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  • SQL Performance Tuning is a handbook of practical solutions for busy database professionals charged

    SQL Performance Tuning is a handbook of practical solutions for busy database professionals charged with managing an organization s critically important data. Covering today s most popular and widely installed database environments, this book is an indispensable resource for managing and tuning SQL across multiple platforms.

    標(biāo)簽: professionals Performance practical solutions

    上傳時(shí)間: 2013-12-20

    上傳用戶(hù):jjj0202

  • 全景圖像和多光譜圖像融合

    PixelFusion.dsp     This file (the project file) contains information at the project level and     is used to build a single project or subproject. Other users can share the     project (.dsp) file, but they should export the makefiles locally. PixelFusion.h     This is the main header file for the application.  It includes other     project specific headers (including Resource.h) and declares the     CPixelFusionApp application class. PixelFusion.cpp     This is the main application source file that contains the application     class CPixelFusionApp. PixelFusion.rc     This is a listing of all of the Microsoft Windows resources that the     program uses.  It includes the icons, bitmaps, and cursors that are stored     in the RES subdirectory.  This file can be directly edited in Microsoft Visual C++. PixelFusion.clw     This file contains information used by ClassWizard to edit existing     classes or add new classes.  ClassWizard also uses this file to store     information needed to create and edit message maps and dialog data     maps and to create prototype member functions.

    標(biāo)簽: his brovey

    上傳時(shí)間: 2015-03-16

    上傳用戶(hù):313777423

  • 多線(xiàn)程游戲

    /**  * 用于在邏輯和界面間傳輸數(shù)據(jù)的bean  * @version 1.0  */ public class DataBean {     private int first = -1;     private int second = -1;     public int getFirst() {         return first;     }     public int getSecond() {         return second;     }     public void setFirst(int firt) {         this.first = firt;     }     public void setSecond(int second) {         this.second = second;     }     /**      * 將1,2次均置為初始狀態(tài)

    標(biāo)簽: 多線(xiàn)程小游戲 翻牌小游戲

    上傳時(shí)間: 2015-11-07

    上傳用戶(hù):dddhhhwww

  • c語(yǔ)言程序源

    #include <iostream> using namespace std; class Student { public: Student(int, int); int num; int grade; }; Student::Student(int n, int g) { num = n; grade = g; } int maxGradeIndex(Student* s) { int maxGrade, index = 0, i = 0; maxGrade = s[0].grade; for (i = 0; i<5; i++) { if (s[i].grade > maxGrade) { maxGrade = s[i].grade; index = i; } } return  index; } int main() { Student a[5] = { Student(1, 86), Student(2, 60), Student(3, 72), Student(4, 95), Student(5, 66) }; int maxGradeStNum = maxGradeIndex(a); cout << "成績(jī)最好學(xué)生的學(xué)號(hào)是:" << a[maxGradeStNum].num << endl; cout << "成績(jī)最好學(xué)生的成績(jī)是:" << a[maxGradeStNum].grade << endl; getchar(); return 0; }

    標(biāo)簽: c語(yǔ)言 程序

    上傳時(shí)間: 2016-04-23

    上傳用戶(hù):burt1025

  • c#簡(jiǎn)單計(jì)算器

    // 學(xué)生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標(biāo)簽: 計(jì)算器 學(xué)生

    上傳時(shí)間: 2016-12-29

    上傳用戶(hù):767483511

  • 簡(jiǎn)單的計(jì)算器

    // 學(xué)生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標(biāo)簽: 學(xué)生 計(jì)算器

    上傳時(shí)間: 2016-12-29

    上傳用戶(hù):767483511

  • java學(xué)生數(shù)據(jù)庫(kù)

    /*import java.util.Scanner; //主類(lèi) public class student122 {   //主方法   public static void main(String[] args){     //定義7個(gè)元素的字符數(shù)組     String[] st = new String[7];     inputSt(st);       //調(diào)用輸入方法     calculateSt(st);   //調(diào)用計(jì)算方法     outputSt(st);      //調(diào)用輸出方法   }   //其他方法   //輸入方法 private static void inputSt(String st[]){     System.out.println("輸入學(xué)生的信息:");   System.out.println("學(xué)號(hào) 姓名 成績(jī)1,2,3");   //創(chuàng)建鍵盤(pán)輸入類(lèi)   Scanner ss = new Scanner(System.in);   for(int i=0; i<5; i++){     st[i] = ss.next(); //鍵盤(pán)輸入1個(gè)字符串   } }   //計(jì)算方法 private static void calculateSt(String[] st){   int sum = 0;         //總分賦初值 int ave = 0;         //平均分賦初值 for(int i=2;i<5;i++) {   /計(jì)總分,字符變換成整數(shù)后進(jìn)行計(jì)算   sum += Integer.parseInt(st[i]); } ave = sum/3;         //計(jì)算平均分 //整數(shù)變換成字符后保存到數(shù)組里 st[5] = String.valueOf(sum); st[6] = String.valueOf(ave); }   //輸出方法 private static void outputSt(String[] st){     System.out.print("學(xué)號(hào) 姓名 ");   //不換行   System.out.print("成績(jī)1 成績(jī)2 成績(jī)3 ");   System.out.println("總分 平均分");//換行   //輸出學(xué)生信息   for(int i=0; i<7; i++){     //按格式輸出,小于6個(gè)字符,補(bǔ)充空格     System.out.printf("%6s", st[i]);   }   System.out.println();            //輸出換行 } }*/   import java.util.Scanner;   public class student122 {   public static void main(String[] args) { // TODO 自動(dòng)生成的方法存根 String[][] st = new String[3][8]; inputSt(st); calculateSt(st); outputSt(st); }   //輸入方法 private static void inputSt(String st[][]) { System.out.println("輸入學(xué)生信息:"); System.out.println("班級(jí) 學(xué)號(hào) 姓名 成績(jī):數(shù)學(xué) 物理 化學(xué)"); //創(chuàng)建鍵盤(pán)輸入類(lèi) Scanner ss = new Scanner(System.in); for(int j = 0; j < 3; j++) { for(int i = 0; i < 6; i++) { st[j][i] = ss.next(); } } } //輸出方法 private static void outputSt(String st[][]) { System.out.println("序號(hào) 班級(jí) 學(xué)號(hào) 姓名 成績(jī):數(shù)學(xué) 物理 化學(xué) 總分 平均分"); //輸出學(xué)生信息 for(int j = 0; j < 3; j++) { System.out.print(j+1 + ":"); for(int i = 0; i < 8; i++) { System.out.printf("%6s", st[j][i]); } System.out.println(); } }     //計(jì)算方法     private static void calculateSt(String[][] st)     {      int sum1 = 0;      int sum2 = 0; int sum3 = 0;      int ave1 = 0;      int ave2 = 0;      int ave3 = 0;      for(int i = 3; i < 6; i++)      {      sum1 += Integer.parseInt(st[0][i]);      }      ave1 = sum1/3;           for(int i = 3; i < 6; i++)      {      sum2 += Integer.parseInt(st[1][i]);      }      ave2 = sum2/3;           for(int i = 3; i < 6; i++)      {      sum3 += Integer.parseInt(st[2][i]);      }      ave3 = sum3/3;           st[0][6] = String.valueOf(sum1);      st[1][6] = String.valueOf(sum2);      st[2][6] = String.valueOf(sum3);      st[0][7] = String.valueOf(ave1);      st[1][7] = String.valueOf(ave2);      st[2][7] = String.valueOf(ave3);     } }

    標(biāo)簽: java 數(shù)據(jù)庫(kù)

    上傳時(shí)間: 2017-03-17

    上傳用戶(hù):simple

  • CCS樣式選擇符設(shè)計(jì)

    CCS樣式選擇符,初學(xué)者,設(shè)計(jì),DW,網(wǎng)頁(yè)制作,大一作業(yè) 部分預(yù)覽: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>CSS樣式選擇符</title> <style type="text/css">  body  { background-image:url(images/%E8%83%8C%E6%99%AF%E5%9B%BE%E7%89%87.jpg); background-repeat:repeat;  }    .class1  { text-align:center; font-weight:bolder;  }  .class2  { font-family:"仿宋"; text-indent:8em;  }    .class3  { font-size:18px; font-family:"宋體"; text-indent:4em;  }    #id1  { font-family:Zombie, Verdana, "Comic Sans MS"; font-style:oblique; font-size:64px;  }    #id2  { font-family:"黑體"; font-size:36px;  }  #id3  { color:#F69; font-weight:bolder; text-shadow:#FCC;  } </style> </head> <body>  <table width="780" height="1555" border="0" cellspacing="0" align="center" bgcolor="#FFFFFF">   <tr height="30">    <td align="center"><img src="images/頂部圖片.jpg" /></td>   </tr>

    標(biāo)簽: CCS 網(wǎng)頁(yè)設(shè)計(jì)

    上傳時(shí)間: 2017-12-07

    上傳用戶(hù):圈圈Ace

  • java入門(mén)編程合集

    題目:古典問(wèn)題:有一對(duì)兔子,從出生后第3個(gè)月起每個(gè)月都生一對(duì)兔子,小兔子長(zhǎng)到第三個(gè)月后每個(gè)月又生一對(duì)兔子,假如兔子都不死,問(wèn)每個(gè)月的兔子總數(shù)為多少?    //這是一個(gè)菲波拉契數(shù)列問(wèn)題 public class lianxi01 { public static void main(String[] args) { System.out.println("第1個(gè)月的兔子對(duì)數(shù):    1"); System.out.println("第2個(gè)月的兔子對(duì)數(shù):    1"); int f1 = 1, f2 = 1, f, M=24;      for(int i=3; i<=M; i++) {       f = f2;       f2 = f1 + f2;       f1 = f;       System.out.println("第" + i +"個(gè)月的兔子對(duì)數(shù): "+f2);          } } } 【程序2】    題目:判斷101-200之間有多少個(gè)素?cái)?shù),并輸出所有素?cái)?shù)。 程序分析:判斷素?cái)?shù)的方法:用一個(gè)數(shù)分別去除2到sqrt(這個(gè)數(shù)),如果能被整除, 則表明此數(shù)不是素?cái)?shù),反之是素?cái)?shù)。    public class lianxi02 { public static void main(String[] args) {     int count = 0;     for(int i=101; i<200; i+=2) {      boolean b = false;      for(int j=2; j<=Math.sqrt(i); j++)      {         if(i % j == 0) { b = false; break; }          else           { b = true; }      }         if(b == true) {count ++;System.out.println(i );}                                   }     System.out.println( "素?cái)?shù)個(gè)數(shù)是: " + count); } } 【程序3】    題目:打印出所有的 "水仙花數(shù) ",所謂 "水仙花數(shù) "是指一個(gè)三位數(shù),其各位數(shù)字立方和等于該數(shù)本身。例如:153是一個(gè) "水仙花數(shù) ",因?yàn)?53=1的三次方+5的三次方+3的三次方。 public class lianxi03 { public static void main(String[] args) {      int b1, b2, b3; 

    標(biāo)簽: java 編程

    上傳時(shí)間: 2017-12-24

    上傳用戶(hù):Ariza

  • 道理特分解法

    #include "iostream" using namespace std; class Matrix { private: double** A; //矩陣A double *b; //向量b public: int size; Matrix(int ); ~Matrix(); friend double* Dooli(Matrix& ); void Input(); void Disp(); }; Matrix::Matrix(int x) { size=x; //為向量b分配空間并初始化為0 b=new double [x]; for(int j=0;j<x;j++) b[j]=0; //為向量A分配空間并初始化為0 A=new double* [x]; for(int i=0;i<x;i++) A[i]=new double [x]; for(int m=0;m<x;m++) for(int n=0;n<x;n++) A[m][n]=0; } Matrix::~Matrix() { cout<<"正在析構(gòu)中~~~~"<<endl; delete b; for(int i=0;i<size;i++) delete A[i]; delete A; } void Matrix::Disp() { for(int i=0;i<size;i++) { for(int j=0;j<size;j++) cout<<A[i][j]<<" "; cout<<endl; } } void Matrix::Input() { cout<<"請(qǐng)輸入A:"<<endl; for(int i=0;i<size;i++) for(int j=0;j<size;j++){ cout<<"第"<<i+1<<"行"<<"第"<<j+1<<"列:"<<endl; cin>>A[i][j]; } cout<<"請(qǐng)輸入b:"<<endl; for(int j=0;j<size;j++){ cout<<"第"<<j+1<<"個(gè):"<<endl; cin>>b[j]; } } double* Dooli(Matrix& A) { double *Xn=new double [A.size]; Matrix L(A.size),U(A.size); //分別求得U,L的第一行與第一列 for(int i=0;i<A.size;i++) U.A[0][i]=A.A[0][i]; for(int j=1;j<A.size;j++) L.A[j][0]=A.A[j][0]/U.A[0][0]; //分別求得U,L的第r行,第r列 double temp1=0,temp2=0; for(int r=1;r<A.size;r++){ //U for(int i=r;i<A.size;i++){ for(int k=0;k<r-1;k++) temp1=temp1+L.A[r][k]*U.A[k][i]; U.A[r][i]=A.A[r][i]-temp1; } //L for(int i=r+1;i<A.size;i++){ for(int k=0;k<r-1;k++) temp2=temp2+L.A[i][k]*U.A[k][r]; L.A[i][r]=(A.A[i][r]-temp2)/U.A[r][r]; } } cout<<"計(jì)算U得:"<<endl; U.Disp(); cout<<"計(jì)算L的:"<<endl; L.Disp(); double *Y=new double [A.size]; Y[0]=A.b[0]; for(int i=1;i<A.size;i++ ){ double temp3=0; for(int k=0;k<i-1;k++) temp3=temp3+L.A[i][k]*Y[k]; Y[i]=A.b[i]-temp3; } Xn[A.size-1]=Y[A.size-1]/U.A[A.size-1][A.size-1]; for(int i=A.size-1;i>=0;i--){ double temp4=0; for(int k=i+1;k<A.size;k++) temp4=temp4+U.A[i][k]*Xn[k]; Xn[i]=(Y[i]-temp4)/U.A[i][i]; } return Xn; } int main() { Matrix B(4); B.Input(); double *X; X=Dooli(B); cout<<"~~~~解得:"<<endl; for(int i=0;i<B.size;i++) cout<<"X["<<i<<"]:"<<X[i]<<" "; cout<<endl<<"呵呵呵呵呵"; return 0; } 

    標(biāo)簽: 道理特分解法

    上傳時(shí)間: 2018-05-20

    上傳用戶(hù):Aa123456789

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