SQL Server 2005 Integration Services (SSIS) is a new Extract, Transform, and Load (ETL) tool that ships with SQL Server 2005. As with many of Microsoft s development tools, you can extend SSIS to perform other operations not already bundled with the product. SSIS provides the SSIS Class Library for just this purpose. The SSIS Class Library Object Model includes all the classes and Interfaces you need to extend or augment SSIS.
The CUBA library provides new implementation of four general-purpose multidimensional integration algorithms: Vegas, Suave, Divonne, and
Cuhre. Suave is a new algorithm, Divonne is a known algorithm to which important details have been added, and Vegas and Cuhre are new
implementations of existing algorithms with only few improvements over the original versions. All four algorithms can integrate vector integrands
and have very similar Fortran, C/C++, and Mathematica Interfaces.
LCG-2-UserGuide
This document gives an overview of the main characteristics of the LCG-2 middleware, which is being
used for EGEE. It allows users to understand the building blocks and the available Interfaces to the GRID
tools in order to run jobs and manage data.
DataBurn is an Objective-C example which demonstrates some of the features of DRTracks. The sample illustrates how to create a DRFolder from an existing folder on the source disk and burn it to disc, creating a hybrid ISO9660/Joliet/HFS+ data CD. The sample also uses the DiscRecordingUI framework to present the standard burn setup and progress user Interfaces.
This section describes the eSOAP toolkit demo package. It consists of the eSOAP
runtime for MS Windows, the demo version of the esoapcg compiler and some
source code examples to help developers learning how to use the toolkit
( run-time ) and how to specify service Interfaces using the esoap code
generator (esaopcg).
ET++ is a portable and homogenous object-oriented class library integrating user
interface building blocks, basic data structures, and high level application framework
components. ET++ eases the building of highly interactive applications with consistent
user Interfaces following the direct manipulation principle. The ET++ class library is
implemented in C++ and can be used on several operating systems and window system
platforms. Since its initial conception the class library has been continuously
redesigned and improved. It started with an architecture which was close to MacApp.
During several iterations a new and unique architecture evolved. A byproduct of the
ET++ project is a set of tools, which were designed to support the exploration of ET++
applications at run-time.
設計模式一書引用的主要參考例程,一個跨平臺的應用框架,基于C++實現,是學習面向對象的經典源碼.
This specification is intended to provide enough information for BIOS developers to implement the
necessary extensions to allow their product s hardware and other system-related information to be
accurately determined by users of the defined Interfaces.
S60-programming-a-tutorial-guide-symbian.
1 Introduction to Mobile-Phone Systems 1
1.1 Wireless Technologies 1
1.2 Cellular Systems 2
1.3 Elements of a Mobile-Phone System 4
1.4 Keeping Users’ Calls Separate 5
1.5 Multipath Propagation 7
1.6 2G Mobile-Phone Systems 9
1.7 GPRS Systems 10
1.8 3G Mobile-Phone Systems 13
1.9 IP Multimedia Subsystem 16
1.10 Mobile-Phone Hardware 17
2 Introduction to Symbian OS 19
Introduction 19
2.1 The Development of Symbian OS 20
2.2 Symbian OS User Interfaces 21
2.3 Coding Idioms 23
2.4 Tool Chains 28
3 The Console Application 33
Introduction 33
3.1 Creating a Console Application 33
3.2 CBase Classes 38
3.3 Protecting Memory 38
3.4 Putting It Into Practice: An Engine for a Simple
Card Game 46
Summary 56