This m file models a DPSK UWB system using a delay in one leg of the mixer, correlation receiver low pass filter combination requiring no template for synching. Various waveforms are displayed throughout the system to allow the user to observe operation of the system.
FFTW, a collection of fast C routines to compute the Discrete
Fourier Transform in one or more dimensions.The fftw/ directory contains the source code for the complex transforms,
and the rfftw/ directory contains the source code for the real transforms.
樣板 B 樹 ( B - tree )
規(guī)則 :
(1) 每個節(jié)點內(nèi)元素個數(shù)在 [MIN,2*MIN] 之間, 但根節(jié)點元素個數(shù)為 [1,2*MIN]
(2) 節(jié)點內(nèi)元素由小排到大, 元素不重複
(3) 每個節(jié)點內(nèi)的指標個數(shù)為元素個數(shù)加一
(4) 第 i 個指標所指向的子節(jié)點內(nèi)的所有元素值皆小於父節(jié)點的第 i 個元素
(5) B 樹內(nèi)的所有末端節(jié)點深度一樣
I originally wrote this for a Z80 back in the early 80s. I found the source
code recently in one of the boxes of printouts I ve kept over the years. Good
thing too, since most of the work was on a CPM system using 128k 8inch floppies.
Tic tac toe is (exactly what re your thinking) and it s the first game I made. Made it in one whole day in Turbo C. It uses primitive graphics drawing and also demonstrates how to output an image. Written in C, also uses a library I got from the net (included) for image output.
This book has existed (in one form or another) since the first edition of C# and the .NET Platform
was published in conjunction with the release of .NET 1.0 Beta 2, circa the summer of 2001. Since
that point, I have been extremely happy and grateful to see that this text was very well received by
the press and, most important, by readers. Over the years it was nominated as a Jolt Award finalist
(I lost . . . crap!) and for the 2003 Referenceware Excellence Award in the programming book category