UC Library Extensions UnderC comes with a pocket implementation of the standard C++ libraries, which is a reasonably faithful subset. This documentation describes those UnderC functions and classes which are not part of the C++ standard. UC Library Builtin functions: Most of these are standard C functions, but there are a few unique to the UnderC system which give you runtime access to the compiler. You may evaluate expressions, execute commands, compile code, etc. * Expands the text in expr using the UnderC preprocessor, putting the result into buff. void uc_macro_subst(const char* expr, char* buff, int buffsize) * Executes a UC #-command, like #l or #help. uc_cmd() expects the name of the command, _without_ the hash, e.g. uc_cmd("l fred.cpp") or uc_cmd("help"). void uc_cmd(const char* cmd) * Evaluates any C++ expression or statement will return non-zero if unsuccessful.
標簽: implementation Extensions libraries standard
上傳時間: 2013-12-14
上傳用戶:leehom61
Introduction A shared library is a collection of functions that are available for use by one or more applications running on a system. On Windows operating systems, the library is compiled into a dynamic link library (.dll) file. At run-time, the library is loaded into memory and made accessible to all applications.
標簽: Introduction collection available functions
上傳時間: 2014-01-26
上傳用戶:2467478207
DirectFB is a thin library that provides hardware graphics acceleration, input device handling and abstraction, integrated windowing system with support for translucent windows and multiple display layers on top of the Linux Framebuffer Device.
標簽: acceleration DirectFB hardware graphics
上傳時間: 2014-06-30
上傳用戶:wangchong
ET++ is a portable and homogenous object-oriented class library integrating user interface building blocks, basic data structures, and high level application framework components. ET++ eases the building of highly interactive applications with consistent user interfaces following the direct manipulation principle. The ET++ class library is implemented in C++ and can be used on several operating systems and window system platforms. Since its initial conception the class library has been continuously redesigned and improved. It started with an architecture which was close to MacApp. During several iterations a new and unique architecture evolved. A byproduct of the ET++ project is a set of tools, which were designed to support the exploration of ET++ applications at run-time. 設計模式一書引用的主要參考例程,一個跨平臺的應用框架,基于C++實現,是學習面向對象的經典源碼.
標簽: object-oriented integrating homogenous interface
上傳時間: 2016-04-15
上傳用戶:tedo811
This article introduces how to construct a Hospital Ward Information System with three-tiered technology. The System applies to UML, BDE, MIDAS, distributed compute theory and a special architecture to make such functions: patients check in and check out, prescription input, drug-delivery at center pharmacy and information of patient manage with computer networking.
標簽: three-tiered Information introduces construct
上傳時間: 2016-08-16
上傳用戶:hn891122
This a simple database management system. It doesn t use any other code (i.e. ODBC, ADO, etc.) and has it s own database file format. I wrote it because I found the other DBMSs code too bulky and hard to debug. It s designed for small applications and I doubt it could handle anything on a large scale. A sample program included in the .zip shows how everything works. The database project is a library project, so you ll have to compile and link with the .lib file to get everything working. Pros: - You have the source code so you know exactly what it is doing - Database files are very small - Small and fast code Cons: - Can t handle large amounts of records (more than 65000ish) - Doesn t support SQL (you have to search the database by cycling through the records and testing them against your constraints) - Each database file can only have one table.
標簽: i.e. management database simple
上傳時間: 2016-10-02
上傳用戶:851197153
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects.
標簽: graphics The interface Graphics
上傳時間: 2013-11-27
上傳用戶:Altman
超寬帶UWB,包括:uwb.mdl: UWB model - open this to begin. uwb_lib.mdl: Library blocks for UWB model. uwb_init.m: Initialization called before model is loaded. uwb_settings: Sets up structure containing system parameters ( uwb in workspace). uwb_imr.m: Initializes UWB channel impulse response. uwb_sv_*.m: Four M-files used to generate channel impulse responses (MAT files).
上傳時間: 2016-10-12
上傳用戶:gaome
This GLib version 2.16.1. GLib is the low-level core library that forms the basis for projects such as GTK+ and GNOME. It provides data structure handling for C, portability wrappers, and interfaces for such runtime functionality as an event loop, threads, dynamic loading, and an object system.
標簽: GLib the low-level projects
上傳時間: 2013-12-19
上傳用戶:tb_6877751
ucos2 is a file system for embedded applications which can be used on any media, for which you can provide basic hardware access functions. µ C/FS is a high performance library that has been optimized for minimum memory consumption in RAM and ROM, high speed and versatility. It is written in ANSI C and can be used on any CPU.
標簽: which applications can for
上傳時間: 2017-01-04
上傳用戶:偷心的海盜