This book is for students and Linux System Administrators. It provides the skills to read, write, and debug Linux shell scripts using bash shell. The book begins by describing Linux and simple scripts to automate frequently executed commands and continues by describing conditional logic, user interaction, loops, menus, traps, and functions.
This software aims to create an applet and panel tools to manage a wireless interface card, such as IEEE 802.11 cards. The development will focus on Linux, as this is the most accessible platform, but will expand as we get access to more platforms
linux 的引導(dǎo)程序源碼The Microsoft® Windows® Software Development Kit (SDK) provides the documentation, samples, header files, libraries, and tools you need to develop applications that run on Windows. The applications you develop with this edition of the SDK can run on the x86, x64 and Itanium-based versions of Windows Server 2003 SP1, Windows XP SP2, Windows XP x64 Pro Edition, and Windows 2000. A new custom install allows you to select components you wish to install on a more granular level.
These are all the utilities you need to generate MPEG-I movies on a
UNIX box with full motion video and stereo sound. For more information
on this unusual application of Linux, look in the docs directory or go
to www.freeyellow.com/members4/heroine
很好的linux內(nèi)核調(diào)試軟件 兼轅馬,沒有密碼。
The ia64 and ix86 directories contain versions of kdb prior to v2.0
(kdb version v2.0, not the kernel version). Older versions of kdb had
complete patches for each architecture it supported, each patch included
all the common kdb code. This format was awkward to maintain and use
for multiple platforms.
Starting with kdb v2.0 there is a common patch against each kernel which
contains all the architecture independent code plus separate architecture
dependent patches. Either use an old style (v1.8 or v1.9) kdb patch or
use a new style (v2.0) common patch plus the corresponding architecture
dependent patch.
SDL Library Documentation. The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.