bung.cpp bung.dfm bung.h DbgWarn.cpp DbgWarn.dfm DbgWarn.h Debug.cpp Debug.dfm Debug.h Emu.cpp Emu.dfm Emu.h gbc.bpg gbc.bpr gbc.cpp gbc.exe gbc.res gbcemu.bpr gbcemu.cpp gbcemu.dll gbcemu.h gbcemu.lib Gotodialog.cpp Gotodialog.dfm Gotodialog.h MapView.cpp MapView.dfm MapView.h Pal.cpp Pal.dfm Pal.h readme.txt reg.cpp reg.dfm reg.h rom.cpp rom.h Search.cpp Search.dfm Search.h SOUND.cpp SOUND.h TileView.cpp TileView.dfm TileView.h VALUE.CPP VALUE.DFM VALUE.H
上傳時間: 2014-01-04
上傳用戶:agent
Demonstrates 1-D FDTD initial state formation. Please edit the FLAGS for demonstration of different cases. BASED ON "1-D Digital Waveguide Modeling for Improved SOUND Synthesis".
標簽: demonstration Demonstrates formation different
上傳時間: 2014-07-13
上傳用戶:WMC_geophy
注意事項: 0,本程序要求在Web網站模式下運行。 1,解包文件SOUNDProgram.zip到Web網站根目錄wwwroot 2,訪問網站如:http://127.0.0.1/SOUNDByFlash.htm 則是Flash播音 3,訪問網站如:http://127.0.0.1/SOUNDByRealPlay.asp則是RealPlayer播音 4,Flash的源文件見SOUND子目錄下的SOUNDByFlash.fla 5,RealPlayer的源文件見SOUNDByRealPlay.asp
標簽: 注意事項
上傳時間: 2015-10-17
上傳用戶:lgnf
This simulation script set allows for an OFDM transmission to be simulated. Imagetx.m generates the OFDM signal, saving it as a windows WAV file. This allows the OFDM signal to be played out a SOUND card and recorded back. Imagerx.m decodes the WAV to extract the data. settings.m contains all the common settings to specify all the simulation parameters such as FFT size, number of carriers, input data source file, input and output WAV files, etc.
標簽: transmission simulation generates simulated
上傳時間: 2013-12-15
上傳用戶:dyctj
Purpose of this White Paper This white paper describes a collection of standards, conventions, and guidelines for writing solid Java code. They are based on SOUND, proven software engineering principles that lead to code that is easy to understand, to maintain, and to enhance. Furthermore, by following these coding standards your productivity as a Java developer should increase remarkably – Experience shows that by taking the time to write high-quality code right from the start you will have a much easier time modifying it during the development process. Finally, following a common set of coding standards leads to greater consistency, making teams of developers significantly more productive.
標簽: conventions collection describes standards
上傳時間: 2014-02-12
上傳用戶:123啊
VC 中音樂最完美的實現 想在程序中播放mp3,wma,wav等所有格式的音樂文件嗎?網上這樣的介紹真是少!!這是一個封裝了音樂的各種操作,比如音量調節,進度調節,的類。包 含兩個類,CMusic,CSOUND。分別在文件music.h,music.cpp,SOUND.h,SOUND.cpp。
上傳時間: 2014-08-12
上傳用戶:xiaohuanhuan
Make and answer phone calls Detect tone and pulse digit from the phone line Capture Caller ID Support blind transfer, single-step transfer/conference, consultation transfer/conference, hold, unhold. Control of the local phone handset, microphone and speaker of the modem Send and receive faxes Play and record on the phone line or SOUND card Play music in background mode Silence detection VU Meter Wave SOUND editor that allows your end-users to edit their own SOUND files. Voice recognition and voice synthesis. Full control over the serial port device ZModem file transfer utility File compression and encryption utility
上傳時間: 2013-11-30
上傳用戶:水中浮云
JAVA項目開發實踐-網上范例4: 1:要完成本程序,首先需要安裝Java SDK,建立基本的java程序運行和編程環境; 2:安裝JMF(Java Media Framework)軟件;這很直觀,從Sun的網站下載相應的(這里是對應于windows平臺)安裝文件包jmf-2_1_1c-windows-i586.exe然后直接安裝即可。安裝過后,確認系統變量“CLASSPATH”包含包含JMF的SOUND.jar、jmf.jar;當然在上一步的SDK安裝中也需要確認相應的系統變量的值;這里不贅述了。 3:開始編制本實例的程序代碼;作者使用了eclipse開發源程序。如同在程序中看到的,程序頭包含的那些程序包是該工具自動識別加入的。實際上,讀者可以采用任意一種編輯器編輯源程序即可,編輯完成存儲為“ediaPlayer.java”源文件即可。 4:如上得到源文件后,開始編譯源文件;命令如下: javac MediaPlayer.java 編譯成功后,編譯器生成兩個.class文件:MediaPlayer.class,MediaPlayer$1.class。如果出現編譯錯誤,請檢查以下各項: 源代碼輸入是否正確無誤、CLASSPATH設置是否正確。 5:運行程序;接下來就可以執行“java MediaPlayer”命令啟動媒體播放器。
上傳時間: 2016-01-02
上傳用戶:comua
Flash寫的小RPG游戲。。。。 # Archive D:\IT\source_code\1game\RPG.rar effect\enemy\0.fla effect\enemy\0.swf effect\enemy effect\hero\1.fla effect\hero\1.swf effect\hero\0.swf effect\hero effect error\error.fla error\error.swf error magic\magic1.fla magic\magic2.fla magic\magic3.fla magic\magic4.fla magic\magic5.fla magic\magic5.swf magic\magic4.swf magic\magic3.swf magic\magic1.swf magic\magic2.swf magic\magic0.fla magic\magic0.swf magic map\0.fla map\3.fla map\2.fla map\5.fla map\4.fla map\1.fla map\8.fla map\6.fla map\7.fla map\8.swf map\7.swf map\6.swf map\3.swf map\1.swf map\0.swf map\2.swf map\4.swf map\5.swf map SOUND\002.mid SOUND\001.mid SOUND\Victory.mid SOUND\Field02.mid SOUND\Negative01.mid SOUND\Dungeon01.mid SOUND RPG.fla RPG.html RPG.swf # # Files # 53
標簽: effectenemy ITsource_code Archive gameRPG
上傳時間: 2016-01-23
上傳用戶:hanli8870
A new cable fault location method based on wavelet reconstruction is proposed. In this method the difference between the currents of faulty phase and SOUND phase under the high voltage pulse excitation is used as the measured signal and is decomposed in multi-scale by wavelet transform, then reconstructed in single scale. Comparing with traditional fault location method by travelling wave, the presented method will not be interfered by the reflected wave from the branch joint of cables or from other positions where the impedances are not matched and not be influenced by fault types, otherwise, the reflected waves can be recognized even the faulty position is near to the measuring terminal, at the same time, the influence of the wave speed uncertainty can be reduced. The correctness of the proposed method is proved by simulation results.
標簽: method reconstruction location proposed
上傳時間: 2016-02-04
上傳用戶:maizezhen