Programming C#, the top selling book on Microsoft s high-performance C# programming language, is now in its fourth edition. Aimed at experienced programmers and web developers, this comprehensive guide focuses on the features and programming PATTERNS that are new to C#, and fundamental to the programming of web services and web applications on Microsoft s .NET platform.
Today s ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You ll learn how to apply design PATTERNS as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design PATTERNS is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along
DESCRIPTION
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This example project shows how to use the IAR Embedded Workbench for ARM
to develop code for the Atmel AT91SAM9261 evaluation boards.
It shows basic use of parallel I/O, timer and the interrupt controller.
It starts by showing different PATTERNS on the LED s separated by half second.
COMPATIBILITY
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The project is compatible with the AT91SAM9261-EK board.
The purpose of the design pattern dictionary is to serve as
reference point for commonly accepted software design PATTERNS
and idioms. It contains structured summaries of
some 30 design PATTERNS and idioms, commonly used in object oriented
programming
Buses are a powerful and efficient modeling construct. Using them to produce optimal code is dependent on following a basic set of best practices. This document provides a set of PATTERNS that can be followed the best results
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring PATTERNS of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring PATTERNS of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring PATTERNS of classes &