The J2000 codec was written in an effort to produce the cleanest and simplest implementation possible of the JPEG-2000 standard. We have put a particular emphasis on good architecture design and code simplicity, while at the same time providing an implementation as complete and efficient as possible. The source code for the codec is freely available for anyone to study or even for use in Commercial programs. We hope that our open development process and our focus on clean, straightforward code will help make the J2000 codec become a reference implementation of the JPEG-2000 standard
Open Source for the Enterprise
Open source software is changing the world of Information Technology. But making it work for your company is far more complicated than simply installing a copy of Linux. If you are serious about using open source to cut costs, accelerate development, and reduce vendor lock-in, you must institutionalize skills and create new ways of working. You must understand how open source is different from Commercial software and what responsibilities and risks it brings. Open Source for the Enterprise is a sober guide to putting open source to work in the modern IT department.
The extraordinary growth of the World Wide Web has been fueled by the ability it gives authors to easily and cheaply distribute electronic documents to an international audience. As Web documents have become larger and more complex, however, Web content providers have begun to experience the limitations of a medium that does not provide the extensibility, structure, and data checking needed for large-scale Commercial publishing. The ability of Java applets to embed powerful data manipulation capabilities in Web clients makes even clearer the limitations of current methods for the transmittal of document data.
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CONTACT ME
Please address any questions to info@andybudd.com.
OpenCV means Intel® Open Source Computer Vision Library. It is a collection of C functions and a few C++ classes that implement some popular Image Processing and Computer Vision algorithms.
OpenCV has cross-platform middle-to-high level API that consists of a few hundreds (>300) C functions. It does not rely on external libraries, though it can use some when it is possible.
OpenCV is free for both non-Commercial and Commercial use (see the license for details).
OpenCV provides transparent interface to Intel® Integrated Performance Primitives (IPP). That is, it loads automatically IPP libraries optimized for specific processor at runtime, if they are available. More information about IPP can be retrieved at http://www.intel.com/software/products/ipp/index.htm
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本文是opencv的入門教程
PeerSec Networks MatrixSSL?is an embedded SSL implementation designed for small footprint applications and devices. PeerSec Networks offers a fully supported, Commercial version as well as an open source version that is available for download. PeerSec MatrixSSL allows secure management of remote devices. Several secure embedded Web servers also use MatrixSSL for their encryption layer.
This book is intended for embedded system programmers, consultants and students interested in real-time operating
systems. μC/OS-II is a high performance, deterministic real-time kernel and can be embedded in Commercial products
(see Appendix F, Licensing). Instead of writing your own kernel, you should consider μC/OS-II. You will find, as I
did, that writing a kernel is not as easy as it first looks.
The functionality is to be designated the corresponding year reign France Thus the year, which was the year of the zodiac. But can be designated a specific date date of the lunar calendar. Author Note : I used to do this as a Commercial product development PDA calendar procedures in recent transplant PC, ... software categories : algorithm related paper from the shrimp off FO
Winprint HylaFAX
Makes a HylaFAX Server look like a standard Windows printer, as seamless as Commercial FAX servers. This project is written in Borland C++ Builder
Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a Commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.