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Handler

Handler主要用于異步消息的處理:當發出一個消息之后,首先進入一個消息隊列,發送消息的函數即刻返回,而另外一個部分在消息隊列中逐一將消息取出,然后對消息進行處理,也就是發送消息和接收消息不是同步的處理。這種機制通常用來處理相對耗時比較長的操作。
  • 行為模式和同步事件調度操作

    The Reactor design pattern handles service requests that are delivered concurrently to an application by one or more clients. Each service in an application may consist of serveral methods and is represented by a separate event Handler that is responsible for dispatching service-specific requests.

    標簽: 模式 操作 調度

    上傳時間: 2013-10-15

    上傳用戶:libinxny

  • LPC1300系列產品勘誤數據手冊

    On the LPC13xx, programming, erasure and re-programming of the on-chip flash can be performed using In-System Programming (ISP) via the UART serial port, and also, can be performed using In-Application Programming (IAP) calls directed by the end-user code. For In-System Programming (ISP) via the UART serial port, the ISP command Handler (resides in the bootloader) allows erasure of one or more sector (s) of the on-chip flash memory.

    標簽: 1300 LPC 勘誤 數據手冊

    上傳時間: 2013-12-13

    上傳用戶:lmq0059

  • 用VC制作一個商品交易管理系統.部分代碼:“// 商品交易管理系統View.cpp #include “MyDlg1.h” void CMyView::OnRadiospxx() { //

    用VC制作一個商品交易管理系統.部分代碼:“// 商品交易管理系統View.cpp #include “MyDlg1.h” void CMyView::OnRadiospxx() { // TODO: Add your control notification Handler code here CMyDlg1 MyDlg1 MyDlg1.DoModal() } ”

    標簽: OnRadiospxx CMyView include MyDlg

    上傳時間: 2013-12-16

    上傳用戶:banyou

  • // This Communications Component is implemented using separate Read and Write // threads. Messages

    // This Communications Component is implemented using separate Read and Write // threads. Messages from the threads are posted to the Comm control which is // an invisible window. To handle data from the comm port, simply // attach a Handler to OnReceiveData . There is no need to free the memory // buffer passed to this Handler. If TAPI is used to open the comm port, some // changes to this component are needed ( StartComm currently opens the comm // port). The OnRequestHangup event is included to assist this. // // David Wann // Stamina Software // 28/02/96 // davidwann@hunterlink.net.au

    標簽: Communications implemented Component Messages

    上傳時間: 2016-05-30

    上傳用戶:zhangyigenius

  • wince EVC 簡單的圖片瀏覽功能,自已隨意擴展 支持 *.bmp *.jpg *.gif *.png 等等 // TODO: Add your control notification

    wince EVC 簡單的圖片瀏覽功能,自已隨意擴展 支持 *.bmp *.jpg *.gif *.png 等等 // TODO: Add your control notification Handler code here CString defFilter("選中其中一個文件|*.bmp *.jpg *.gif *.png") CFileDialog dlg(TRUE,NULL,NULL,OFN_ALLOWMULTISELECT,defFilter) if(dlg.DoModal()==IDOK){ PathName=dlg.GetPathName() }

    標簽: notification control wince TODO

    上傳時間: 2016-09-22

    上傳用戶:gut1234567

  • SharpPcap c#抓包實現時時獲取網卡信息

    SharpPcap c#抓包實現時時獲取網卡信息 SharpPcap tutorial: a step by step guide to using SharpPcap The text of this tutorial is taken directly from WinPcap's official tutorial but is modified to show the C# use of the SharpPcap library. All examples can be downloaded together with SharpPcap source code from SharpPcap 's homepage. The WinPcap library must be installed before attempting to run any of these examples, so please download and install the latest version from WinPcap's download page. SharpPcap was written and tested using .NET v1.1 and Windows 2000/XP. I have no idea about other .NET and Windows versions. If you do try it, please report your results. The following topics are covered in this tutorial: Obtaining the device list Obtaining advanced information about installed devices Opening an adapter and capturing packets Capturing packets without the event Handler Filtering the traffic Interpreting the packets Handling offline dump files Sending Packets Gathering Statistics on the network traffic 1. Obtaining the device list

    標簽: SharpPcap c#抓包 獲取網卡信息

    上傳時間: 2015-07-06

    上傳用戶:muzongda

  • SpringMVC設計

       springMVC有三個映射器,如果不定義映射Mapping,那么就會使默認: l   <bean class="org.springframework.web.servlet.Handler.BeanNameUrlHandlerMapping"></bean> 也就是說:上面這個定義和不定義都是一樣的。 不定義: <bean id="testController" name="/hello.do" class="cn.itcast.controller.TestController"></bean> 直接使用:hello.do來訪問。 <!-- 簡單的url映射處理器 --> l   <bean class="org.springframework.web.servlet.Handler.SimpleUrlHandlerMapping">                    <property name="mappings">                             <props>          那么上面的這個映射配置:表示多個*.do文件可以訪問多個Controller或者一個Controller。          前提是:都必須依賴:          <bean id="testController" name="/hello.do" class="cn.itcast.controller.TestController"></bean>          <!-- /WEB-INF/jsp/index.jsp -->          <bean class="org.springframework.web.servl                                      <prop key="/hello1.do">testController</prop>                                      <prop key="/a.do">testController</prop>                             </props>                    </property> </bean> et.view.InternalResourceViewResolver">                    <property name="prefix" value="/WEB-INF/jsp/"></property>                    <property name="suffix" value=".jsp"></property>          </bean>

    標簽: SpringMVC

    上傳時間: 2016-06-03

    上傳用戶:hthunder

  • c#簡單計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage Handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 計算器 學生

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • 簡單的計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage Handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 學生 計算器

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • 五子棋源碼

    五子棋源碼,pc版,源碼自定義Handler,用來異步更新UI

    標簽: 源碼

    上傳時間: 2018-01-20

    上傳用戶:1433372066

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