Game Programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game Programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.
標簽:
Programmers
especially
structures
Described
上傳時間:
2013-12-25
上傳用戶:lixinxiang
The emphasis of this book is on real-time application of Synopsys tools, used
to combat various Problems seen at VDSM geometries. Readers will be
exposed to an effective design methodology for handling complex, submicron
ASIC designs. Significance is placed on HDL coding styles,
synthesis and optimization, dynamic simulation, formal verification, DFT
scan insertion, links to layout, physical synthesis, and static timing analysis.
At each step, Problems related to each phase of the design flow are identified,
with solutions and work-around described in detail. In addition, crucial issues
related to layout, which includes clock tree synthesis and back-end
integration (links to layout) are also discussed at length. Furthermore, the
book contains in-depth discussions on the basics of Synopsys technology
libraries and HDL coding styles, targeted towards optimal synthesis solution.
標簽:
application
real-time
Synopsys
emphasis
上傳時間:
2017-07-05
上傳用戶:waitingfy