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QUAKE

  • QUAKE game loader

    QUAKE game loader

    標(biāo)簽: loader QUAKE game

    上傳時(shí)間: 2014-01-15

    上傳用戶:Yukiseop

  • QUAKE一款3D游戲源碼

    QUAKE一款3D游戲源碼,3D開發(fā)人員的詳細(xì)學(xué)習(xí)資料。

    標(biāo)簽: QUAKE 3D游戲 源碼

    上傳時(shí)間: 2013-12-19

    上傳用戶:開懷常笑

  • QUAKE 的 各 種 文 檔 格 式 說 明

    QUAKE 的 各 種 文 檔 格 式 說 明

    標(biāo)簽: QUAKE

    上傳時(shí)間: 2016-12-30

    上傳用戶:gut1234567

  • QUAKE III和工具的源代碼

    QUAKE III和工具的源代碼,喜歡游戲的可以下來看看

    標(biāo)簽: QUAKE III 源代碼

    上傳時(shí)間: 2014-11-09

    上傳用戶:來茴

  • QUAKE 2 Source code for students by Theerthan You can also download from idsoftwares.com

    QUAKE 2 Source code for students by Theerthan You can also download from idsoftwares.com

    標(biāo)簽: idsoftwares Theerthan download students

    上傳時(shí)間: 2014-01-02

    上傳用戶:jiahao131

  • QUAKE 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting,

    QUAKE 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)

    標(biāo)簽: and Supports displays lighting

    上傳時(shí)間: 2017-09-10

    上傳用戶:czl10052678

  • QUAKECon 2005大會(huì)上

    QUAKECon 2005大會(huì)上,John Carmack曾表示,《QUAKE 3》源代碼將在近期發(fā)布,任何有興趣的人都可以下載。 現(xiàn)在,id Software兌現(xiàn)了自己的諾言:《QUAKE 3 Arena》完整源代碼1.32b版(QUAKE 3 Arena Full Source Code v1.32b)已經(jīng)公布,包括完整的游戲源代碼、各種編譯工具和Q3Radiant地圖編輯器build 200f,大小為22.4MB(壓縮包大小5.46MB)。用VC++2003,打開工程后直接就能編譯成功。

    標(biāo)簽: QUAKECon 2005

    上傳時(shí)間: 2015-09-12

    上傳用戶:vodssv

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about QUAKE 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標(biāo)簽: interested particular shooter became

    上傳時(shí)間: 2013-12-13

    上傳用戶:hanli8870

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