A digital filter structure for wideband filtering
is proposed. It consists of two allpass filters and a linearphase
FIR filter. One major advantage of this structure is
that the allpass filters are functions of zM which implies
that the maximal SAMPLE frequency is M times higher for
this structure than for the corresponding conventional
structures.
this file has codes that describes how to ccmpute the signal spectrum , the power spectrum, how to calculate the autocorrelation sequence of a signal, how to calculate the autoregressive coeffecients of a signal,and how to reduce the noisy elements in a speech SAMPLE.
Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a SAMPLE player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)
These codes require an ASCII input file interp.dat of the following form:
N: Number of Polynomial Interpolation Points (Small)
First SAMPLE (x1,y1)
Second SAMPLE (x2,y2)
...
Nth SAMPLE (xN,yN)
N1: Number of Error Evaluation Points (Large)
First SAMPLE (x1,y1)
Second SAMPLE (x2,y2)
...
N1th SAMPLE (xN1,yN1)