by Randal L. Schwartz and Tom Phoenix
ISBN 0-596-00132-0
Third Edition, published July 2001.
(See the catalog page for this book.)
the text of Learning Perl, 3rd Edition.
Table of Contents
Copyright Page
Preface
Chapter 1: Introduction
Chapter 2: Scalar Data
Chapter 3: Lists and Arrays
Chapter 4: Subroutines
Chapter 5: Hashes
Chapter 6: I/O Basics
Chapter 7: Concepts of Regular Expressions
Chapter 8: More About Regular Expressions
Chapter 9: Using Regular Expressions
Chapter 10: More Control Structures
Chapter 11: Filehandles and File Tests
Chapter 12: Directory Operations
Chapter 13: Manipulating Files and Directories
Chapter 14: Process Management
Chapter 15: Strings and Sorting
Chapter 16: Simple Databases
Chapter 17: Some Advanced Perl Techniques
Appendix A: Exercise Answers
Appendix B: Beyond the Llama
Index
Colophon
by Randal L. Schwartz and Tom Phoenix
ISBN 0-596-00132-0
Third Edition, published July 2001.
(See the catalog page for this book.)
Learning Perl, 3rd Edition.
Table of Contents
Copyright Page
Preface
Chapter 1: Introduction
Chapter 2: Scalar Data
Chapter 3: Lists and Arrays
Chapter 4: Subroutines
Chapter 5: Hashes
Chapter 6: I/O Basics
Chapter 7: Concepts of Regular Expressions
Chapter 8: More About Regular Expressions
Chapter 9: Using Regular Expressions
Chapter 10: More Control Structures
Chapter 11: Filehandles and File Tests
Chapter 12: Directory Operations
Chapter 13: Manipulating Files and Directories
Chapter 14: Process Management
Chapter 15: Strings and Sorting
Chapter 16: Simple Databases
Chapter 17: Some Advanced Perl Techniques
Appendix A: Exercise Answers
Appendix B: Beyond the Llama
Index
Colophon
Perl & XML.
by Erik T. Ray and Jason McIntosh
ISBN 0-596-00205-X
First Edition, published April 2002.
(See the catalog page for this book.)
Table of Contents
Copyright Page
Preface
Chapter 1: Perl and XML
Chapter 2: An XML Recap
Chapter 3: XML Basics: Reading and Writing
Chapter 4: Event Streams
Chapter 5: SAX
Chapter 6: Tree Processing
Chapter 7: DOM
Chapter 8: Beyond Trees: XPath, XSLT, and More
Chapter 9: RSS, SOAP, and Other XML Applications
Chapter 10: Coding Strategies
Index
Colophon
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The project Adventure is a simple text-based adventure game. The game, as given, involves the hero trying to find his way from a deep dark forest to home and his true love. There s very little else the player can do apart from moving from place to place. It s not really very interesting.
This project can be of use Beyond the given, rather boring forest adventure though. You can use it as a basis for developing your own adventure game with different, more interesting commands, areas, items, people and so on.
The package ope.adventure contains classes to describe the game world.
this a pack include source code for quartus 2.
It is an implementation of the LC2. The LC-2 computer is described in Introduction to Computing Systems from Bits & Gates to C & Beyond by Yale Patt and Sanjay Patel, McGraw Hill, 2001. The LC2 model can be run as a simulation or downloaded to the UP3 in a larger model, TOP_LC2 that adds video output. Push buttons reset and single step the processor and a video output display of registers is generated. This state machine VHDL-based model of the LC-2 includes all source files. Currently compiled for a Cyclone EP1C6Q240 FPGA.
Just what is a regular expression, anyway?
Take the tutorial to get the long answer. The short answer is that a regular expression
is a compact way of describing complex patterns in texts. You can use them to search
for patterns and, once found, to modify the patterns in complex ways. You can also use
them to launch programmatic actions that depend on patterns.
A tongue-in-cheek comment by programmers is worth thinking about: "Sometimes you
have a programming problem and it seems like the best solution is to use regular
expressions now you have two problems." Regular expressions are amazingly
powerful and deeply expressive. That is the very reason writing them is just as
error-prone as writing any other complex programming code. It is always better to
solve a genuinely simple problem in a simple way when you go Beyond simple, think
about regular expressions.
Tutorial: Using regular expressions
Here we are at the crossroads once again
Youre telling me youre so confused
You cant make up your mind
Is this meant to be
Youre asking me
Trademark
But only love can say - try again or walk away
But I believe for you and me
The sun will shine one day
So Ill just play my part
And pray you ll have a change of heart
But I cant make you see it through
Thats something only love can do
Face to face and a thousand miles apart
Ive tried my best to make you see
Theres hope Beyond the pain
If we give enough if we learn to trust
[Chorus]
I know if I could find the words
To touch you deep inside
Youd give our dream just one more chance
Dont let this be our good-bye
The CGHMaker Hologram Construction Kit allows you to create your own holographic objects programmatically in Java and without requiring any special tools Beyond a simple text editor.
Today s ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You ll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along
Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games Beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!