?? 21369_ivt.asm
字號:
//
// 21369 Interrupt Vector Table
//
.extern _main;
.extern _talkThroughISR;
.section/pm seg_rth;
__EMUI: // 0x00: Emulator interrupt (highest priority, read-only, non-maskable)
nop;
nop;
nop;
nop;
__RSTI: // 0x04: Reset (read-only, non-maskable)
nop; // <-- (this line is not executed)
jump _main;
nop;
nop;
__IICDI: // 0x08: Illegal Input Condition Detected
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SOVFI: // 0x0C: Status loop or mode stack overflow or PC stack full
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__TMZHI: // 0x10: Core timer interrupt (higher priority option)
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SPERRI: // 0x14:
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__BKPI: // 0x18: Hardware breakpoint interrupt
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__res1I: // 0x1C: (reserved)
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__IRQ2I: // 0x20: IRQ2 is asserted
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__IRQ1I: // 0x24: IRQ1 is asserted
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__IRQ0I: // 0x28: IRQ0 is asserted
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__DAIHI: // 0x2C: DAI interrupt (higher priority option)
__P0I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SPIHI:
__P1I : // 0x30: SPI transmit or receive (higher priority option)
__SPII :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__GPTMR0I: // 0x34: General Purpose timer 0 interrupt
__P2I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP1I: // 0x38: SPORT 1 interrupt
__P3I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP3I: // 0x3C: SPORT 3 interrupt
__P4I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP5I: // 0x40: SPORT 5 interrupt
__P5I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP0I: // 0x44: SPORT 0 interrupt
__P6I :
jump _talkThroughISR;
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP2I: // 0x48: SPORT 2 interrupt
__P7I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP4I: // 0x4C: SPORT 4 interrupt
__P8I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__EP0I: // 0x50: External port0 interrupt. Thats the only label we're using here
__P9I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__GPTMR1I: // 0x54: General Purpose timer 1 interrupt
__P10I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SP7I: // 0x58: serial port 7 interrupt
__P11I :
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__DAILI: // 0x5C: DAI interrupt (lower priority option)
__P12I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__EP1I: // 0x60: External port1 interrupt
__P13I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__DPII: // 0x64: DPI interrupt
__P14I :
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__MTMI: // 0x68: Memory to Memory interface interrupt
__P15I :
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__SP6I: // 0x6C: serial port 6 interrupt
__P16I :
jump (pc,0); jump (pc,0); jump (pc,0); jump (pc,0);
__GPTMR2I: // 0x70: General Purpose timer 2 interrupt
__P17I :
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SPILI: // 0x74: SPI transmit or receive (lower priority option)
__P18I :
__SPIBI:
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__CB7I: // 0x78: Circular buffer 7 overflow exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__CB15I: // 0x7C: Circular buffer 15 overflow exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__TMZLI: // 0x80: Core timer interrupt (lower priority option)
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__FIXI: // 0x84: Fixed-point overflow exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__FLTOI: // 0x88: Floating-point overflow exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__FLTUI: // 0x8C: Floating-point underflow exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__FLTII: // 0x90: Floating-point invalid exception
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__EMULI: // 0x94: Emulator low priority interrupt
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SFT0I: // 0x98: User software interrupt 0
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SFT1I: // 0x9C: User software interrupt 1
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SFT2I: // 0xA0: User software interrupt 2
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
__SFT3I: // 0xA4: User software interrupt 3 (lowest priority)
jump (pc,0);
jump (pc,0);
jump (pc,0);
jump (pc,0);
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