迭代自適應(yīng)Simpson,Lobatto積分 In almost every standard book on numerics quadrature algorithms like the adaptive Simpson or the adaptive Lobatto algorithm are presented in a recursive way. The benefit of the recursive programming is the compact and clear representation. However, recursive quadrature algorithms might be transformed into iterative quadrature algorithms without major modifications in the structure of the algorithm. We present iterative adaptive quadrature algorithm (adaptiveSimpson and adaptiveLobatto), which preserves the compactness and the clarity of the recursive algorithms (e.g. quad, quadv, and quadl). Our iterative algorithm provides a parallel calculation of the integration function, which leads to tremendous gain in run-time, in general. Our results suggest a general iterative and not a recursive implementation of adaptive quadrature formulas, once the programming language permits parallel access to the integration function. For details the attached PDF file Conrad_08.pdf.
上傳時(shí)間: 2014-10-25
上傳用戶:xc216
DevExpress.ExpressSideBar.v5.37.for.Delphi.BCB.Full.Source delphi和 bcb源碼,能輕松實(shí)現(xiàn)outlook風(fēng)格的側(cè)邊欄,效果很好,推薦! ExpressSideBar is a VCL implementation of the MS Outlook bar. Designed to be easy to use and built with a significant feature set. Just drop it on a form, double click the control and in a few moments, you can customize the ExpressSideBar for your needs.
標(biāo)簽: ExpressSideBar DevExpress Delphi Source
上傳時(shí)間: 2013-12-26
上傳用戶:han_zh
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
標(biāo)簽: programming Programmin the covering
上傳時(shí)間: 2014-01-02
上傳用戶:wangchong
C 開發(fā)的有限元軟件,界面還可以,不錯(cuò),可以試試。 FElt is a free system for introductory level finite element analysis. It is primarily intended as a teaching tool for introductory type courses in finite elements - probably in the mechanical/structural/civil fields. In a command line environment, FElt uses an intuitive, straightforward input syntax to describe problems. It also includes a graphical user interface for workstations that allows the user to set-up, solve and post-process the problem in a single CAD-like environment.
上傳時(shí)間: 2014-03-09
上傳用戶:zycidjl
After the successful global introduction during the past decade of the second generation (2G) digital mobile communications systems, it seems that the third generation (3G) Universal Mobile Communication System (UMTS) has finally taken off, at least in some regions. The plethora of new services that are expected to be offered by this system requires the development of new paradigms in the way scarce radio resources should be managed. The Quality of Service (QoS) concept, which introduces in a natural way the service differentiation and the possibility of adapting the resource consumption to the specific service requirements, will open the door for the provision of advanced wireless services to the mass market.
標(biāo)簽: the introduction successful generation
上傳時(shí)間: 2013-12-30
上傳用戶:qq21508895
This demo shows the BER performance of linear, decision feedback (DFE), and maximum likelihood sequence estimation (MLSE) equalizers when operating in a static channel with a deep null. The MLSE equalizer is invoked first with perfect channel knowledge, then with an imperfect, although straightforward, channel estimation algorithm. The BER results are determined through Monte Carlo simulation. The demo shows how to use these equalizers seamlessly across multiple blocks of data, where equalizer state must be maintained between data blocks.
標(biāo)簽: performance likelihood decision feedback
上傳時(shí)間: 2013-11-25
上傳用戶:1079836864
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1 xng IR3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed to be known in advance — all are inferred automatically from the data. This problem naturally arises in a variety of practical situations such as range scanning an object from multiple view points, recovery of biological shapes from two-dimensional slices, and interactive surface sketching.
標(biāo)簽: demonstrate unorganized algorithm describe
上傳時(shí)間: 2013-12-18
上傳用戶:xc216
The System Management BIOS Reference Specification addresses how motherboard and system vendors present management information about their products in a standard format by extending the BIOS interface on Intel architecture systems. The information is intended to allow generic instrumentation to deliver this data to management applications that use CIM (the WBEM data model) or direct access and eliminates the need for error prone operations like probing system hardware for presence detection.
標(biāo)簽: Specification motherboard Management Reference
上傳時(shí)間: 2013-12-10
上傳用戶:鳳臨西北
Please read this document before attempting to compile and run the libraries and applications! The projects must be compiled in a particular order. Standard support questions are about compiler and/or linker errors that are generated when users try to compile the projects in the wrong order. Other information of interest is available here, so read the entire document fi rst. Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2 contains those applications, plus more
標(biāo)簽: applications attempting and libraries
上傳時(shí)間: 2014-01-16
上傳用戶:Late_Li
15篇光流配準(zhǔn)經(jīng)典文獻(xiàn),目錄如下: 1、A Local Approach for Robust Optical Flow Estimation under Varying 2、A New Method for Computing Optical Flow 3、Accuracy vs. Efficiency Trade-offs in Optical Flow Algorithms 4、all about direct methods 5、An Introduction to OpenCV and Optical Flow 6、Bayesian Real-time Optical Flow 7、Color Optical Flow 8、Computation of Smooth Optical Flow in a Feedback Connected Analog Network 9、Computing optical flow with physical models of brightness Variation 10、Dense estimation and object-based segmentation of the optical flow with robust techniques 11、Example Goal Standard methods Our solution Optical flow under 12、Exploiting Discontinuities in Optical Flow 13、Optical flow for Validating Medical Image Registration 14、Tutorial Computing 2D and 3D Optical Flow.pdf 15、The computation of optical flow
標(biāo)簽: 光流
上傳時(shí)間: 2014-11-21
上傳用戶:fanboynet
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