Proceedings of Practice of Interesting Algorithms 2007
The editor assumes No responsibility for the accuracy, completeness or usefulness of
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First edition 2007
Publication Planned by Prof. Wenxin Li
Edited by Yili Zhao
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by
Artificial Intelligence Laboratory, Peking University
June 26, 2007
C/C++ Reference
There are No "Introduction to Programming" tutorials here. This site is meant to be used by more-or-less experienced C++ programmers, who have a good idea of what they want to do and simply need to look up the syntax. If you re interested in learning C/C++, try one of these sites:
How C Programming Works
C Programming
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Teaching programming basics from the ground up, this book helps even those with No prior programming kNowledge learn JavaScript and use this kNowledge to create interesting, useful, and dynamic sites.
The main features of the considered identification problem are that there is No an a priori separation of the variables into inputs and outputs and the approximation criterion, called misfit, does Not depend on the model representation. The misfit is defined as the minimum of the l2-Norm between the given time series and a time series that is consistent with the approximate model. The misfit is equal to zero if and only if the model is exact and the smaller the misfit is (by definition) the more accurate the model is. The considered model class consists of all linear time-invariant systems of bounded complexity and the complexity is specified by the number of inputs and the smallest number of lags in a difference equation representation. We present a Matlab function for approximate identification based on misfit minimization. Although the problem formulation is representation independent, we use input/state/output representations of the system in order
蕃茄炸彈超人[ACT]I ve No Tomatoes
開放原始碼,45度視角,有點像炸彈超人,
你操作一個"蕃茄",在迷宮里炸敵人,這是跨平臺游戲。游戲目的很簡單,就是把對手炸了,至於為什么主角是蕃茄...
游戲本身是開源的,而且跨Windows/Linux/Mac,基於SDL,說起來SDL跨平臺的能力是很不錯...雖然有些人不是很喜歡。游戲支援2人同時玩~
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C++ Common KNowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author s trademark incisive, engaging style.