Motoko it s a 2D library to handle the graphical user interface of the game. It supports the basic controls of the windows GUI look like: PictureBox, TextBox, ListBox, LabelBox, ControlListBox, ComboBox, Button, CheckButton, Dialog, Panel, HScrollBar and VScrollBar. It uses the library CRM32Pro, so the CRM32Pro devkit will be needed to develop any application with Motoko, and it s contained in the Motoko devkit. The Motoko library is under the LGPL license, so read first the license if you want to make any change to the library.
PNG開放源接口 The interface has
been designed to be as simple and intuitive as possible. It supports plotting and reading in the RGB (red, green,
blue), HSV (hue, saturation, value/brightness) and CMYK (cyan, magenta, yellow, black) colour spaces, basic
shapes, scaling, bilinear interpolation, full TrueType antialiased and rotated text support, bezier curves, opening
existing PNG images and more.
Copy gen_jmsn.dll to your Winamp Plugins Directory.
JMSN Auto Nickname Changer plugins support only winamp 2.x version.
[StartUp]
In Tools -> Options.. -> Auto Nickname tabs,
Configure your prefix and postfix besides your mp3 name
And Press Start Button. so nickname changer listener will be started.
[Configure]
If I m listening Marilyn Manson - This Is The New Shit ,
Prefix : Jang-Ho Hwang listen
Postfix: ~*
When winamp song was changed, your nickname will be
Jang-Ho Hwang listen Marylyn Manson - This Is The New Shit~*
[Winamp plugin configure]
In Winamp 2.x, Press Control+P (Preferences).
You will find JMSN Nickname Changer Plug-In v0.7 in
Plug-ins -> General purpose.
Click Configure and set access password.
it will keep your nickname.
Enjoy it
PlotSphereIntensity(azimuth, elevation)
PlotSphereIntensity(azimuth, elevation, intensity)
h = PlotSphereIntensity(...)
Plots the intensity (as color) of a number of points on a unit sphere.
Input:
azimuth (phi), in degrees
elevation (theta), in degrees
intensity (optional, if not provided, a green sphere is produced)
All inputs must be vectors or matrices of the same size. Data does not have to be evenly spaced. When there aren t enough points to draw a smooth sphere, additional points (with color) are interpolated.
Output:
h - a handle to the patch object
The axes are also plotted:
positive x axis is red
positive y axis is green
positive z axis is blue
This model simulates a six-degrees-of-freedom variable mass equations of motion with Simulink and Aerospace Blockset. This
model has been color coded to aid in locating Aerospace Blockset blocks. The red blocks are Aerospace Blockset blocks, the orange blocks are subsystems containing additional Aerospace Blockset blocks and the white blocks are Simulink blocks.