Basicaly,a chatterbot is a computer program that when you provide it with some inputs in Natural Language (English, French ...) responds with something meaningful in that same language. Which means that the strength of a chatterbot could be directly measured by the quality of the output selected by the Bot in response to the user. By the previous description,we could deduce that a very basic chatterbot can be written in a few lines of code in a given specific programming language. Lets make our first chatterbot (notice that all the codes that will be used in this tutorial will be written in C++. Also, it is assumed that the reader is familiar wih the STL library)
The Pages 2.0 specification is one of the most exciting Java Community Process releases of the year. Chances are you picked this book to learn more about the new features of 2.0. Or you may be interested in using for the first time in your next project. Regardless of your interest, we ve put together a book that tries to bring you up to speed fast.
The goal of has been to make it easier to create sophisticated, well-designed Web applications. We feel that the authors of the specification have achieved their goal. Working with databases or XML has never been simpler. Your applications can be functionally well-organized. You can create your own reusable components.
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
* 1. Run the Advanced Evaluation Board (AEB) Control software program
* (Start>AudioCodes IPM-260 SDK>).
* 2. Connect the Evaluation Board s E1 connector to the IPM-260 s first E1
* interface (E1 - 0), using the supplied cross connect E1 cable,
* according to the following scheme
his procedure is the power spectral density of the simulation, 3 signal source on the specific circumstances, see the "modern digital signal processing" Introduction to the first volume, P202, Exercise 5. Experimental Methods
Solve the 8-puzzle problem using A * algorithme.
Input: Program reads start state and goal state and heuristic (N or S) from EightPuzzle.INP file.0 representing blank.
There are 2 Heuristic:
1. N: Number of misplaced tiles
2. S: Sum of Manhattan distance of current location and target location.
Format: The first line write type of heuristic (N or S).
Next is the status of departing and landing status. Between 2 states of 1 line blank.
See examples EightPuzzle.INP
The Definitive Guide to SOA: Oracle® Service Bus, Second Edition targets professional software developers and architects who know enterprise development but are new to enterprise service buses (ESBs) and service–oriented architecture (SOA) development. This is the first book to cover a practical approach to SOA using the BEA AquaLogic Service Bus tool. And it’s written from the “source”—BEA Systems AquaLogic product lead Jeff Davies.