This sample is a simple example on how to perform a glow effect by rendering into
an arbitrary size Frame Buffer Object (FBO).
The Glow effect is performed on a specific part of the screen and can be done only
on specific objects of the scene.
You can imagine using such a postprocessing effect in CAD/DCC to emphasize
some items from a selection or picking for example.
ScienceOps has answers. Rapid Custom Algorithm development
www.ScienceOps.com
Simpleware
From 3D scan to CAD, FE/CFD, and RP Join our Webinar on March 12th
www.simpleware.com
Steganography Software
Hide Secrets Using this Powerful Steganography Software. $39
InvisibleSecrets.com
Develop VoIP softphone
SIP softphone SDK (activeX & DLL) Add VoIP in your app/webpages.
www.vaxvoip.com
In the last deCADe the processing of polygonal meshes has
emerged as an active and very productive research area. This
can basically be attributed to two developments:
Modern geometry acquisition devices, like laser scanners
and MRT, easily produce raw polygonal meshes of
ever growing complexity
Downstream applications like analysis tools (medical
imaging), computer aided manufacturing, or numerical
simulations all require high quality polygonal meshes
as input.
The need to bridge the gap between raw triangle soup data
and high-quality polygon meshes has driven the research on
ecient data structures and algorithms that directly operate
on polygonal meshes rather than on a (most often not
feasible) intermediate CAD representation.