This book is intended for "hands-on" developers or advanced students interested in understanding the strategies and tactics of concurrent network programming using C++ and object-oriented design. We describe the key design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications quickly and easily. Our numerous C++ code examples reinforce the design concepts and illustrate concretely how to use the core classes in ACE right away. We also take you "behind the scenes" to understand how and why the IPC and concurrency mechanisms in the ACE toolkit are designed the way they are. This material will help to enhance your design skills and to apply C++ and patterns more effectively in your own object-oriented networked applications.
With a worldwide community of users and more than a million dedicated programmers, Perl has proven to be the most effective language for the latest trends in computing and business.
Every programmer must keep up with the latest tools and techniques. This updated version of Advanced Perl Programming from O Reilly gives you the essential knowledge of the modern Perl programmer. Whatever your current level of Perl expertise, this book will help you push your skills to the next level and become a more accomplished programmer.
O Reilly s most high-level Perl tutorial to date, Advanced Perl Programming, Second Edition teaches you all the complex techniques for production-ready Perl programs. This completely updated guide clearly explains concepts such as introspection, overriding built-ins, extending Perl s object-oriented model, and testing your code for greater stability.
Other topics include:
Complex data structures
C++ Network Programming, Volume 2, focuses on ACE frameworks, providing thorough coverage of the concepts, patterns, and usage rules that form their structure. This book is a practical guide to designing object-oriented frameworks and shows developers how to apply frameworks to concurrent networked applications. C++ Networking, Volume 1, introduced ACE and the wrapper facades, which are basic network computing ingredients. Volume 2 explains how frameworks build on wrapper facades to provide higher-level communication services.
Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
TFIND
searches for one or more strings (boolean AND) in a text file.
TFIND reports all lines where the string(s) were found (or NOT found
by option).
The search can be limited to a field in a fixed field (i.e. column
oriented) list.
An extended search mode is available, where only letters and digits
are relevant.
Other options:
case sensitive search,
alternative errorlevel with number of hits,
header line with file name, LFN, custom prefix
Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform
JavaServer Pages Software and OODB
This tutorial covers Deploying Dynamic Sites Using Page Compilation, JavaServer PagesTM Software and an Object Oriented Database
clearly explains concepts such as introspection, overriding built-ins, extending Perl s object-oriented model, and testing your code for greater stability.