Xilix spartan 3E 旋轉編碼器接口,脈沖方向識別,AB脈沖濾波 Rotary Encoder Interface Demonstrates how to use the rotary encoder portion of the rotary pushbutton switch.
標簽: Demonstrates Interface Encoder spartan
上傳時間: 2014-12-21
上傳用戶:aig85
how to debug your linux kernel. Just try out
上傳時間: 2014-11-28
上傳用戶:evil
This a cube of power of 3D Graphics. Very simple OpenGL example that shows how to create Your s first 3D scene
標簽: Graphics example OpenGL create
上傳時間: 2017-02-07
上傳用戶:爺的氣質
RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time Graphics and Audio (RGA) APIs. PREREQUISITES Symbian C++ basics Game Programming RGA plugin OpenC plugin
標簽: demonstrates application Biowaste Example
上傳時間: 2017-02-08
上傳用戶:dancnc
this program show how to get the value of every pixel,and you can modify it based on this case.
上傳時間: 2014-12-20
上傳用戶:dragonhaixm
This document describes how to switch to and program the unisersal serial bus (USB) analog phase-locked loop (APLL) on the C5506/C5507/C5509A devices. Example assembly programs for programming and switching to and from the APLL are also provided in the attached zip file. It is assumed that the reader is familiar with the use and operation of the C5506/C5507/C5509A USB digital phase-locked loop (DPLL) and C55x™ Digital Signal Processor (DSP) IDLE procedures.
標簽: describes unisersal document phase-lo
上傳時間: 2014-01-13
上傳用戶:hustfanenze
The information in this book will show you how to create code that will run on all of the different Linux distributions and hardware types. It will allow you to understandhow Linux works and how to take advantage of its flexibility.
標簽: will information different create
上傳時間: 2017-02-12
上傳用戶:日光微瀾
Introduce how to Change the DVEVM6446 Memory Map
標簽: Introduce Change Memory DVEVM
上傳時間: 2014-11-22
上傳用戶:gonuiln
THE ULTIMATE GOALS PROGRAM: How to Get Everything You Want Faster Than You Ever Thought Possible
標簽: Everything You Possible ULTIMATE
上傳時間: 2013-12-17
上傳用戶:xinyuzhiqiwuwu
To review what a metaball is, and how to render them and to describe a new optimization I ve made for rendering metaballs. For complex scenes, it can render hundreds of times faster, though I m certain others have discovered this trick as well. It does very slightly change the characteristic shape of the blobs, but there is no loss in image quality whatsoever. (I actually developed all this about two years ago, but just now felt like writing it all down, and had the time!)
標簽: optimization and metaball describe
上傳時間: 2013-12-27
上傳用戶:彭玖華