT color=#a521f7>#define</FONT> HDLC_FLAG_VALUE	0x7e


<FONT color=#a521f7>#define</FONT> MAKE_RAW_BYTE <FONT color=#298c52>for</FONT> (j=0; j&lt;8; j++) { \
			bitcnt++;\
			out_val &gt;&gt;= 1;\
			<FONT color=#298c52>if</FONT> (val &amp; 1) {\
				s_one++;\
				out_val |= 0x80;\
			} <FONT color=#298c52>else</FONT> {\
				s_one = 0;\
				out_val &amp;= 0x7f;\
			}\
			<FONT color=#298c52>if</FONT> (bitcnt==8) {\
				<FONT color=#298c52>if</FONT> (d_cnt == dsize) <FONT color=#298c52>return</FONT> 0;\
				dst[d_cnt++] = out_val;\
				bitcnt = 0;\
			}\
			<FONT color=#298c52>if</FONT> (s_one == 5) {\
				out_val &gt;&gt;= 1;\
				out_val &amp;= 0x7f;\
				bitcnt++;\
				s_one = 0;\
			}\
			<FONT color=#298c52>if</FONT> (bitcnt==8) {\
				<FONT color=#298c52>if</FONT> (d_cnt == dsize) <FONT color=#298c52>return</FONT> 0;\
				dst[d_cnt++] = out_val;\
				bitcnt = 0;\
			}\
			val &gt;&gt;= 1;\
		}

<FONT color=#0000ff>/* Optimization suggestion: If needed, this function could be
 * dramatically sped up using a state machine.  Each state would
 * correspond to having seen N one bits, and being offset M bits into
 * the current output byte.  N ranges from 0 to 4, M from 0 to 7, so
 * we need 5*8 = 35 states.  Each state would have a table with 256
 * entries, one for each input character.  Each entry would contain
 * three output characters, an output state, an a byte increment
 * that's either 1 or 2.  All this could fit in four bytes; so we need
 * 4 bytes * 256 characters = 1 KB for each state (35 KB total).  Zero
 * the output buffer before you start.  For each character in your
 * input, you look it up in the current state's table and get three
 * bytes to be or'ed into the output at the current byte offset, and
 * an byte increment to move your pointer forward.  A simple Perl
 * script could generate the tables.  Given HDLC semantics, probably
 * would be better to set output to all 1s, then use ands instead of ors.

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